|Knife||51||26||A basic knife meant for stabbing.|
|Combat Knife||53||32||A reinforced knife meant for combat.|
|Main Gauche||53||32||A small parrying blade used more for defense than offense.|
|Kris||64||38||Crit increased by 10%.||A serpentine dagger. Impaling an enemy with this will greatly handicap them.|
|Aristocratic Dagger||64||38||ATK +10%||See the ornate lines on it? That's what you call exquisite!|
|Nighthawk||96||54||ATK +10%, MDEF +5%.||Legendary sidearm for mercenary leaders.|
|Báthory, the Seductress||96||54||Crit increased by 10%.
After landing a critical hit in battle, deals fixed damage once to the enemy (Damage = 1x own ATK).
|Weapon of the bloody countess. Contains the souls of young maidens.|
|Wind Cutter Dagger||96||54||ATK +10%.
When attacking, after battle, grants a 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
|If you think about it carefully, breaking the wind isn't that hard...|
|Long Sword||228||53||So long! So strong!|
|Claymore||256||60||That's big! And strong!|
|Saber||256||60||Symbolizes the glory of soldiers.|
|Mithril Sword||311||71||ATK +10%||This longsword made of mithril has a nice price tag.|
When attacking, 50% chance to reduce enemy's Mobility by 2 blocks after battle. Lasts 1 turn. after battle.
|You can chop people up and release a fiery energy wave!|
|Dragonslayer Gram||437||107||ATK & HP +8%.
When battling against Dragons, ATK, DEF, and MDEF increase by 10%.
|Can penetrate heavy dragon scales. A favorite of dragon slayers.|
|Blood Sword Hrunting||107||43||ATK +5%.
50% chance to deal extra fixed damage after attacking (Damage = 1x Hero's ATK).
|This sword was forged in blood. Absorbs the blood of your foes.|
|Magic Blade Sigma||311||71||When Unit HP is 80%, ATK increases by 15%.||This sword used to be able to shoot magic beams at range. After 150 years it now sizzles with energy.|
|Hatchet||54||An all-rounder when it comes to chopping wood.|
|Battle Axe||256||61||Can be used to chop wood when not in battle.|
|Double Bladed Axe||256||61||Both sides can be used to chop wood!|
|Mithril Axe||311||72||ATK +10%||Don't use mithril battle-axes to cut wood. It's a waste!|
|Rune Axe||311||72||When Unit HP is below 80%, ATK increases by 15%.||There are some strange patterns on the ax. It must be enchanted.|
|Devil Axe||364||118||HP +5%, ATK +5%.
When attacking, after battle, deals fixed damage once to the enemy (Damage = 1x Hero's ATK).
|An evil axe wielded by those who worship the Dark Prince.|
|Throne Guardian||364||118||ATK +10%, HP +5%.||All remaining hope rests on the shoulders of this warrior looming between the thrones.|
Before attacking, 100% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK).
|The axe used to break Gleipnir and free Fenrir, bringing about Ragnarok.|
|Mallet||304||41||A poorly constructed blunt instrument, not particularly sturdy.|
|Mace||337||48||It looks painful!|
|Morning Star||337||48||Be careful! Don't hurt yourself!|
|Mithril War Hammer||414||55||ATK +10%||Frankly, that much mithril seems excessive.|
|Flail||414||55||HP +10%||It looks hard to use.|
|Oath of Justice||583||85||DEF +8%, MDEF +8%.||You feel great holding it in your hand! A must-have for a paladin.|
|Mjölnir||583||85||ATK increases by 10%.
Before attacking, 100% chance to dispel 1 buff from the enemy.
|"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."|
|Broken Star||583||85||ATK +10%, DEF +5%.||It supposedly can smash the stars, but nobody's tried yet.|
|Lance||269||52||A basic lance. A sharp blade rests at the end of the wooden pole.|
|Knight Lance||298||54||It looks heavy, but it's actually made of wood.|
|Trident||298||54||A staple weapon among Merfolk.|
|Blood Lance||363||65||DEF +10%||Forged in demonic blood, this lance is cursed.|
|Flame Lance||363||65||When attacking, grants a 30% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK).||Charging through the battlefield, this lance gives off a blur that makes it look like the wielder is on fire.|
|Last Knight||583||85||ATK +10%.
Before attacking, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
|In demon tongue, the name of this lance means "the end".|
|Cursed Lance||583||85||When attacking, DEF increases by 15%, MDEF increases by 15%.
After battle, 50% chance to silence enemy's active skills and prevent them from being healed. Lasts 1 turn.
|According to legend, the wounds it creates are almost impossible to heal.|
|Blue Star||583||85||Before battle, with every 1 block moved, ATK, DEF, and MDEF increase by 5%.
(15% at most)
|Crafted from a fallen meteorite, it pierces the enemy like a shooting star.|
|Staff||228||52||A basic staff.|
|Crystal Staff||256||59||A staff with a magic crystal to infuse power before blasting your enemies.|
|Wizard Rod||256||59||A basic long staff with a magical jewel. Used by novice mages worldwide.|
|Scorching Staff||311||71||When attacking, 30% chance to deal fixed damage once to the enemy (Damage = 1x Hero's INT).||Too hot to touch. Ouch!|
|Life Staff||311||71||HP +10%||Supports long life and health.|
|Mistletoe||437||107||Healing Effects +15%.
When attacking, after battle, enemy's Damage Dealt decreases by 20%. Lasts 1 turn.
|An enchanted staff with blessed mistletoe on the tip. Hold it over the head of someone you want to kiss.|
|Astaroth||437||107||When battling enemies afflicted by debuffs, INT increases by 15%.
When attacking, 30% chance to stun the enemy after battle. Lasts 1 turn.
|A staff forged in the pits of hell. Contains demonic power.|
|Miracle Staff||437||107||Increases ranged skill damage by 15%.
When dealing damage, has a 30% chance to afflict the enemy with 1 debuff effect.
|A staff said to grant miracles. Just because you haven't seen one yet, that doesn't mean it won't happen. Believe!|
|Long Bow||52||22||A basic wooden bow for fledgling archers.|
|Wood Bow||59||26||A high quality bow with a bandaged grip. Great for hunting boar.|
|Elven Bow||71||32||Crit increased by 10%.||Bows made by the elves are known for their craftsmanship and accuracy.|
|Ullr's Bow||107||43||Physical Damage decreases by 10%.
Unit Range increases by 1.
|Named after a lost god known for divine archery skills. Always finds it mark.|
|Hydra's Bow||107||43||ATK +10%.
Before attacking, 50% chance to reduce enemy's damage dealt by 20%. Lasts 1 turn.
|A longbow wrapped in the tanned hide of a Hydra's head. Can fire an infinite amount of arrows.|
|Cinquedea||64||38||When attacking, Crit increased by 15%.||A long dagger about the width of five fingers. Perfect for stabbing.|
|Emerald Dagger||64||38||When attacking, ATK increases by 15%.||A dagger with an emerald gemstone in the pommel.|
|Spirit Griever||96||54||When attacking, increases Crit by 15% and reduces damage taken by 30%.||A dagger found derelict on a bloody battlefield amongst the corpses of the dead. You mourn for the lost.|
|Oath Sword||311||71||DEF +10%||Wielded by those who swear a sacred oath. Grants the power to keep it.|
|Injunction Sword||311||71||When attacking, DEF increases by 15%.||Lay down the law with this magic claymore.|
|Seal Guardian||437||107||ATK +10%, DEF +5%.||A giant claymore intricately engraved. Used by those who guard against demonic invasion.|
|Crescent axe||311||72||DEF +10%||An axe with the blade shaped like a crescent moon.|
|Berserker Axe||311||72||When Unit HP is below 60%, DEF increases by 15%.||It takes guts to swing this axe. Makes the wielder a little crazy.|
Before attacking, 50% chance to nullify enemy's passive skills. Lasts 2 turns.
|End the battle with one swing of this mighty axe. No one will dare defy you.|
|Emerald Hammer||414||55||When attacking, DEF increases by 15%.||A warhammer inlaid with emerald gemstones. Sturdy, used for defensive fighting.|
|Crystal Hammer||363||65||When Unit HP is above 80%, INT increases by 15%.||A magical warhammer with crystal shards on each end to penetrate enemy armor.|
|Gift of Eternal Life||583||85||INT +5%.
When attacking, after battle, heals friendly unit with the lowest HP (3x caster's INT).
|A glorious hammer. If you fall in battle, your reward is eternal life in the kingdom of heaven. Do not falter.|
|Emerald Lance||363||65||MDEF +10%||A lance made out of emerald gemstones. Enchanted with magical power.|
|Barrier Lance||363||65||When Unit HP is above 80%, MDEF increases by 15%.||The magic energy at the tip of this lance surrounds you with a magic barrier.|
|Yggdrasil Branch||583||85||DEF +10%.
In battle, ignores 15% of enemy's DEF
|Carved from a branch of the world tree. Contains the power to establish contact between dimensions.|
|Sage Staff||311||71||INT +10%||This staff was crafted by an old magician. Contains an unknown magic power. You feel smarter wielding it.|
|Burst Staff||311||71||When battling against an enemy with HP above 80%, INT increases by 15%.||This staff can fire magic missiles into the darkness.|
|Goddess's Left Hand||437||107||Healing Effects +15%.
When attacking, after battle, grants a 100% chance to reduce enemy's Mobility by 2 blocks. Lasts 1 turn.
|Borrowed from the Goddess. Only an Avatar of Light can use this staff to its full potential.|
|Gemini Bow||71||32||Skill damage increased by 15%.||Twice the firepower of an ordinary magic bow. Blessed by the twin gods, Gemini.|
|Machine Crossbow||71||32||When Unit HP is at 100%, ATK increases by 15%.||This new invention will rain death upon your enemies with its mechanical action features.|
|Crescent Bow||71||32||When battling against an enemy with HP above 80%, Crit increased by 15%.||Fighting evil by the moonlight, winning love by daylight. Bring this bow and come fight.|
|Bloody Melody||107||43||ATK +10%, DEF +5%.||When you loose an arrow from this bow, a whistling sound is heard before it finds its mark.|
|Extreme Magic Bow||107||43||ATK +10%.
Unit is not affected by melee combat damage reduction.
|Not just a magic bow, but an EXTREME Magic Bow. Batwings and Demon Eyes enhance its precision.|
|Secret Arts Staff||311||71||Damage increases by 15% when casting single target skills.||The secret will not be passed on unless 800 coins are paid.|
|Galaxy Staff||311||71||AoE skill damage increased by 15%.||You can feel the stars in your hands when you hold it.|
|Gate of Truth||583||85||When attacking, increases INT, DEF, and MDEF by 15%.||One is all, all is one, everything is Yog-Sothoth.|
|Red Moon||437||107||INT +10%, HP +5%.||A staff adorned with a magic jewel meant to represent the Red Moon, Crimzo. Found once in 200 years.|
|Blue Moon||437||107||INT +10%, MDEF +5%.||A staff adorned with a magic jewel meant to represent the Blue Moon, Pelia. What awaits us on the Blue Moon?|
|Olver's Staff||437||107||Healing Effects +15%.
When attacking, after battle, grants a 50% chance to increases enemy's damage taken by 20%. Lasts 1 turn.
|The lost staff of the hermit who helped forge Langrisser to combat Alhazard.|
When dealing damage, at the end of the next turn, the enemy takes fixed damage once (Damage = 2x Hero's INT).
|A demonic staff wielded by those seeking pacts with the denizens of hell.|
|Blessing Staff||311||71||Healing Effects +15%||A holy staff used by clergy to bless their followers and to smite unbelievers.|
|Angel Staff||311||71||When Unit HP is above 80%, Healing Effects +20%.||A staff adorned with angelic feathers, anointed by the Goddess herself.|
|Angelica's Dagger||64||38||A small parrying blade used more for defense than offense.|