Aaron

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Notice: This design will eventually be used throughout the Hero Pages. However, a lot of backend work (Wiki Templates) will need to be done first before working on the other heroes. Aaron shall serve as an example to the younger generation of how things should look.



General Builds Bio Misc Classic
Aaron
Art by: Zlongame, Ltd.
Rarity
★
Weapon Type
Faction Type
★
Appears in
Voice Actor EN
?
Voice Actor JP
Release Date

Character Introduction[edit | edit source]

Aaron is Cherie's former fencing instructor who has since retired to a quiet life in a mountain hamlet. He takes up his sword again to protect the villagers from an attack by Imelda, the general of the Water Dragon Navy. He soon joins Elwin and his entourage after they assist him in driving off Imelda. His words of wisdom and experience often give Elwin the peace of mind and assurance he needs to cope with the aftermath of battle.

Stat Tables[edit | edit source]

HP ATK DEF INT MDEF SKL
Starting Stats 339 35 26 21 15 20
Stat Focus: Grand Marshall Font A.png Font C.png Font A.png Font D.png Font D.png Font D.png
Max Stats: Grand Marshall 3372 369 265 204 137 97
Innate Hero Boost - - 10% - 10% -
Max Hero Boost 10% 10% 35% - 35% -

Innate Talent & Skill[edit | edit source]

Star Rank Description
Talent Old But Tough.png
Old But Tough
2-Star Damage taken decreases by 20% when Troop HP is low.
(7% reduction at 99% HP, 14% reduction at 66% HP, 20% reduction at 33% HP)
3-Star Damage taken decreases by 23% when Troop HP is low.
(8% reduction at 99% HP, 16% reduction at 66% HP, 23% reduction at 33% HP)
4-Star Damage taken decreases by 28% when Troop HP is low.
(10% reduction at 99% HP, 20% reduction at 66% HP, 28% reduction at 33% HP)
5-Star Damage taken decreases by 34% when Troop HP is low.
(12% reduction at 99% HP, 24% reduction at 66% HP, 34% reduction at 33% HP)
6-Star Damage taken decreases by 40% when Troop HP is low.
(14% reduction at 99% HP, 28% reduction at 66% HP, 40% reduction at 33% HP)
Skill Description Cooldown Point Cost
Skill Unbreakable Guardian.png Unbreakable Guardian [Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard Range increases to 2 blocks. Chance of being critically hit reduced by 20%, and grants the buff [Power Stab] (Replaces ATK with DEF of 1.6x. Lasts 2 turns.).
2 2

Class Unlock Tree[edit | edit source]

Class Base Unlock 1st Unlock 2nd Unlock 3rd Unlock 4th Unlock
Aaron class.png
Sergeant
High Lord
Lancer
Lancer
Tenacity
Tenacity
Class Mastery
+5 ATK, +6 DEF
- -
Shield Swordsman
Gladiator
Elite Infantry
Elite Infantry
Shield Bash
Shield Bash
Merman
Merman Lord
Class Mastery
+48 HP, + 8 DEF
-
General
General
Elite Lancer
Elite Lancer
Power Stab
Power Stab
Elite Cavalry
Elite Cavalry
Class Mastery
+80HP, +7 ATK
-
Swordsman
Swordsman
Maid
Maid
Detect
Detect
Monk
Monk
Class Mastery
+ 80HP, +5 SKL
-
Grand marshal
Grand Marshal
Healing
Reinforcement
Armored Lancer
Phalanx
Armor Pierce
Armor Pierce
Heavy Cavalry
Heavy Cavalry
Class Mastery
+150 HP, +15 ATK, +10 DEF

Soldiers & Skills[edit | edit source]

Soldier Description
Lancer Lancer Basic Lancer Unit
Elite Lancer Elite Lancer When attacked, damage dealt increases by 10%
Elite Cavalry Elite Cavalry When attacking, damage taken is reduced by 10%
Armored Lancer Phalanx Physical damage taken reduced by 10%
Heavy Cavalry Heavy Cavalry Atk increases by 7%
Elite Infantry Elite Infantry When attacking, damage taken is reduced by 10%
Merman Merman During water battles, ATK increases by 10%
Maid Maid When soldier HP is above 80%, ATK increases by 10%
Monk Monk When battling against [Demons], ATK increases by an extra 20%
Heavy Centurion Heavy Centurion (Unlocked in the Training Grounds)
When attacked, ATK & DEF increased by 10%
Templar Knight Templar Knight (Unlocked in the Training Grounds)
When battling against [Demons], ATK & DEF increases by 15%. MDEF increases by 15%
Skill Description Cooldown Point Cost
Tenacity Tenacity [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. - 1
Power Stab Power Stab [Physical Damage] Attacks a single target, dealing damage equal to 1.5x. Before battle, grants buff [Powerful Stab]: Replaces ATK with DEF 1.6. Lasts 2 turns. 2 2
Reinforcement Reinforcement [Passive] After taking action, restores 20% Unit HP. - 1
Armor Pierce Armor Pierce [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, reduces enemy's defense by 30%. Lasts 2 turns. 2 2
Shield Bash Shield Bash [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn. 2 2
Detect Detect [Passive] Crit increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. - 1