Bot/Arms/Weapon

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Name Rarity Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins HP ATK DEF INT MDEF SKILL Skill Description
Knife Knife N Infantry Archers Assassins 51 26 A basic knife meant for stabbing.
Combat Knife Combat Knife R Infantry Archers Assassins 53 32 A reinforced knife meant for combat.
Main Gauche Main Gauche R Infantry Archers Assassins 53 32 A small parrying blade used more for defense than offense.
Kris Kris SR Infantry Archers Assassins 64 38 Crit increased by 10%. A serpentine dagger. Impaling an enemy with this will greatly handicap them.
Aristocratic Dagger Aristocratic Dagger SR Infantry Archers Assassins 64 38 ATK +10% See the ornate lines on it? That's what you call exquisite!
Nighthawk Nighthawk SSR Infantry Archers Assassins 96 54 ATK +10%, MDEF +5%. Legendary sidearm for mercenary leaders.
Báthory, the Seductress Báthory, the Seductress SSR Infantry Archers Assassins 96 54 Crit increased by 10%.

After landing a critical hit in battle, deals fixed damage once to the enemy (Damage = 1x own ATK).

Weapon of the bloody countess. Contains the souls of young maidens.
Wind Cutter Dagger Wind Cutter Dagger SSR Infantry Archers Assassins 96 54 ATK +10%.

When attacking, after battle, grants a 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.

If you think about it carefully, breaking the wind isn't that hard...
Long Sword Long Sword N Infantry Cavalry 228 53 So long! So strong!
Claymore Claymore R Infantry Cavalry 256 60 That's big! And strong!
Saber Saber R Infantry Cavalry 256 60 Symbolizes the glory of soldiers.
Mithril Sword Mithril Sword SR Infantry Cavalry 311 71 ATK +10% This longsword made of mithril has a nice price tag.
Frostrend Frostrend SSR Infantry Cavalry 107 43 ATK +10%.

When attacking, 50% chance to reduce enemy's Mobility by 2 blocks after battle. Lasts 1 turn. after battle.

You can chop people up and release a fiery energy wave!
Dragonslayer Gram Dragonslayer Gram SSR Infantry Cavalry 437 107 ATK & HP +8%.

When battling against Dragons, ATK, DEF, and MDEF increase by 10%.

Can penetrate heavy dragon scales. A favorite of dragon slayers.
Blood Sword Hrunting Blood Sword Hrunting SSR Infantry Cavalry 107 43 ATK +5%.

50% chance to deal extra fixed damage after attacking (Damage = 1x Hero's ATK).

This sword was forged in blood. Absorbs the blood of your foes.
Magic Blade Sigma Magic Blade Sigma SR Infantry Cavalry 311 71 When Unit HP is 80%, ATK increases by 15%. This sword used to be able to shoot magic beams at range. After 150 years it now sizzles with energy.
Hatchet Hatchet N Lancers Fliers Aquatic 54 An all-rounder when it comes to chopping wood.
Battle Axe Battle Axe R Lancers Fliers Aquatic 256 61 Can be used to chop wood when not in battle.
Double Bladed Axe Double Bladed Axe R Lancers Fliers Aquatic 256 61 Both sides can be used to chop wood!
Mithril Axe Mithril Axe SR Lancers Fliers Aquatic 311 72 ATK +10% Don't use mithril battle-axes to cut wood. It's a waste!
Rune Axe Rune Axe SR Lancers Fliers Aquatic 311 72 When Unit HP is below 80%, ATK increases by 15%. There are some strange patterns on the ax. It must be enchanted.
Devil Axe Devil Axe SSR Lancers Fliers Aquatic 364 118 HP +5%, ATK +5%.

When attacking, after battle, deals fixed damage once to the enemy (Damage = 1x Hero's ATK).

An evil axe wielded by those who worship the Dark Prince.
Throne Guardian Throne Guardian SSR Lancers Fliers Aquatic 364 118 ATK +10%, HP +5%. All remaining hope rests on the shoulders of this warrior looming between the thrones.
Ragnarok Ragnarok SSR Lancers Fliers Aquatic 364 118 ATK +10%.

Before attacking, 100% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK).

The axe used to break Gleipnir and free Fenrir, bringing about Ragnarok.
Mallet Mallet N Infantry Aquatic Holy 304 41 A poorly constructed blunt instrument, not particularly sturdy.
Mace Mace R Infantry Aquatic Holy 337 48 It looks painful!
Morning Star Morning Star R Infantry Aquatic Holy 337 48 Be careful! Don't hurt yourself!
Mithril War Hammer Mithril War Hammer SR Infantry Aquatic Holy 414 55 ATK +10% Frankly, that much mithril seems excessive.
Flail Flail SR Infantry Aquatic Holy 414 55 HP +10% It looks hard to use.
Oath of Justice Oath of Justice SSR Infantry Aquatic Holy 583 85 DEF +8%, MDEF +8%. You feel great holding it in your hand! A must-have for a paladin.
Mjölnir Mjölnir SSR Infantry Aquatic Holy 583 85 ATK increases by 10%.

Before attacking, 100% chance to dispel 1 buff from the enemy.

"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."
Broken Star Broken Star SSR Infantry Aquatic Holy 583 85 ATK +10%, DEF +5%. It supposedly can smash the stars, but nobody's tried yet.
Lance Lance N Lancers Cavalry Fliers 269 52 A basic lance. A sharp blade rests at the end of the wooden pole.
Knight Lance Knight Lance R Lancers Cavalry Fliers 298 54 It looks heavy, but it's actually made of wood.
Trident Trident R Lancers Cavalry Fliers 298 54 A staple weapon among Merfolk.
Blood Lance Blood Lance SR Lancers Cavalry Fliers 363 65 DEF +10% Forged in demonic blood, this lance is cursed.
Flame Lance Flame Lance SR Lancers Cavalry Fliers 363 65 When attacking, grants a 30% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK). Charging through the battlefield, this lance gives off a blur that makes it look like the wielder is on fire.
Last Knight Last Knight SSR Lancers Cavalry Fliers 583 85 ATK +10%.

Before attacking, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

In demon tongue, the name of this lance means "the end".
Cursed Lance Cursed Lance SSR Lancers Cavalry Fliers 583 85 When attacking, DEF increases by 15%, MDEF increases by 15%.

After battle, 50% chance to silence enemy's active skills and prevent them from being healed. Lasts 1 turn.

According to legend, the wounds it creates are almost impossible to heal.
Blue Star Blue Star SSR Lancers Cavalry Fliers 583 85 Before battle, with every 1 block moved, ATK, DEF, and MDEF increase by 5%.

(15% at most)

Crafted from a fallen meteorite, it pierces the enemy like a shooting star.
Staff Staff N Magicians Holy Demons 228 52 A basic staff.
Crystal Staff Crystal Staff R Magicians Holy Demons 256 59 A staff with a magic crystal to infuse power before blasting your enemies.
Wizard Rod Wizard Rod R Magicians Holy Demons 256 59 A basic long staff with a magical jewel. Used by novice mages worldwide.
Scorching Staff Scorching Staff SR Magicians Holy Demons 311 71 When attacking, 30% chance to deal fixed damage once to the enemy (Damage = 1x Hero's INT). Too hot to touch. Ouch!
Life Staff Life Staff SR Magicians Holy Demons 311 71 HP +10% Supports long life and health.
Mistletoe Mistletoe SSR Magicians Holy Demons 437 107 Healing Effects +15%.

When attacking, after battle, enemy's Damage Dealt decreases by 20%. Lasts 1 turn.

An enchanted staff with blessed mistletoe on the tip. Hold it over the head of someone you want to kiss.
Astaroth Astaroth SSR Magicians Holy Demons 437 107 When battling enemies afflicted by debuffs, INT increases by 15%.

When attacking, 30% chance to stun the enemy after battle. Lasts 1 turn.

A staff forged in the pits of hell. Contains demonic power.
Miracle Staff Miracle Staff SSR Magicians Holy Demons 437 107 Increases ranged skill damage by 15%.

When dealing damage, has a 30% chance to afflict the enemy with 1 debuff effect.

A staff said to grant miracles. Just because you haven't seen one yet, that doesn't mean it won't happen. Believe!
Long Bow Long Bow N Archers Assassins 52 22 A basic wooden bow for fledgling archers.
Wood Bow Wood Bow R Archers Assassins 59 26 A high quality bow with a bandaged grip. Great for hunting boar.
Elven Bow Elven Bow SR Archers Assassins 71 32 Crit increased by 10%. Bows made by the elves are known for their craftsmanship and accuracy.
Ullr's Bow Ullr's Bow SSR Archers Assassins 107 43 Physical Damage decreases by 10%.

Unit Range increases by 1.

Named after a lost god known for divine archery skills. Always finds it mark.
Hydra's Bow Hydra's Bow SSR Archers Assassins 107 43 ATK +10%.

Before attacking, 50% chance to reduce enemy's damage dealt by 20%. Lasts 1 turn.

A longbow wrapped in the tanned hide of a Hydra's head. Can fire an infinite amount of arrows.
Cinquedea Cinquedea SR Infantry Archers Assassins 64 38 When attacking, Crit increased by 15%. A long dagger about the width of five fingers. Perfect for stabbing.
Emerald Dagger Emerald Dagger SR Infantry Archers Assassins 64 38 When attacking, ATK increases by 15%. A dagger with an emerald gemstone in the pommel.
Spirit Griever Spirit Griever SSR Infantry Archers Assassins 96 54 When attacking, increases Crit by 15% and reduces damage taken by 30%. A dagger found derelict on a bloody battlefield amongst the corpses of the dead. You mourn for the lost.
Oath Sword Oath Sword SR Infantry Cavalry 311 71 DEF +10% Wielded by those who swear a sacred oath. Grants the power to keep it.
Injunction Sword Injunction Sword SR Infantry Cavalry 311 71 When attacking, DEF increases by 15%. Lay down the law with this magic claymore.
Seal Guardian Seal Guardian SSR Infantry Cavalry 437 107 ATK +10%, DEF +5%. A giant claymore intricately engraved. Used by those who guard against demonic invasion.
Crescent axe Crescent axe SR Lancers Fliers Aquatic 311 72 DEF +10% An axe with the blade shaped like a crescent moon.
Berserker Axe Berserker Axe SR Lancers Fliers Aquatic 311 72 When Unit HP is below 60%, DEF increases by 15%. It takes guts to swing this axe. Makes the wielder a little crazy.
Peacemaker Peacemaker SSR Lancers Fliers Aquatic 364 118 ATK +10%.

Before attacking, 50% chance to nullify enemy's passive skills. Lasts 2 turns.

End the battle with one swing of this mighty axe. No one will dare defy you.
Emerald Hammer Emerald Hammer SR Infantry Aquatic Holy 414 55 When attacking, DEF increases by 15%. A warhammer inlaid with emerald gemstones. Sturdy, used for defensive fighting.
Crystal Hammer Crystal Hammer SR Infantry Aquatic Holy 363 65 When Unit HP is above 80%, INT increases by 15%. A magical warhammer with crystal shards on each end to penetrate enemy armor.
Gift of Eternal Life Gift of Eternal Life SSR Infantry Aquatic Holy 583 85 INT +5%.

When attacking, after battle, heals friendly unit with the lowest HP (3x caster's INT).

A glorious hammer. If you fall in battle, your reward is eternal life in the kingdom of heaven. Do not falter.
Emerald Lance Emerald Lance SR Lancers Cavalry Fliers 363 65 MDEF +10% A lance made out of emerald gemstones. Enchanted with magical power.
Barrier Lance Barrier Lance SR Lancers Cavalry Fliers 363 65 When Unit HP is above 80%, MDEF increases by 15%. The magic energy at the tip of this lance surrounds you with a magic barrier.
Yggdrasil Branch Yggdrasil Branch SSR Lancers Cavalry Fliers 583 85 DEF +10%.

In battle, ignores 15% of enemy's DEF

Carved from a branch of the world tree. Contains the power to establish contact between dimensions.
Sage Staff Sage Staff SR Magicians Holy Demons 311 71 INT +10% This staff was crafted by an old magician. Contains an unknown magic power. You feel smarter wielding it.
Burst Staff Burst Staff SR Magicians Holy Demons 311 71 When battling against an enemy with HP above 80%, INT increases by 15%. This staff can fire magic missiles into the darkness.
Goddess's Left Hand Goddess's Left Hand SSR Magicians Holy Demons 437 107 Healing Effects +15%.

When attacking, after battle, grants a 100% chance to reduce enemy's Mobility by 2 blocks. Lasts 1 turn.

Borrowed from the Goddess. Only an Avatar of Light can use this staff to its full potential.
Gemini Bow Gemini Bow SR Archers Assassins 71 32 Skill damage increased by 15%. Twice the firepower of an ordinary magic bow. Blessed by the twin gods, Gemini.
Machine Crossbow Machine Crossbow SR Archers Assassins 71 32 When Unit HP is at 100%, ATK increases by 15%. This new invention will rain death upon your enemies with its mechanical action features.
Crescent Bow Crescent Bow SR Archers Assassins 71 32 When battling against an enemy with HP above 80%, Crit increased by 15%. Fighting evil by the moonlight, winning love by daylight. Bring this bow and come fight.
Bloody Melody Bloody Melody SSR Archers Assassins 107 43 ATK +10%, DEF +5%. When you loose an arrow from this bow, a whistling sound is heard before it finds its mark.
Extreme Magic Bow Extreme Magic Bow SSR Archers Assassins 107 43 ATK +10%.

Unit is not affected by melee combat damage reduction.

Not just a magic bow, but an EXTREME Magic Bow. Batwings and Demon Eyes enhance its precision.
Secret Arts Staff Secret Arts Staff SR Magicians Holy Demons 311 71 Damage increases by 15% when casting single target skills. The secret will not be passed on unless 800 coins are paid.
Galaxy Staff Galaxy Staff SR Magicians Holy Demons 311 71 AoE skill damage increased by 15%. You can feel the stars in your hands when you hold it.
Gate of Truth Gate of Truth SSR Infantry Aquatic Holy 583 85 When attacking, increases INT, DEF, and MDEF by 15%. One is all, all is one, everything is Yog-Sothoth.
Red Moon Red Moon SSR Magicians Holy Demons 437 107 INT +10%, HP +5%. A staff adorned with a magic jewel meant to represent the Red Moon, Crimzo. Found once in 200 years.
Blue Moon Blue Moon SSR Magicians Holy Demons 437 107 INT +10%, MDEF +5%. A staff adorned with a magic jewel meant to represent the Blue Moon, Pelia. What awaits us on the Blue Moon?
Olver's Staff Olver's Staff SSR Magicians Holy Demons 437 107 Healing Effects +15%.

When attacking, after battle, grants a 50% chance to increases enemy's damage taken by 20%. Lasts 1 turn.

The lost staff of the hermit who helped forge Langrisser to combat Alhazard.
Purgatory Purgatory SSR Magicians Holy Demons 437 107 INT +5%.

When dealing damage, at the end of the next turn, the enemy takes fixed damage once (Damage = 2x Hero's INT).

A demonic staff wielded by those seeking pacts with the denizens of hell.
Blessing Staff Blessing Staff SR Magicians Holy Demons 311 71 Healing Effects +15% A holy staff used by clergy to bless their followers and to smite unbelievers.
Angel Staff Angel Staff SR Magicians Holy Demons 311 71 When Unit HP is above 80%, Healing Effects +20%. A staff adorned with angelic feathers, anointed by the Goddess herself.
噬岩者 噬岩者 SSR Infantry Cavalry 107 43 防御、魔防+5%。使用范围技能时,生效范围+1。(对范围为1的范围技能无效;对于直线范围技能仅增加射程。) 由超越常理的力量塑造,象征着剑帝的终极力量。
魔导杖 魔导杖 SSR Magicians Holy Demons 437 107 使用单体技能时伤害提升15%。主动进入战斗前,有50%的概率使得敌军遭受一个弱化状态。 由超越常理的力量塑造,象征着教授的恶毒智谋。
家用晾衣杆 家用晾衣杆 SSR Lancers Cavalry Fliers 583 85 造成的所有伤害降低10%,英雄的普通攻击射程+1。 考虑到日用需求而做得非常长,也因此成为了其最大的优点。
风暴卡路里 风暴卡路里 SSR Infantry Aquatic Holy 583 85 部队生命80%以上时,智力提升15%。 这一下真的是卡路里爆炸了…
流浪的骑士 流浪的骑士 SSR Lancers Infantry Cavalry 437 107 攻击+10%。使用技能造成伤害时,30%概率使技能冷却时间-5。 没有人能在我的BGM里打败我。艾尔文专属武器。
黑色曙光 黑色曙光 SSR Cavalry Magicians Assassins 107 107 攻击、智力+10%。主动近战攻击进入战斗前,对敌军造成一次固定伤害,伤害值为英雄智力的2倍。主动远程攻击进入战斗后,对敌军造成一次固定伤害,伤害值为英雄攻击的2倍。 混沌狭缝中诞生的武器,唯有半魔族能驾驭其复杂的力量。索尼娅专属装备。
均衡之刃 均衡之刃 SSR Infantry Cavalry 107 43 防御、魔防+5%。使用范围技能时,生效范围+1。(对范围为1的范围技能无效;对于直线范围技能仅增加射程。) 空间仅是假象,距离则是弱者的借口。
苍白之杖 苍白之杖 SSR Magicians Holy Demons 437 107 使用单体技能时伤害提升15%。主动进入战斗前,有50%的概率使得敌军遭受一个弱化状态。 「我忘记了所有悲剧,看到的都是苍白的奇迹。」
鸡毛掸 鸡毛掸 SSR Lancers Cavalry Fliers 583 85 造成的所有伤害降低10%,英雄的普通攻击射程+1。 家用武器战斗力的巅峰,权利与义务的结合体。
Angelica's Dagger Angelica's Dagger SR Infantry Archers Assassins 64 38 A small parrying blade used more for defense than offense.