Bot/Arms

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Introduction[edit | edit source]

Equipment in Langrisser Mobile is what your Heroes wear. There are four separate slots: Weapon, Helmet, Armor, and Accessory. Each piece of gear will improve your Hero's effectiveness, but remember to keep in mind the class restrictions!

Like Heroes, Equipment also has different rarities and star ranks. The higher the rarity, the better the item is. This also applies to star ranks. It is generally advised to only focus on SR equipment (Gold) or SSRs (Rainbow), as lower rarity equipment is not worth upgrading.

Equipment Tables[edit | edit source]

To see equipment in a detailed table format...

Equipment List[edit | edit source]

Weaponry
Helmets
Armor
Accessories

Name Rarity Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins HP ATK DEF INT MDEF SKILL Skill Description
Knife Knife N Infantry Archers Assassins 51 26 A basic knife meant for stabbing.
Combat Knife Combat Knife R Infantry Archers Assassins 53 32 A reinforced knife meant for combat.
Main Gauche Main Gauche R Infantry Archers Assassins 53 32 A small parrying blade used more for defense than offense.
Kris Kris SR Infantry Archers Assassins 64 38 Crit increased by 10%. A serpentine dagger. Impaling an enemy with this will greatly handicap them.
Aristocratic Dagger Aristocratic Dagger SR Infantry Archers Assassins 64 38 ATK +10% See the ornate lines on it? That's what you call exquisite!
Nighthawk Nighthawk SSR Infantry Archers Assassins 96 54 ATK +10%, MDEF +5%. Legendary sidearm for mercenary leaders.
Báthory, the Seductress Báthory, the Seductress SSR Infantry Archers Assassins 96 54 Crit increased by 10%.

After landing a critical hit in battle, deals fixed damage once to the enemy (Damage = 1x own ATK).

Weapon of the bloody countess. Contains the souls of young maidens.
Wind Cutter Dagger Wind Cutter Dagger SSR Infantry Archers Assassins 96 54 ATK +10%.

When attacking, after battle, grants a 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.

If you think about it carefully, breaking the wind isn't that hard...
Long Sword Long Sword N Infantry Cavalry 228 53 So long! So strong!
Claymore Claymore R Infantry Cavalry 256 60 That's big! And strong!
Saber Saber R Infantry Cavalry 256 60 Symbolizes the glory of soldiers.
Mithril Sword Mithril Sword SR Infantry Cavalry 311 71 ATK +10% This longsword made of mithril has a nice price tag.
Frostrend Frostrend SSR Infantry Cavalry 107 43 ATK +10%.

When attacking, 50% chance to reduce enemy's Mobility by 2 blocks after battle. Lasts 1 turn. after battle.

You can chop people up and release a fiery energy wave!
Dragonslayer Gram Dragonslayer Gram SSR Infantry Cavalry 437 107 ATK & HP +8%.

When battling against Dragons, ATK, DEF, and MDEF increase by 10%.

Can penetrate heavy dragon scales. A favorite of dragon slayers.
Blood Sword Hrunting Blood Sword Hrunting SSR Infantry Cavalry 107 43 ATK +5%.

50% chance to deal extra fixed damage after attacking (Damage = 1x Hero's ATK).

This sword was forged in blood. Absorbs the blood of your foes.
Magic Blade Sigma Magic Blade Sigma SR Infantry Cavalry 311 71 When Unit HP is 80%, ATK increases by 15%. This sword used to be able to shoot magic beams at range. After 150 years it now sizzles with energy.
Hatchet Hatchet N Lancers Fliers Aquatic 54 An all-rounder when it comes to chopping wood.
Battle Axe Battle Axe R Lancers Fliers Aquatic 256 61 Can be used to chop wood when not in battle.
Double Bladed Axe Double Bladed Axe R Lancers Fliers Aquatic 256 61 Both sides can be used to chop wood!
Mithril Axe Mithril Axe SR Lancers Fliers Aquatic 311 72 ATK +10% Don't use mithril battle-axes to cut wood. It's a waste!
Rune Axe Rune Axe SR Lancers Fliers Aquatic 311 72 When Unit HP is below 80%, ATK increases by 15%. There are some strange patterns on the ax. It must be enchanted.
Devil Axe Devil Axe SSR Lancers Fliers Aquatic 364 118 HP +5%, ATK +5%.

When attacking, after battle, deals fixed damage once to the enemy (Damage = 1x Hero's ATK).

An evil axe wielded by those who worship the Dark Prince.
Throne Guardian Throne Guardian SSR Lancers Fliers Aquatic 364 118 ATK +10%, HP +5%. All remaining hope rests on the shoulders of this warrior looming between the thrones.
Ragnarok Ragnarok SSR Lancers Fliers Aquatic 364 118 ATK +10%.

Before attacking, 100% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK).

The axe used to break Gleipnir and free Fenrir, bringing about Ragnarok.
Mallet Mallet N Infantry Aquatic Holy 304 41 A poorly constructed blunt instrument, not particularly sturdy.
Mace Mace R Infantry Aquatic Holy 337 48 It looks painful!
Morning Star Morning Star R Infantry Aquatic Holy 337 48 Be careful! Don't hurt yourself!
Mithril War Hammer Mithril War Hammer SR Infantry Aquatic Holy 414 55 ATK +10% Frankly, that much mithril seems excessive.
Flail Flail SR Infantry Aquatic Holy 414 55 HP +10% It looks hard to use.
Oath of Justice Oath of Justice SSR Infantry Aquatic Holy 583 85 DEF +8%, MDEF +8%. You feel great holding it in your hand! A must-have for a paladin.
Mjölnir Mjölnir SSR Infantry Aquatic Holy 583 85 ATK increases by 10%.

Before attacking, 100% chance to dispel 1 buff from the enemy.

"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."
Broken Star Broken Star SSR Infantry Aquatic Holy 583 85 ATK +10%, DEF +5%. It supposedly can smash the stars, but nobody's tried yet.
Lance Lance N Lancers Cavalry Fliers 269 52 A basic lance. A sharp blade rests at the end of the wooden pole.
Knight Lance Knight Lance R Lancers Cavalry Fliers 298 54 It looks heavy, but it's actually made of wood.
Trident Trident R Lancers Cavalry Fliers 298 54 A staple weapon among Merfolk.
Blood Lance Blood Lance SR Lancers Cavalry Fliers 363 65 DEF +10% Forged in demonic blood, this lance is cursed.
Flame Lance Flame Lance SR Lancers Cavalry Fliers 363 65 When attacking, grants a 30% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK). Charging through the battlefield, this lance gives off a blur that makes it look like the wielder is on fire.
Last Knight Last Knight SSR Lancers Cavalry Fliers 583 85 ATK +10%.

Before attacking, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

In demon tongue, the name of this lance means "the end".
Cursed Lance Cursed Lance SSR Lancers Cavalry Fliers 583 85 When attacking, DEF increases by 15%, MDEF increases by 15%.

After battle, 50% chance to silence enemy's active skills and prevent them from being healed. Lasts 1 turn.

According to legend, the wounds it creates are almost impossible to heal.
Blue Star Blue Star SSR Lancers Cavalry Fliers 583 85 Before battle, with every 1 block moved, ATK, DEF, and MDEF increase by 5%.

(15% at most)

Crafted from a fallen meteorite, it pierces the enemy like a shooting star.
Staff Staff N Magicians Holy Demons 228 52 A basic staff.
Crystal Staff Crystal Staff R Magicians Holy Demons 256 59 A staff with a magic crystal to infuse power before blasting your enemies.
Wizard Rod Wizard Rod R Magicians Holy Demons 256 59 A basic long staff with a magical jewel. Used by novice mages worldwide.
Scorching Staff Scorching Staff SR Magicians Holy Demons 311 71 When attacking, 30% chance to deal fixed damage once to the enemy (Damage = 1x Hero's INT). Too hot to touch. Ouch!
Life Staff Life Staff SR Magicians Holy Demons 311 71 HP +10% Supports long life and health.
Mistletoe Mistletoe SSR Magicians Holy Demons 437 107 Healing Effects +15%.

When attacking, after battle, enemy's Damage Dealt decreases by 20%. Lasts 1 turn.

An enchanted staff with blessed mistletoe on the tip. Hold it over the head of someone you want to kiss.
Astaroth Astaroth SSR Magicians Holy Demons 437 107 When battling enemies afflicted by debuffs, INT increases by 15%.

When attacking, 30% chance to stun the enemy after battle. Lasts 1 turn.

A staff forged in the pits of hell. Contains demonic power.
Miracle Staff Miracle Staff SSR Magicians Holy Demons 437 107 Increases ranged skill damage by 15%.

When dealing damage, has a 30% chance to afflict the enemy with 1 debuff effect.

A staff said to grant miracles. Just because you haven't seen one yet, that doesn't mean it won't happen. Believe!
Long Bow Long Bow N Archers Assassins 52 22 A basic wooden bow for fledgling archers.
Wood Bow Wood Bow R Archers Assassins 59 26 A high quality bow with a bandaged grip. Great for hunting boar.
Elven Bow Elven Bow SR Archers Assassins 71 32 Crit increased by 10%. Bows made by the elves are known for their craftsmanship and accuracy.
Ullr's Bow Ullr's Bow SSR Archers Assassins 107 43 Physical Damage decreases by 10%.

Unit Range increases by 1.

Named after a lost god known for divine archery skills. Always finds it mark.
Hydra's Bow Hydra's Bow SSR Archers Assassins 107 43 ATK +10%.

Before attacking, 50% chance to reduce enemy's damage dealt by 20%. Lasts 1 turn.

A longbow wrapped in the tanned hide of a Hydra's head. Can fire an infinite amount of arrows.
Cinquedea Cinquedea SR Infantry Archers Assassins 64 38 When attacking, Crit increased by 15%. A long dagger about the width of five fingers. Perfect for stabbing.
Emerald Dagger Emerald Dagger SR Infantry Archers Assassins 64 38 When attacking, ATK increases by 15%. A dagger with an emerald gemstone in the pommel.
Spirit Griever Spirit Griever SSR Infantry Archers Assassins 96 54 When attacking, increases Crit by 15% and reduces damage taken by 30%. A dagger found derelict on a bloody battlefield amongst the corpses of the dead. You mourn for the lost.
Oath Sword Oath Sword SR Infantry Cavalry 311 71 DEF +10% Wielded by those who swear a sacred oath. Grants the power to keep it.
Injunction Sword Injunction Sword SR Infantry Cavalry 311 71 When attacking, DEF increases by 15%. Lay down the law with this magic claymore.
Seal Guardian Seal Guardian SSR Infantry Cavalry 437 107 ATK +10%, DEF +5%. A giant claymore intricately engraved. Used by those who guard against demonic invasion.
Crescent axe Crescent axe SR Lancers Fliers Aquatic 311 72 DEF +10% An axe with the blade shaped like a crescent moon.
Berserker Axe Berserker Axe SR Lancers Fliers Aquatic 311 72 When Unit HP is below 60%, DEF increases by 15%. It takes guts to swing this axe. Makes the wielder a little crazy.
Peacemaker Peacemaker SSR Lancers Fliers Aquatic 364 118 ATK +10%.

Before attacking, 50% chance to nullify enemy's passive skills. Lasts 2 turns.

End the battle with one swing of this mighty axe. No one will dare defy you.
Emerald Hammer Emerald Hammer SR Infantry Aquatic Holy 414 55 When attacking, DEF increases by 15%. A warhammer inlaid with emerald gemstones. Sturdy, used for defensive fighting.
Crystal Hammer Crystal Hammer SR Infantry Aquatic Holy 363 65 When Unit HP is above 80%, INT increases by 15%. A magical warhammer with crystal shards on each end to penetrate enemy armor.
Gift of Eternal Life Gift of Eternal Life SSR Infantry Aquatic Holy 583 85 INT +5%.

When attacking, after battle, heals friendly unit with the lowest HP (3x caster's INT).

A glorious hammer. If you fall in battle, your reward is eternal life in the kingdom of heaven. Do not falter.
Emerald Lance Emerald Lance SR Lancers Cavalry Fliers 363 65 MDEF +10% A lance made out of emerald gemstones. Enchanted with magical power.
Barrier Lance Barrier Lance SR Lancers Cavalry Fliers 363 65 When Unit HP is above 80%, MDEF increases by 15%. The magic energy at the tip of this lance surrounds you with a magic barrier.
Yggdrasil Branch Yggdrasil Branch SSR Lancers Cavalry Fliers 583 85 DEF +10%.

In battle, ignores 15% of enemy's DEF

Carved from a branch of the world tree. Contains the power to establish contact between dimensions.
Sage Staff Sage Staff SR Magicians Holy Demons 311 71 INT +10% This staff was crafted by an old magician. Contains an unknown magic power. You feel smarter wielding it.
Burst Staff Burst Staff SR Magicians Holy Demons 311 71 When battling against an enemy with HP above 80%, INT increases by 15%. This staff can fire magic missiles into the darkness.
Goddess's Left Hand Goddess's Left Hand SSR Magicians Holy Demons 437 107 Healing Effects +15%.

When attacking, after battle, grants a 100% chance to reduce enemy's Mobility by 2 blocks. Lasts 1 turn.

Borrowed from the Goddess. Only an Avatar of Light can use this staff to its full potential.
Gemini Bow Gemini Bow SR Archers Assassins 71 32 Skill damage increased by 15%. Twice the firepower of an ordinary magic bow. Blessed by the twin gods, Gemini.
Machine Crossbow Machine Crossbow SR Archers Assassins 71 32 When Unit HP is at 100%, ATK increases by 15%. This new invention will rain death upon your enemies with its mechanical action features.
Crescent Bow Crescent Bow SR Archers Assassins 71 32 When battling against an enemy with HP above 80%, Crit increased by 15%. Fighting evil by the moonlight, winning love by daylight. Bring this bow and come fight.
Bloody Melody Bloody Melody SSR Archers Assassins 107 43 ATK +10%, DEF +5%. When you loose an arrow from this bow, a whistling sound is heard before it finds its mark.
Extreme Magic Bow Extreme Magic Bow SSR Archers Assassins 107 43 ATK +10%.

Unit is not affected by melee combat damage reduction.

Not just a magic bow, but an EXTREME Magic Bow. Batwings and Demon Eyes enhance its precision.
Secret Arts Staff Secret Arts Staff SR Magicians Holy Demons 311 71 Damage increases by 15% when casting single target skills. The secret will not be passed on unless 800 coins are paid.
Galaxy Staff Galaxy Staff SR Magicians Holy Demons 311 71 AoE skill damage increased by 15%. You can feel the stars in your hands when you hold it.
Gate of Truth Gate of Truth SSR Infantry Aquatic Holy 583 85 When attacking, increases INT, DEF, and MDEF by 15%. One is all, all is one, everything is Yog-Sothoth.
Red Moon Red Moon SSR Magicians Holy Demons 437 107 INT +10%, HP +5%. A staff adorned with a magic jewel meant to represent the Red Moon, Crimzo. Found once in 200 years.
Blue Moon Blue Moon SSR Magicians Holy Demons 437 107 INT +10%, MDEF +5%. A staff adorned with a magic jewel meant to represent the Blue Moon, Pelia. What awaits us on the Blue Moon?
Olver's Staff Olver's Staff SSR Magicians Holy Demons 437 107 Healing Effects +15%.

When attacking, after battle, grants a 50% chance to increases enemy's damage taken by 20%. Lasts 1 turn.

The lost staff of the hermit who helped forge Langrisser to combat Alhazard.
Purgatory Purgatory SSR Magicians Holy Demons 437 107 INT +5%.

When dealing damage, at the end of the next turn, the enemy takes fixed damage once (Damage = 2x Hero's INT).

A demonic staff wielded by those seeking pacts with the denizens of hell.
Blessing Staff Blessing Staff SR Magicians Holy Demons 311 71 Healing Effects +15% A holy staff used by clergy to bless their followers and to smite unbelievers.
Angel Staff Angel Staff SR Magicians Holy Demons 311 71 When Unit HP is above 80%, Healing Effects +20%. A staff adorned with angelic feathers, anointed by the Goddess herself.
噬岩者 噬岩者 SSR Infantry Cavalry 107 43 防御、魔防+5%。使用范围技能时,生效范围+1。(对范围为1的范围技能无效;对于直线范围技能仅增加射程。) 由超越常理的力量塑造,象征着剑帝的终极力量。
魔导杖 魔导杖 SSR Magicians Holy Demons 437 107 使用单体技能时伤害提升15%。主动进入战斗前,有50%的概率使得敌军遭受一个弱化状态。 由超越常理的力量塑造,象征着教授的恶毒智谋。
家用晾衣杆 家用晾衣杆 SSR Lancers Cavalry Fliers 583 85 造成的所有伤害降低10%,英雄的普通攻击射程+1。 考虑到日用需求而做得非常长,也因此成为了其最大的优点。
风暴卡路里 风暴卡路里 SSR Infantry Aquatic Holy 583 85 部队生命80%以上时,智力提升15%。 这一下真的是卡路里爆炸了…
流浪的骑士 流浪的骑士 SSR Lancers Infantry Cavalry 437 107 攻击+10%。使用技能造成伤害时,30%概率使技能冷却时间-5。 没有人能在我的BGM里打败我。艾尔文专属武器。
黑色曙光 黑色曙光 SSR Cavalry Magicians Assassins 107 107 攻击、智力+10%。主动近战攻击进入战斗前,对敌军造成一次固定伤害,伤害值为英雄智力的2倍。主动远程攻击进入战斗后,对敌军造成一次固定伤害,伤害值为英雄攻击的2倍。 混沌狭缝中诞生的武器,唯有半魔族能驾驭其复杂的力量。索尼娅专属装备。
均衡之刃 均衡之刃 SSR Infantry Cavalry 107 43 防御、魔防+5%。使用范围技能时,生效范围+1。(对范围为1的范围技能无效;对于直线范围技能仅增加射程。) 空间仅是假象,距离则是弱者的借口。
苍白之杖 苍白之杖 SSR Magicians Holy Demons 437 107 使用单体技能时伤害提升15%。主动进入战斗前,有50%的概率使得敌军遭受一个弱化状态。 「我忘记了所有悲剧,看到的都是苍白的奇迹。」
鸡毛掸 鸡毛掸 SSR Lancers Cavalry Fliers 583 85 造成的所有伤害降低10%,英雄的普通攻击射程+1。 家用武器战斗力的巅峰,权利与义务的结合体。
Angelica's Dagger Angelica's Dagger SR Infantry Archers Assassins 64 38 A small parrying blade used more for defense than offense.

Name Rarity Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins HP ATK DEF INT MDEF SKILL Skill Description
Chain Mail Chain Mail N Lancers Infantry Cavalry 228 32 Chain armor has a certain defensive force.
Knight Armor Knight Armor R Lancers Infantry Cavalry 256 38 A favorite among knights. Offers superb protection and range of motion for the cost.
Fierce Armor Fierce Armor R Lancers Infantry Cavalry 256 38 It looks fearsome and provides sufficient protection.
Mithril Armor Mithril Armor SR Lancers Infantry Cavalry 311 44 DEF +10% Only the rich can afford it. Enemies hate to cut it.
Dragon Scale Armor Dragon Scale Armor SR Lancers Infantry Cavalry 311 44 HP +10% They're not whole dragon scales - just a few inlaid shards... But that's enough to make it precious.
Aeneas' Armor Aeneas' Armor SSR Lancers Infantry Cavalry 437 65 DEF +10%, Received Heal Effect +10%. Not only does it boast great defense, this armor has a charismatic air about it.
Gaea's Armor Gaea's Armor SSR Lancers Infantry Cavalry 437 65 When attacked, DEF increases by 15%.

When Unit HP is above 80%, MDamage taken decreases by 10%.

Such heavy armor can only be worn by a true warrior. It's said to have healing effects.
Hard Leather Armor Hard Leather Armor N Fliers Aquatic Archers Assassins 268 26 Although simple, the stitching is exquisite.
Battle Vest Battle Vest R Fliers Aquatic Archers Assassins 297 32 Don't think of wearing it in the summer.
Studded Leather Studded Leather R Fliers Aquatic Archers Assassins 297 32 Strong and flexible, but the style is not the best.
Swift Jacket Swift Jacket SR Fliers Aquatic Archers Assassins 363 38 When attacked, ATK increases by 15%. Light and fashionable.
Feathered Light Armor Feathered Light Armor SR Fliers Aquatic Archers Assassins 363 38 MDEF +10% So beautiful - will it get dirty in battle?
Twilight Armor Twilight Armor SSR Fliers Aquatic Archers Assassins 509 59 MDEF +8%, DEF +8%. Dark Blue Armor that shines with a magnificent aura in the twilight hours.
Assault Suit Assault Suit SSR Fliers Aquatic Archers Assassins 509 59 HP +5%.

When attacking, increases DEF and MDEF by 10%.

Made from an unknown metal. Emblazoned with the words: LEYNOS on the chest.
Robe Robe N Magicians Holy Demons 304 26 An almost invisible figure.
Ritual Robe Ritual Robe R Magicians Holy Demons 337 31 Everyone likes golden edges. They upgrade everything by 100%.
Magic Cloak Magic Cloak R Magicians Holy Demons 337 31 A trendy cape.
Devout Coat Devout Coat SR Magicians Holy Demons 414 32 When Unit HP is above 80%, DEF increases by 15%. A simple gown that takes you back to nature.
Ghost Robe Ghost Robe SR Magicians Holy Demons 414 32 DEF +10% In tatters, and suited for ghosts.
Tennyo's Robe Tennyo's Robe SSR Magicians Holy Demons 583 54 HP +10%.

When attacked, 30% chance to dispel 1 enemy buff and inflict 1 random debuff on the enemy.

Beautiful, but not good to wear out.
Dark Robe Dark Robe SSR Magicians Holy Demons 583 54 HP +5%.

When attacked with a ranged attack, DEF & MDEF increase by 15%.

You won't know how to wear it without careful study.
Emerald Armor Emerald Armor SR Lancers Infantry Cavalry 311 44 MDEF +10% Half-plate emerald-green armor. Comes with a cape. A must for any adventurer.
Holy Steel Armor Holy Steel Armor SR Lancers Infantry Cavalry 311 44 When attacked, DEF increases by 15%. Heavy steel armor blessed with holy water.
Battle Heat Armor Battle Heat Armor SR Lancers Infantry Cavalry 311 44 When attacked, ATK increases by 15%. White steel armor emblazoned with golden flame décor.
Black Iron Armor Black Iron Armor SR Lancers Infantry Cavalry 311 44 When attacked, Crit increased by 15%. Hard to clean, hard to penetrate. With this, enemies can only inflict flesh wounds. Have at you!
Bloodline Magic Armor Bloodline Magic Armor SSR Lancers Infantry Cavalry 437 65 HP and DEF +5%.

When under melee attack, has a 30% chance to lower damage taken by your unit in this battle by 30%.

Magic armor passed down from generation to generation.
Aeolus' Battle Armor Aeolus' Battle Armor SSR Lancers Infantry Cavalry 437 65 HP and DEF +5%.

When under ranged attack, has a 30% chance to lower damage taken by your unit in this battle by 30%.

Wearing this bestows you with the power of the Wind God. Repels arrows with the force of a gale.
Mirror Armor Mirror Armor SSR Lancers Infantry Cavalry 437 65 HP & DEF +5%.

When attacked, deals fixed damage to the enemy (Damage = 1.5% of Hero's DEF).

Enchanted mail that reflects a part of your enemy's attacks. Strong against magic missiles.
Carbon Fiber Armor Carbon Fiber Armor SSR Lancers Infantry Cavalry 437 65 When Unit HP is above 50%, DEF & MDEF increase by 8%.

When Unit HP is below 50%, ATK & SKILL increase by 8%.

This lightweight armor offers superb defense. Made from an unknown metal.
Survival Vest Survival Vest SR Fliers Aquatic Archers Assassins 363 38 DEF +10% This leather armor offers exquisite entry-level protection.
Adventurer Jacket Adventurer Jacket SR Fliers Aquatic Archers Assassins 363 38 HP +10% A favorite outfit among wanderers. Prone to shipwrecks.
Oak Jacket Oak Jacket SR Fliers Aquatic Archers Assassins 363 38 When Unit HP is above 80%, MDEF increases by 15%. Padded armor reinforced with lacquered oak plating.
Samurai Garb Samurai Garb SR Fliers Aquatic Archers Assassins 363 38 When attacked, Crit increased by 15%. An elegant foreign garment worn by those seeking to protect their lords and master the way of the sword.
Gargoyle Jacket Gargoyle Jacket SSR Fliers Aquatic Archers Assassins 509 59 HP 5%.

When attacked, DEF increases by 15%.

Crafted from the grainy hide of a gargoyle. Uses the wings for pauldrons.
Monkey King's Vest Monkey King's Vest SSR Fliers Aquatic Archers Assassins 509 59 When attacked, ATK & Crit increase by 15%. Does not come with a flying nimbus or power pole. Offers great defense and allows agile movement.
Demon Lizard Skin Demon Lizard Skin SSR Fliers Aquatic Archers Assassins 509 59 HP +10%.

When attacked, 50% chance to deal one random debuff.

Crafted from the hide of a demon lizard. Dark rituals enchant this armor.
Last Rites Last Rites SSR Fliers Aquatic Archers Assassins 509 59 DEF +10%.

When HP of this unit is at 100%, lowers all damage taken by 40%.

Offer prayers to your dying enemies while wearing this godly armor.
Green Leaf Coat Green Leaf Coat SR Magicians Holy Demons 414 32 HP +10% This coat offers comfort and defense. A favorite among the elves.
Emerald Robe Emerald Robe SR Magicians Holy Demons 414 32 MDEF +10% A robe adorned with emerald gemstone clasps.
Alchemy Robe Alchemy Robe SR Magicians Holy Demons 414 32 When attacked, 50% chance to reduce enemy's damage dealt by 20%.

Lasts 2 turns.

Worn by those who follow the laws of equivalent exchange.
Chameleon Robe Chameleon Robe SR Magicians Holy Demons 414 32 When attacked with a melee attack and entering battle, DEF & MDEF increase by 15%. Changes color depending on where you are standing. Watch out for rainbows.
Goddess Dress Goddess Dress SSR Magicians Holy Demons 583 54 DEF +10%, Received Heal Effect +10%. The top fashion design for Maidens of Light.
Galaxy Cloak Galaxy Cloak SSR Magicians Holy Demons 583 54 MDEF +10%, HP +5%. This robe is worn by galaxy defenders. You can equip it by uttering the words, "BIRD - GO!"
Death's Robe Death's Robe SSR Magicians Holy Demons 583 54 Chance of being critically hit reduced by 40%.

When attacked, 30% chance to increase enemy's damage taken by 20%. Lasts 2 turns.

Worn by those who hunt Hollows. Doubles as a Halloween disguise.
Baldr's White Robe Baldr's White Robe SSR Magicians Holy Demons 583 54 MDEF+10%.

When attacked, 20% chance to ignore melee damage reduction effects on this turn.

A radiant robe said to be worn by the son of Odin, Baldr. Glows in the dark.
冰锋战甲 冰锋战甲 SSR Lancers Infantry Cavalry 437 65 生命、魔防+5%。主动进入战斗时,战后对敌军造成一次固定伤害,伤害值为英雄魔防的1.5倍。 锐利的冬日铠甲,夏天可以作为冰棒食用…
黑色新娘 黑色新娘 SSR Magicians Holy 583 54 生命+5%。进入战斗前,使敌军遭受一个随机的强力弱化效果。 拥抱黑暗,成为深渊中恸哭的新娘。拉娜专属装备。
魔导防护服 魔导防护服 SSR Magicians Holy 583 54 生命+5%。被近战攻击进入战斗前,对敌军造成1次固定伤害,伤害值为英雄智力的1倍。 采用了克里姆索科技的神秘服饰,能反射攻击。蕾伽尔专属装备。

Name Rarity Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins HP ATK DEF INT MDEF SKILL Skill Description
Iron Helmet Iron Helmet N Lancers Infantry Cavalry 268 26 An iron helmet that is quite heavy.
Knight Helmet Knight Helmet R Lancers Infantry Cavalry 297 31 The knights all like it.
Fierce Helmet Fierce Helmet R Lancers Infantry Cavalry 297 31 Looks really angry.
Chain Helmet Chain Helmet SR Lancers Infantry Cavalry 363 32 DEF +10% So heavy!
Dragon Scale Helmet Dragon Scale Helmet SR Lancers Infantry Cavalry 363 32 HP +10% It's a pity it has only a few dragon scales.
Aeneas' Helmet Aeneas' Helmet SSR Lancers Infantry Cavalry 583 48 HP +10%, DEF +5%. You still won't be better than Hector if you wear this. Become a Trojan Man!
Gaea's Helmet Gaea's Helmet SSR Lancers Infantry Cavalry 583 48 When attacked, MDEF increases by 15%.

When Unit HP is above 80%, physical damage taken is reduced by 10%.

Protects against air pollution while offering the ultimate in facial protection in battle.
Hard Leather Helmet Hard Leather Helmet N Fliers Aquatic Archers Assassins 228 26 Can't stop the arrows.
Battle Headband Battle Headband R Fliers Aquatic Archers Assassins 256 32 That's the spirit! Defense is not important!
Refined Leather Helmet Refined Leather Helmet R Fliers Aquatic Archers Assassins 256 32 Light and effective.
Swift Helmet Swift Helmet SR Fliers Aquatic Archers Assassins 311 38 When Unit HP is above 80%, DEF increases by 15%. A helmet worn by a young Thor during his travels on Midgard. Makes you look like a chicken.
Feathered Hat Feathered Hat SR Fliers Aquatic Archers Assassins 311 38 MDEF +10% Refined and courteous, with an aristocratic air.
Twilight Helmet Twilight Helmet SSR Fliers Aquatic Archers Assassins 437 59 MDEF +8%, DEF +8%. Said to have once been worn by the Dark King Mordred.
Assault Headgear Assault Headgear SSR Fliers Aquatic Archers Assassins 437 59 HP +5%.

When attacking, increases DEF and MDEF by 10%.

The valiant crown worn by a fearless einherjar who fought in Ragnarok.
Cloth Hood Cloth Hood N Magicians Holy Demons 192 32 A basic cloth hood for protecting your hair from leaves and dust.
Ritual Hood Ritual Hood R Magicians Holy Demons 215 38 Wear this when you're trying to blend in with the crowd at a ritual.
Magic Pointed Hat Magic Pointed Hat R Magicians Holy Demons 215 38 Look out for falling houses. Weak to girls wearing ruby slippers.
Devout Crown Devout Crown SR Magicians Holy Demons 259 44 When Unit HP is above 80%, MDEF increases by 15%. A favorite among the clergy.
Ghost Mask Ghost Mask SR Magicians Holy Demons 259 44 MDEF +10% Only your eyes protrude from this holy mask. Offers protection against magic.
Tennyo's Headdress Tennyo's Headdress SSR Magicians Holy Demons 364 65 HP +10%.

After taking action, 100% chance to grant 1 random buff to 1 friendly unit within 2 blocks (not including this unit).

Intricate craftsmanship makes you wary of donning this delicate holy crown.
Dark Crown Dark Crown SSR Magicians Holy Demons 364 65 MDEF +10%, HP +5%. A ritualistic headdress for dark incantations. Dark Princess Fashion.
Emerald Helmet Emerald Helmet SR Lancers Infantry Cavalry 363 32 MDEF +10% Adorned with a green jewel.
Horror Helmet Horror Helmet SR Lancers Infantry Cavalry 363 32 After taking action, 50% chance to decrease DEF of 1 enemy within 2 blocks by 20%.

Lasts 1 turn.

Some say you will hear the voices of the dead while wearing this hellish headgear.
Diamond Helmet Diamond Helmet SR Lancers Infantry Cavalry 363 32 When Unit HP is above 80%, MDEF increases by 15%. Its price doesn't determine its defensive capabilities. At least everyone will know you're rich!
Berserker Helmet Berserker Helmet SR Lancers Infantry Cavalry 363 32 When Unit HP is below 60%, DEF increases by 15%. A true berserker embellishes themselves in wanton violence and bloodshed.
Chief's Helmet Chief's Helmet SSR Lancers Infantry Cavalry 583 48 HP +10%.

After taking action, grants 1 adjacent friendly unit (not including this unit) 20% extra DEF, and negates DEF and MDEF reduction effects and effects that prevent them from being healed for 1 turn.

Passed on from chief to chief. With great power comes great responsibility.
Vampire Mask Vampire Mask SSR Lancers Infantry Cavalry 583 48 DEF +10%.

After taking action, 50% chance to decrease DEF by 20% for 1 enemy within 2 blocks. Lasts 1 turn.

Upon donning this headgear, you will begin to thirst for blood. Live for today, but look towards tomorrow.
Reaper Breath Reaper Breath SSR Lancers Infantry Cavalry 583 48 HP +10%.

When eliminating an enemy on this turn, after taking action, deals fixed damage once to enemies within 2 blocks (Damage = 20% Max HP).

Instantly KO's people close to you in the morning.
Carbon Fiber Helm Carbon Fiber Helm SSR Lancers Infantry Cavalry 583 48 When Unit HP is above 50%, DEF & MDEF increase by 8%.

When Unit HP is below 50%, ATK & SKILL increase by 8%.

Light as a feather and pulsing with a strange energy.
Survival Helmet Survival Helmet SR Fliers Aquatic Archers Assassins 311 38 DEF +10% This hard hat is known for its practical design to keep your head safe. A construction worker's favorite!
Adventurer Hat Adventurer Hat SR Fliers Aquatic Archers Assassins 311 38 HP +10% Adventurers far and wide wear hats like this while searching for fame and fortune.
Performer Mask Performer Mask SR Fliers Aquatic Archers Assassins 311 38 After taking action, 50% chance to decrease ATK & INT of 1 enemy within 2 blocks by 20%.

Lasts 1 turn.

Rugged helmet worn only by those rising straight to the top. Eye of the Tiger not included.
Oak Crown Oak Crown SR Fliers Aquatic Archers Assassins 311 38 When Unit HP is above 80%, MDEF increases by 15%. Crafted by the high elves, this crown is made of enchanted wood.
King's Crown King's Crown SSR Fliers Aquatic Archers Assassins 437 59 HP and MDEF +5%.

After taking action, grants 1 adjacent friendly unit (not including this unit) 20% extra damage for 1 turn.

Be careful while wearing this. In a fantasy realm, kings aren't long for this world.
Loki's Mask Loki's Mask SSR Fliers Aquatic Archers Assassins 437 59 HP +5%.

When attacked with a melee attack, DEF increases by 15%.

A mythical helmet blessed by the God, Loki. Play tricks on your enemies, and stab them in the back.
Jörmungandr's Eye Jörmungandr's Eye SSR Fliers Aquatic Archers Assassins 437 59 HP & DEF +5%.

After taking action, 50% chance to decrease damage dealt by 15% for 1 enemy within 2 blocks. Lasts 1 turn.

A mythical jewel rumored to be the eye of the world snake, Jörmungandr. Brimming with magical power.
Njord's Feathered Crown Njord's Feathered Crown SSR Fliers Aquatic Archers Assassins 437 59 HP +10%.

When battling against units with less HP, DEF & MDEF increase by 15%.

Rumor has it that the hat of the Summer Guardian God makes people more attractive.
Green Leaf Crown Green Leaf Crown SR Magicians Holy Demons 259 44 HP +10% A laurel crown crafted by the high elves. The metal is crafted to resemble leaves.
Emerald Crown Emerald Crown SR Magicians Holy Demons 259 44 DEF +10% An exquisite crown adorned with an emerald jewel.
Warlock's Hood Warlock's Hood SR Magicians Holy Demons 259 44 After taking action, 50% chance to decrease MDEF of 1 enemy within 3 blocks by 30%.

Lasts 1 turn.

Worn by warlocks and mages. Mass produced overseas.
Sage Hat Sage Hat SR Magicians Holy Demons 259 44 After taking action, grants 1 friendly unit near you (not including this unit) 20% extra MDEF, and negates stun, buff negation, and speed decrease effects for 1 turn. Wearing this gives you an uncontrollable urge to give advice to others. It's dangerous to go alone. Wear this.
Tiara Tiara SSR Magicians Holy Demons 364 65 When Unit HP is at 100%, MDEF & DEF increase by 15%. The winged tiara worn by the Baldean royal bloodline. A keepsake of Ledin's.
Soul Stealer Headdress Soul Stealer Headdress SSR Magicians Holy Demons 364 65 MDEF +10%.

After taking action, 50% chance to silence active skills of 1 enemy within 3 blocks. Lasts 1 turn.

Your soul is mine.
Charon Charon SSR Magicians Holy Demons 364 65 DEF +10%.

After taking action, 50% chance to decrease damage dealt by 15% for 1 enemy within 3 blocks. Lasts 1 turn(s).

This hat is worn by the god that navigates the boat of the dead.
Odin's Battle Helm Odin's Battle Helm SSR Magicians Holy Demons 364 65 MDEF +10%.

When eliminating an enemy on this turn, dispels 5 buffs from 1 enemy within 3 blocks after taking action.

The one-eyed god uses a wide-brimmed hat to cover his face, wandering the land on an eternal search.
驯鹿礼帽 驯鹿礼帽 SSR Magicians Holy Demons 364 65 生命+10%。行动结束时,使相邻的1个友军“魔防”提升20%,且免疫:“晕眩”、“无法遭受强化效果”、“移动力降低”,持续1回合。 人人果实驯鹿能力者……
黄金狮子 黄金狮子 SSR Infantry Cavalry Assassins 583 48 魔防+10%。如果本回合击杀过敌军,行动结束时,使自身3格范围内的1个敌军“眩晕”1回合。 黄金之风,自由之意,守护骑士参上。迪哈尔特专属装备。
斩男色 斩男色 SSR Magicians Holy 364 65 魔防+10%。行动结束时,使相邻2格的4个其他友军免疫“固定伤害”,持续1回合。 据说涂上这个颜色的唇膏可以斩获所有直男的心。伊梅尔达专属装备。
利古里亚之冠 利古里亚之冠 SSR Lancers Cavalry Fliers 437 59 防御、魔防+5%。对自己施加的强化效果持续回合+1。 曾被窃走的王冠,现在物归原主。亚鲁特缪拉专属装备。
古巨美的馈赠 古巨美的馈赠 SSR Cavalry Aquatic Holy 583 48 生命+5%。战斗后,恢复自身部队10%的生命,携带技能无视COST限制。 其实是圣兽一族专用的磨牙棒,能预防牙结石。古巨拉专属装备。

Name Rarity Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins HP ATK DEF INT MDEF SKILL Skill Description
Leather Boots Leather Boots R Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 26 32 The texture is soft and comfortable.
Greaves Greaves SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 32 32 MDEF +8% Protects your knees.
Speed Boots Speed Boots SR Lancers Infantry Aquatic Archers Magicians Holy Demons Assassins 363 32 HP +5%, Mobility +1. Just do it. The more you train, the faster you can move!
Winged Shin Guards Winged Shin Guards SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 ATK +8%.

When attacked, DEF increases by 10%.

A bit heavy, but evidently improves protection.
Divine Boots Divine Boots SSR Lancers Infantry Aquatic Archers Magicians Holy Demons Assassins 509 48 DEF +8%, Mobility +1. Plated boots blessed by the gods. Increases defense while allowing rapid movement.
Power Ring Power Ring R Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 297 43 This ring grants real ultimate power.
Wisdom Ring Wisdom Ring R Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 43 26 Helps the wearer become a little smarter. A favorite with students.
Assault Ring Assault Ring SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 49 32 MDEF +5%, ATK +5%. A ring that raises the attack power of its wearer.
Protect Ring Protect Ring SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 363 32 HP +8%. Silently guards you.
Meditation Ring Meditation Ring SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 49 32 INT +5%.

Immune: Fixed Damage.

Make sure not to fall asleep!
Elven Ring Elven Ring SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 75 When attacking, ATK & DEF increase by 8%. The elves' secret treasure. Extremely rare.
Holy Ring Holy Ring SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 INT +8%.

Grants immunity to silence.

Infused with holy power. Protected by the gods.
Draupnir Draupnir SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 INT +8%.

When attacked with a ranged attack, reflects damage taken this time by 30%.

A dwarven ring crafted for the God Odin. Left as a parting gift for its smith, Brokkr, upon his death.
Ruby Necklace Ruby Necklace R Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 297 26 Glittering bright red jewels.
Sapphire Necklace Sapphire Necklace R Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 297 43 The faint shine of azure jewels.
Sentinel Emblem Sentinel Emblem SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons