Emerick

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General Builds Bio Misc Classic
Emerick
Riguler Empire
Art by: Zlongame, Ltd.
Rarity
★*
Weapon Type
Faction Type
★★
Appears in
Voice Actor EN
?
Release Date
N/A

Character Introduction[edit | edit source]

Emerick is the last of the four generals commanded by Field Marshall Altemuller. He first appears at the end of Scenario 3 in the flying citadel above Larcuss. He is sent to kill Torrand in Scenario 5, but is defeated. He appears again in Scenario 9, killing a Shika shaman who raises an anti-magic fog. He is ultimately defeated by Dieharte and company.

"It's not exactly an elegant plan."

Stat Tables[edit | edit source]

HP ATK DEF INT MDEF SKL
Starting Stats 296 42 25 23 19 21
Stat Focus: Grand Marshal Font A.png Font B.png Font S.png Font D.png Font D.png Font D.png
Max Stats: Grand Marshal 4681 421 341 229 194 89
Stat Focus: Knight Master Font B.png Font A.png Font A.png Font D.png Font C.png Font D.png
Max Stats: Knight Master 4132 443 298 229 222 99
Innate Hero Boost 10% 5% 10% - - -
Max Hero Boost 35% 15% 35% - 10% -

Innate Talent & Skill[edit | edit source]

Star Rank Description
Gift Adviser.png
Wise Veil
2-Star When attacking, damage dealt is increased by 10%. When attacked, damage taken is decreased by 10%. All the enemies within 2 blocks have their Mobility decreased by 1 and can't guard their allies.
3-Star When attacking, damage dealt is increased by 12%. When attacked, damage taken is decreased by 12%. All the enemies within 2 blocks have their Mobility decreased by 1 and can't guard their allies.
4-Star When attacking, damage dealt is increased by 14%. When attacked, damage taken is decreased by 14%. All the enemies within 2 blocks have their Mobility decreased by 2 and can't guard their allies.
5-Star When attacking, damage dealt is increased by 17%. When attacked, damage taken is decreased by 17%. All the enemies within 2 blocks have their Mobility decreased by 2 and can't guard their allies.
6-Star When attacking, damage dealt is increased by 20%. When attacked, damage taken is decreased by 20%. All the enemies within 2 blocks have their Mobility decreased by 2 and can't guard their allies.
Skill Description Cooldown Point Cost
Onrush Onrush [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. 2 2

Class Unlock Tree[edit | edit source]

Class Base Unlock 1st Unlock 2nd Unlock 3rd Unlock 4th Unlock
Emerick class.png
Cavalry 01.png
Knight
Cavalry
Cavalry
Ram
Ram
Class Mastery
+36 HP, +9 ATK
- -
Pike 03.png
General
Elite Lancer
Elite Lancer
Skill DEF Break.png
DEF Break
Class elite infantry.png
Elite Infantry
Class Mastery
+80 HP, + 7 ATK
-
Highlander
Highlander
Class elite cavalry.png
Elite Cavalry
Skill Move Again.png
Move Again
Class griffin cavalry.png
Griffin Rider
Class Mastery
+48 HP, +12 ATK
-
Bow Knight
Bow Knight
Class elite hussar.png
Sharpshooter
Passive AuraDefDown.png
DEF Intimidate
Ballista
Ballista
Class Mastery
+ 80 HP, +5 MDEF
-
Pike 03.png
Grand Marshal
Skill Heavy Shield.png
Heavy Shield
Class guardman.png
Vanguard Lancer
Skill Parry.png
Parry
Orc Berserker
Orc Berserker
Class Mastery
+150 HP, +15 ATK, +10 DEF
Cavalry 03.png
Knight Master
Skill KnightSuper.png
Charge
Class guard cavalry.png
Guardian Cavalry
Skill KnightCrash3.png
Rout
Griffon Knight
Griffon Knight
Class Mastery
+150 HP, +10 DEF, +10 MDEF

Skill Information[edit | edit source]

Skill Description Cooldown Point Cost
Ram Ram [Physical Damage] Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks.
Decreases Mobility by 2 and disable guard. Lasts 1 turn.
2 1
DEF Break DEF Break [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. - 1
Skill Move Again.png Move Again [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. - 1
DEF Intimidate DEF Intimidate [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. - 2
Heavy Shield Heavy Shield [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%. - 2
Parry Parry [Passive] Takes physical attack instead of a nearby friendly unit. When attacked, adds 7% of ATK to DEF. - 1
Charge Charge [Passive] Before attacking, for every 1 block moved, damage increases by 5%. (Up to 15%) - 1
Rout Rout [Physical Damage] Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and silences the enemy for 1 turn. 3 2