Equipment Tables

From Langrisser Wiki
Jump to: navigation, search

If you were looking for the regular Equipment page, please go to Equipment.

Icon Name Type Rarity Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins HP ATK DEF INT MDEF SKILL Skill Description
Knife Knife Weapon N Infantry Archers Assassins 51 26 / A basic knife meant for stabbing.
Combat Knife Combat Knife Weapon R Infantry Archers Assassins 53 32 / A reinforced knife meant for combat.
Main Gauche Main Gauche Weapon R Infantry Archers Assassins 53 32 / A small parrying blade used more for defense than offense.
Kris Kris Weapon SR Infantry Archers Assassins 64 38 Crit increased by 2%/4%/6%/8%/10%. A serpentine dagger. Impaling an enemy with this will greatly handicap them.
Aristocratic Dagger Aristocratic Dagger Weapon SR Infantry Archers Assassins 64 38 ATK +2%/+4%/+6%/+8%/+10% See the ornate lines on it? That's what you call exquisite!
Nighthawk Nighthawk Weapon SSR Infantry Archers Assassins 96 54 ATK +2%/+4%/+6%/+8%/+10%, MDEF +1%/+2%/+3%/+4%/+5%. Legendary sidearm for mercenary leaders.
Báthory, the Seductress Báthory, the Seductress Weapon SSR Infantry Archers Assassins 96 54 Crit increased by 2%/4%/6%/8%/10%.

After landing a critical hit in battle, deals fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x own ATK).

Weapon of the bloody countess. Contains the souls of young maidens.
Wind Cutter Dagger Wind Cutter Dagger Weapon SSR Infantry Archers Assassins 96 54 ATK +2%/+4%/+6%/+8%/+10%.

When attacking, after battle, grants a 25%/30%/35%/40%/50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.

If you think about it carefully, breaking the wind isn't that hard...
Long Sword Long Sword Weapon N Infantry Cavalry 228 53 / So long! So strong!
Claymore Claymore Weapon R Infantry Cavalry 256 60 / That's big! And strong!
Saber Saber Weapon R Infantry Cavalry 256 60 / Symbolizes the glory of soldiers.
Mithril Sword Mithril Sword Weapon SR Infantry Cavalry 311 71 ATK +2%/+4%/+6%/+8%/+10% This longsword made of mithril has a nice price tag.
Frostrend Frostrend Weapon SSR Infantry Cavalry 107 43 ATK +2%/+4%/+6%/+8%/+10%.

When attacking, 25%/30%/35%/40%/50% chance to reduce enemy's Mobility by 2 blocks after battle. Lasts 1 turn. after battle.

You can chop people up and release a fiery energy wave!
Dragonslayer Gram Dragonslayer Gram Weapon SSR Infantry Cavalry 437 107 ATK & HP +1.5%/+3%/+4.5%/+6%/+8%.

When battling against Dragons, ATK, DEF, and MDEF increase by 10%.

Can penetrate heavy dragon scales. A favorite of dragon slayers.
Blood Sword Hrunting Blood Sword Hrunting Weapon SSR Infantry Cavalry 107 43 ATK +1%/+2%/+3%/+4%/+5%.

50% chance to deal extra fixed damage after attacking (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK).

This sword was forged in blood. Absorbs the blood of your foes.
Magic Blade Sigma Magic Blade Sigma Weapon SR Infantry Cavalry 311 71 When Unit HP is 80%, ATK increases by 3%/6%/9%/12%/15%. This sword used to be able to shoot magic beams at range. After 150 years it now sizzles with energy.
Hatchet Hatchet Weapon N Lancers Fliers Aquatic 54 / An all-rounder when it comes to chopping wood.
Battle Axe Battle Axe Weapon R Lancers Fliers Aquatic 256 61 / Can be used to chop wood when not in battle.
Double Bladed Axe Double Bladed Axe Weapon R Lancers Fliers Aquatic 256 61 / Both sides can be used to chop wood!
Mithril Axe Mithril Axe Weapon SR Lancers Fliers Aquatic 311 72 ATK +2%/+4%/+6%/+8%/+10% Don't use mithril battle-axes to cut wood. It's a waste!
Rune Axe Rune Axe Weapon SR Lancers Fliers Aquatic 311 72 When Unit HP is below 80%, ATK increases by 3%/6%/9%/12%/15%. There are some strange patterns on the ax. It must be enchanted.
Devil Axe Devil Axe Weapon SSR Lancers Fliers Aquatic 364 118 HP +1%/+2%/+3%/+4%/+5%, ATK +1%/+2%/+3%/+4%/+5%.

When attacking, after battle, deals fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK).

An evil axe wielded by those who worship the Dark Prince.
Throne Guardian Throne Guardian Weapon SSR Lancers Fliers Aquatic 364 118 ATK +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. All remaining hope rests on the shoulders of this warrior looming between the thrones.
Ragnarok Ragnarok Weapon SSR Lancers Fliers Aquatic 364 118 ATK +2%/+4%/+6%/+8%/+10%.

Before attacking, 50%/60%/70%/80%/100% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK).

The axe used to break Gleipnir and free Fenrir, bringing about Ragnarok.
Mallet Mallet Weapon N Infantry Aquatic Holy 304 41 / A poorly constructed blunt instrument, not particularly sturdy.
Mace Mace Weapon R Infantry Aquatic Holy 337 48 / It looks painful!
Morning Star Morning Star Weapon R Infantry Aquatic Holy 337 48 / Be careful! Don't hurt yourself!
Mithril War Hammer Mithril War Hammer Weapon SR Infantry Aquatic Holy 414 55 ATK +2%/+4%/+6%/+8%/+10% Frankly, that much mithril seems excessive.
Flail Flail Weapon SR Infantry Aquatic Holy 414 55 HP +2%/+4%/+6%/+8%/+10% It looks hard to use.
Oath of Justice Oath of Justice Weapon SSR Infantry Aquatic Holy 583 85 DEF +1.5%/+3%/+4.5%/+6%/+8%, MDEF +1.5%/+3%/+4.5%/+6%/+8%. You feel great holding it in your hand! A must-have for a paladin.
Mjölnir Mjölnir Weapon SSR Infantry Aquatic Holy 583 85 ATK increases by 2%/4%/6%/8%/10%.

Before attacking, 50%/60%/70%/80%/100% chance to dispel 1 buff from the enemy.

"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."
Broken Star Broken Star Weapon SSR Infantry Aquatic Holy 583 85 ATK +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. It supposedly can smash the stars, but nobody's tried yet.
Lance Lance Weapon N Lancers Cavalry Fliers 269 52 / A basic lance. A sharp blade rests at the end of the wooden pole.
Knight Lance Knight Lance Weapon R Lancers Cavalry Fliers 298 54 / It looks heavy, but it's actually made of wood.
Trident Trident Weapon R Lancers Cavalry Fliers 298 54 / A staple weapon among Merfolk.
Blood Lance Blood Lance Weapon SR Lancers Cavalry Fliers 363 65 DEF +2%/+4%/+6%/+8%/+10% Forged in demonic blood, this lance is cursed.
Flame Lance Flame Lance Weapon SR Lancers Cavalry Fliers 363 65 When attacking, grants a 30% chance to deal fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK). Charging through the battlefield, this lance gives off a blur that makes it look like the wielder is on fire.
Last Knight Last Knight Weapon SSR Lancers Cavalry Fliers 583 85 ATK +2%/+4%/+6%/+8%/+10%.

Before attacking, 25%/30%/35%/40%/50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

In demon tongue, the name of this lance means "the end".
Cursed Lance Cursed Lance Weapon SSR Lancers Cavalry Fliers 583 85 When attacking, DEF increases by 3%/6%/9%/12%/15%, MDEF increases by 25%/6%/9%/12%/15%.

After battle, 1/30%/35%/40%/50% chance to silence enemy's active skills and prevent them from being healed. Lasts 1 turn.

According to legend, the wounds it creates are almost impossible to heal.
Blue Star Blue Star Weapon SSR Lancers Cavalry Fliers 583 85 Before battle, with every 1%/2%/3%/4%/1 block moved, ATK, DEF, and MDEF increase by 1/1/1/1/5%.

(3%/6%/9%/12%/15% at most)

Crafted from a fallen meteorite, it pierces the enemy like a shooting star.
Staff Staff Weapon N Magicians Holy Demons 228 52 / A basic staff.
Crystal Staff Crystal Staff Weapon R Magicians Holy Demons 256 59 / A staff with a magic crystal to infuse power before blasting your enemies.
Wizard Rod Wizard Rod Weapon R Magicians Holy Demons 256 59 / A basic long staff with a magical jewel. Used by novice mages worldwide.
Scorching Staff Scorching Staff Weapon SR Magicians Holy Demons 311 71 When attacking, 30% chance to deal fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK). Too hot to touch. Ouch!
Life Staff Life Staff Weapon SR Magicians Holy Demons 311 71 HP +2%/+4%/+6%/+8%/+10% Supports long life and health.
Mistletoe Mistletoe Weapon SSR Magicians Holy Demons 437 107 Healing Effects +3%/+6%/+9%/+12%/+15%.

When attacking, after battle, enemy's Damage Dealt decreases by 10%/12%/14%/17%/20%. Lasts 1 turn.

An enchanted staff with blessed mistletoe on the tip. Hold it over the head of someone you want to kiss.
Astaroth Astaroth Weapon SSR Magicians Holy Demons 437 107 When battling enemies afflicted by debuffs, INT increases by 3%/6%/9%/12%/15%.

When attacking, 15%/17%/20%/25%/30% chance to stun the enemy after battle. Lasts 1 turn.

A staff forged in the pits of hell. Contains demonic power.
Miracle Staff Miracle Staff Weapon SSR Magicians Holy Demons 437 107 Increases ranged skill damage by 3%/6%/9%/12%/15%.

When dealing damage, has a 15%/17%/20%/25%/30% chance to afflict the enemy with 1 debuff effect.

A staff said to grant miracles. Just because you haven't seen one yet, that doesn't mean it won't happen. Believe!
Long Bow Long Bow Weapon N Archers Assassins 52 22 / A basic wooden bow for fledgling archers.
Wood Bow Wood Bow Weapon R Archers Assassins 59 26 / A high quality bow with a bandaged grip. Great for hunting boar.
Elven Bow Elven Bow Weapon SR Archers Assassins 71 32 Crit increased by 2%/4%/6%/8%/10%. Bows made by the elves are known for their craftsmanship and accuracy.
Ullr's Bow Ullr's Bow Weapon SSR Archers Assassins 107 43 Physical Damage decreases by 20%/18%/16%/13%/10%.

Unit Range increases by 1.

Named after a lost god known for divine archery skills. Always finds it mark.
Hydra's Bow Hydra's Bow Weapon SSR Archers Assassins 107 43 ATK +2%/+4%/+6%/+8%/+10%.

Before attacking, 25%/30%/35%/40%/50% chance to reduce enemy's damage dealt by 20%. Lasts 1 turn.

A longbow wrapped in the tanned hide of a Hydra's head. Can fire an infinite amount of arrows.
Chain Mail Chain Mail Armor N Lancers Infantry Cavalry 228 32 / Chain armor has a certain defensive force.
Knight Armor Knight Armor Armor R Lancers Infantry Cavalry 256 38 / A favorite among knights. Offers superb protection and range of motion for the cost.
Fierce Armor Fierce Armor Armor R Lancers Infantry Cavalry 256 38 / It looks fearsome and provides sufficient protection.
Mithril Armor Mithril Armor Armor SR Lancers Infantry Cavalry 311 44 DEF +2%/+4%/+6%/+8%/+10% Only the rich can afford it. Enemies hate to cut it.
Dragon Scale Armor Dragon Scale Armor Armor SR Lancers Infantry Cavalry 311 44 HP +2%/+4%/+6%/+8%/+10% They're not whole dragon scales - just a few inlaid shards... But that's enough to make it precious.
Aeneas' Armor Aeneas' Armor Armor SSR Lancers Infantry Cavalry 437 65 DEF +2%/+4%/+6%/+8%/+10%, Received Heal Effect +2%/+4%/+6%/+8%/+10%. Not only does it boast great defense, this armor has a charismatic air about it.
Gaea's Armor Gaea's Armor Armor SSR Lancers Infantry Cavalry 437 65 When Unit HP is below 80%, ATK increases by 3%/6%/9%/12%/15%. Such heavy armor can only be worn by a true warrior. It's said to have healing effects.
Hard Leather Armor Hard Leather Armor Armor N Fliers Aquatic Archers Assassins 268 26 / Although simple, the stitching is exquisite.
Battle Vest Battle Vest Armor R Fliers Aquatic Archers Assassins 297 32 / Don't think of wearing it in the summer.
Studded Leather Studded Leather Armor R Fliers Aquatic Archers Assassins 297 32 / Strong and flexible, but the style is not the best.
Swift Jacket Swift Jacket Armor SR Fliers Aquatic Archers Assassins 363 38 When attacked, ATK increases by 3%/6%/9%/12%/15%. Light and fashionable.
Feathered Light Armor Feathered Light Armor Armor SR Fliers Aquatic Archers Assassins 363 38 MDEF +2%/+4%/+6%/+8%/+10% So beautiful - will it get dirty in battle?
Twilight Armor Twilight Armor Armor SSR Fliers Aquatic Archers Assassins 509 59 MDEF +1.5%/+3%/+4.5%/+6%/+8%, DEF +1.5%/+3%/+4.5%/+6%/+8%. Armor worn by the legendary General of the Blue Dragon Knights.
Assault Suit Assault Suit Armor SSR Fliers Aquatic Archers Assassins 509 59 HP +1%/+2%/+3%/+4%/+5%.

When attacking, increases DEF and MDEF by 2%/4%/6%/8%/10%.

Made from an unknown metal. Emblazoned with the words: LEYNOS on the chest.
Robe Robe Armor N Magicians Holy Demons 304 26 / An almost invisible figure.
Ritual Robe Ritual Robe Armor R Magicians Holy Demons 337 31 / Everyone likes golden edges. They upgrade everything by 100%.
Magic Cloak Magic Cloak Armor R Magicians Holy Demons 337 31 / A trendy cape.
Devout Coat Devout Coat Armor SR Magicians Holy Demons 414 32 When Unit HP is above 80%, DEF increases by 3%/6%/9%/12%/15%. A simple gown that takes you back to nature.
Ghost Robe Ghost Robe Armor SR Magicians Holy Demons 414 32 DEF +2%/+4%/+6%/+8%/+10% In tatters and suited for trolls.
Tennyo's Robe Tennyo's Robe Armor SSR Magicians Holy Demons 583 54 HP +2%/+4%/+6%/+8%/+10%.

When attacked, 15%/17%/20%/25%/30% chance to dispel 1 debuff and add 1 buff.

Beautiful, but not good to wear out.
Dark Robe Dark Robe Armor SSR Magicians Holy Demons 583 54 HP +1%/+2%/+3%/+4%/+5%.

When attacked with a ranged attack, DEF & MDEF increase by 3%/6%/9%/12%/15%.

You won't know how to wear it without careful study.
Iron Helmet Iron Helmet Helmet N Lancers Infantry Cavalry 268 26 / An iron helmet that is quite heavy.
Knight Helmet Knight Helmet Helmet R Lancers Infantry Cavalry 297 31 / The knights all like it.
Fierce Helmet Fierce Helmet Helmet R Lancers Infantry Cavalry 297 31 / Looks really angry.
Chain Helmet Chain Helmet Helmet SR Lancers Infantry Cavalry 363 32 DEF +2%/+4%/+6%/+8%/+10% So heavy!
Dragon Scale Helmet Dragon Scale Helmet Helmet SR Lancers Infantry Cavalry 363 32 HP +2%/+4%/+6%/+8%/+10% It's a pity it has only a few dragon scales.
Aeneas' Helmet Aeneas' Helmet Helmet SSR Lancers Infantry Cavalry 583 48 HP +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. You still won't be better than Hector if you wear this. Become a Trojan Man!
Gaea's Helmet Gaea's Helmet Helmet SSR Lancers Infantry Cavalry 583 48 When attacked, MDEF increases by 3%/6%/9%/12%/15%.

When Unit HP is above 80%, physical damage taken is reduced by 2%/4%/6%/8%/10%.

Protects against air pollution while offering the ultimate in facial protection in battle.
Hard Leather Helmet Hard Leather Helmet Helmet N Fliers Aquatic Archers Assassins 228 26 / Can't stop the arrows.
Battle Headband Battle Headband Helmet R Fliers Aquatic Archers Assassins 256 32 / That's the spirit! Defense is not important!
Refined Leather Helmet Refined Leather Helmet Helmet R Fliers Aquatic Archers Assassins 256 32 / Light and effective.
Swift Helmet Swift Helmet Helmet SR Fliers Aquatic Archers Assassins 311 38 When Unit HP is above 80%, DEF increases by 3%/6%/9%/12%/15%. A helmet worn by a young Thor during his travels on Midgard. Makes you look like a chicken.
Feathered Hat Feathered Hat Helmet SR Fliers Aquatic Archers Assassins 311 38 MDEF +2%/+4%/+6%/+8%/+10% Refined and courteous, with an aristocratic air.
Twilight Helmet Twilight Helmet Helmet SSR Fliers Aquatic Archers Assassins 437 59 MDEF +1.5%/+3%/+4.5%/+6%/+8%, DEF +1.5%/+3%/+4.5%/+6%/+8%. Said to have once been worn by the Dark King Mordred.
Assault Headgear Assault Headgear Helmet SSR Fliers Aquatic Archers Assassins 437 59 HP +1%/+2%/+3%/+4%/+5%.

When attacking, increases DEF and MDEF by 2%/4%/6%/8%/10%.

The valiant crown worn by a fearless einherjar who fought in Ragnarok.
Cloth Hood Cloth Hood Helmet N Magicians Holy Demons 192 32 / A basic cloth hood for protecting your hair from leaves and dust.
Ritual Hood Ritual Hood Helmet R Magicians Holy Demons 215 38 / Wear this when you're trying to blend in with the crowd at a ritual.
Magic Pointed Hat Magic Pointed Hat Helmet R Magicians Holy Demons 215 38 / Look out for falling houses. Weak to girls wearing ruby slippers.
Devout Crown Devout Crown Helmet SR Magicians Holy Demons 259 44 When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. A favorite among the clergy.
Ghost Mask Ghost Mask Helmet SR Magicians Holy Demons 259 44 MDEF +2%/+4%/+6%/+8%/+10% Only your eyes protrude from this holy mask. Offers protection against magic.
Tennyo's Headdress Tennyo's Headdress Helmet SSR Magicians Holy Demons 364 65 HP +2%/+4%/+6%/+8%/+10%.

After taking action, 50%/60%/70%/80%/100% chance to grant 1 random buff to 1 friendly unit within 2 blocks (not including this unit).

Intricate craftsmanship makes you wary of donning this delicate holy crown.
Dark Crown Dark Crown Helmet SSR Magicians Holy Demons 364 65 MDEF +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. A ritualistic headdress for dark incantations. Dark Princess Fashion.
Leather Boots Leather Boots Ornament R Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 26 32 / The texture is soft and comfortable.
Greaves Greaves Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 32 32 MDEF +1.5%/+3%/+4.5%/+6%/+8% Protects your knees.
Speed Boots Speed Boots Ornament SR Lancers Infantry Aquatic Archers Magicians Holy Demons Assassins 363 32 HP +1%/+2%/+3%/+4%/+5%, Mobility +1. Just do it. The more you train, the faster you can move!
Winged Shin Guards Winged Shin Guards Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 ATK +1.5%/+3%/+4.5%/+6%/+8%.

When attacked, DEF increases by 2%/4%/6%/8%/10%.

A bit heavy, but evidently improves protection.
Divine Boots Divine Boots Ornament SSR Lancers Infantry Aquatic Archers Magicians Holy Demons Assassins 509 48 DEF +1.5%/+3%/+4.5%/+6%/+8%, Mobility +1. Plated boots blessed by the gods. Increases defense while allowing rapid movement.
Power Ring Power Ring Ornament R Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 297 43 / This ring grants real ultimate power.
Wisdom Ring Wisdom Ring Ornament R Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 43 26 / Helps the wearer become a little smarter. A favorite with students.
Assault Ring Assault Ring Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 49 32 MDEF +1%/+2%/+3%/+4%/+5%, ATK +1%/+2%/+3%/+4%/+5%. A ring that raises the attack power of its wearer.
Protect Ring Protect Ring Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 363 32 HP +1.5%/+3%/+4.5%/+6%/+8%. Silently guards you.
Meditation Ring Meditation Ring Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 49 32 INT +1%/+2%/+3%/+4%/+5%.

Immune: Fixed Damage.

Make sure not to fall asleep!
Elven Ring Elven Ring Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 75 When attacking, ATK & DEF increase by 1.5%/3%/4.5%/6%/8%. The elves' secret treasure. Extremely rare.
Holy Ring Holy Ring Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 INT +1.5%/+3%/+4.5%/+6%/+8%.

Immune: Silence

Infused with holy power. Protected by the gods.
Draupnir Draupnir Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 INT +1.5%/+3%/+4.5%/+6%/+8%.

When attacked with a ranged attack, reflects damage taken this time by 10%/15%/20%/25%/30%.

A dwarven ring crafted for the God Odin. Left as a parting gift for its smith, Brokkr, upon his death.
Ruby Necklace Ruby Necklace Ornament R Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 297 26 / Glittering bright red jewels.
Sapphire Necklace Sapphire Necklace Ornament R Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 297 43 / The faint shine of azure jewels.
Sentinel Emblem Sentinel Emblem Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 49 32 MDEF +1.5%/+3%/+4.5%/+6%/+8% A symbol of unyielding fortitude and vigilance.
Prophet's Pendant Prophet's Pendant Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 49 32 HP +1.5%/+3%/+4.5%/+6%/+8%. A pendant worn by a loving and kind stranger who could turn water into wine.
Truth Pendant Truth Pendant Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 363 49 INT +1%/+2%/+3%/+4%/+5%, HP +1%/+2%/+3%/+4%/+5%. While wearing this necklace, you cannot lie. Doesn't come off easily once worn.
Slayer's Emblem Slayer's Emblem Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 75 ATK +1.5%/+3%/+4.5%/+6%/+8%.

When battling against Fliers, ATK increases by an extra 4%/6%/8%/10%/12%.

Does not allow you to use the "Dragon Slave" spell. Worn by the most-wanted sorceress of a foreign land.
Goddess Tear Goddess Tear Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 Healing Effects +5%/+7%/+9%/+12%/+15%.

After taking action, dispels 1 debuff from 1/1/2/2/3 nearby friendly units within 2 blocks (not including this unit).

A holy relic adorned with a blue jewel said to be the condensed tears of the Goddess. Grants Holy power.
Dimensional Jewel Dimensional Jewel Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 75 INT +1.5%/+3%/+4.5%/+6%/+8%.

When attacking with a skill, 15%/17%/20%/25%/30% chance to reduce cooldown by -1.

Jewelry condensed from the mana of the Time Rift. Possesses the power to manipulate time.
Valor Crest Valor Crest Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 363 49 HP +1.5%/+3%/+4.5%/+6%/+8%. An award for bravery. This crest signifies valor in combat.
Crystal Anklet Crystal Anklet Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 32 49 MDEF +1.5%/+3%/+4.5%/+6%/+8% A cool accessory for young ladies. This anklet has a crystal clasp.
Esoteric Slate Esoteric Slate Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 49 38 HP +2%/+4%/+6%/+8%/+10%.

Immune: ATK, INT Down.

Cannot be deciphered. Is it a spell to unseal a demonic blade? Or perhaps the secret to slaying a dragon?
Veil of Light Veil of Light Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 48 MDEF +1.5%/+3%/+4.5%/+6%/+8%.

Immune: DEF & MDEF Down.

A glittering transparent cloth to cover the face, fastened to a tiara. Worn by a Maiden of Light on her wedding day.
Star Earring Star Earring Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 75 INT +1.5%/+3%/+4.5%/+6%/+8%.

When battling against Assassin & Archer, DEF increases by +10%/+15%/+20%/+25%/+30%.

Star-shaped earrings. They glitter in the darkness and enhance magical powers.
Overlord Badge Overlord Badge Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 75 All Stats +1%/+2%/+3%/+4%/+5%.

Immune: DEF & MDEF Down, ATK & INT Down, Mobility Down

A badge worn by a kid in shorts with a red scarf. You got it for a good deal from his vassal.
Cross Cross Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 363 49 Healing Effects +1.5%/+3%/+4.5%/+6%/+8%, HP +1%/+2%/+3%/+4%/+5%. One, two, Bozel's coming for you.
Scarab Scarab Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 49 32 Healing Effects +1.5%/+3%/+4.5%/+6%/+8%, MDEF +1%/+2%/+3%/+4%/+5%. Made from a scarab beetle shell encased in lacquer and polished to a shine.
Icon Icon Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 363 32 DEF +1%/+2%/+3%/+4%/+5%, Received Heal Effect +2%/+4%/+6%/+8%/+10%. Bears the soothing holy image of the Goddess.
Holy Ark Holy Ark Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 48 HP +1.5%/+3%/+4.5%/+6%/+8%.

When attacked with a melee attack, reflects 10%/15%/20%/25%/30% damage.

Found buried in a hidden tomb in the desert. A treasure hunter's ultimate prize.
True Cross True Cross Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 75 Healing Effects +3%/+6%/+9%/+12%/+15%.

When battling against Demons & Holy units, INT, MDEF, and DEF increase by 10%/12%/14%/16%/20%.

Not to be confused with a false cross. Contains holy power to guard against demons.
Holy Grail Holy Grail Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 INT +1%/+2%/+3%/+4%/+5%.

When dealing damage, restores 5%/7%/9%/12%/15% HP of other friendly units 1 block adjacent to you after taking action.

King Arthur's quest for this chalice is legendary.
Crystal Ball Crystal Ball Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 363 49 Healing Effects +2%/+4%/+6%/+8%/+10%, Immune: Active Silence. A magical orb that hovers on its own through some unnatural force.
Amulet Amulet Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 363 32 Decreases melee damage taken by 2%/4%/6%/8%/10%. A magic amulet. Can be enchanted with various powers to suit the wearer's needs.
Scryer Scryer Ornament SR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 363 32 Decreases ranged damage taken by 2%/4%/6%/8%/10%. Contrary to popular belief, you cannot see the future using this.
King Amulet King Amulet Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 48 When a friendly unit is within 2 blocks, in battle, DEF & MDEF increase by 2%/4%/6%/8%/10%. An amulet fit for a King. Grants a defensive aura for you and your vassals.
Angel Feather Angel Feather Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 HP +2%/+4%/+6%/+8%/+10%, Healing Effects +2%/+5%/+6%/+8%/+10%

Immune: Stun

Plucked from an angel. Blessed by the Goddess. Stylish hairpin for Maidens of Light.
Blood Pact Blood Pact Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 1102 HP +3%/+6%/+9%/+12%/+15%.

Immune: Cannot be healed. Cannot receive buffs.

Contains the blood of an unknown demon. If you make a pact, you will be granted power, but at what cost?
Cinquedea Cinquedea Weapon SR Infantry Archers Assassins 64 38 When attacking, Crit increased by 3%/6%/9%/12%/15%. A long dagger about the width of five fingers. Perfect for stabbing.
Emerald Dagger Emerald Dagger Weapon SR Infantry Archers Assassins 64 38 When attacking, ATK increases by 3%/6%/9%/12%/15%. A dagger with an emerald gemstone in the pommel.
Spirit Griever Spirit Griever Weapon SSR Infantry Archers Assassins 96 54 When initiating battle, increases Crit by 3%/6%/9%/12%/15% and reduces damage taken by 10%/15%/20%/25%/30%. A dagger found derelict on a bloody battlefield amongst the corpses of the dead. You mourn for the lost.
Oath Sword Oath Sword Weapon SR Infantry Cavalry 311 71 DEF +2%/+4%/+6%/+8%/+10% Wielded by those who swear a sacred oath. Grants the power to keep it.
Injunction Sword Injunction Sword Weapon SR Infantry Cavalry 311 71 When attacking, DEF increases by 3%/6%/9%/12%/15%. Lay down the law with this magic claymore.
Seal Guardian Seal Guardian Weapon SSR Infantry Cavalry 437 107 ATK +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. A giant claymore intricately engraved. Used by those who guard against demonic invasion.
Crescent axe Crescent axe Weapon SR Lancers Fliers Aquatic 311 72 DEF +2%/+4%/+6%/+8%/+10% An axe with the blade shaped like a crescent moon.
Berserker Axe Berserker Axe Weapon SR Lancers Fliers Aquatic 311 72 When Unit HP is below 60%, DEF increases by 3%/6%/9%/12%/15%. It takes guts to swing this axe. Makes the wielder a little crazy.
Peacemaker Peacemaker Weapon SSR Lancers Fliers Aquatic 364 118 ATK +2%/+4%/+6%/+8%/+10%.

Before attacking, 25%/30%/35%/40%/50% chance to nullify enemy's passive skills. Lasts 2 turns.

End the battle with one swing of this mighty axe. No one will dare defy you.
Emerald Hammer Emerald Hammer Weapon SR Infantry Aquatic Holy 414 55 When attacking, DEF increases by 3%/6%/9%/12%/15%. A warhammer inlaid with emerald gemstones. Sturdy, used for defensive fighting.
Crystal Hammer Crystal Hammer Weapon SR Infantry Aquatic Holy 363 65 When Unit HP is above 80%, INT increases by 3%/6%/9%/12%/15%. A magical warhammer with crystal shards on each end to penetrate enemy armor.
Gift of Eternal Life Gift of Eternal Life Weapon SSR Infantry Aquatic Holy 583 85 INT +1%/+2%/+3%/+4%/+5%.

When attacking, after battle, heals friendly unit with the lowest HP (1.5/1.8/2.1/2.5/3x caster's INT).

A glorious hammer. If you fall in battle, your reward is eternal life in the kingdom of heaven. Do not falter.
Emerald Lance Emerald Lance Weapon SR Lancers Cavalry Fliers 363 65 MDEF +2%/+4%/+6%/+8%/+10% A lance made out of emerald gemstones. Enchanted with magical power.
Barrier Lance Barrier Lance Weapon SR Lancers Cavalry Fliers 363 65 When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. The magic energy at the tip of this lance surrounds you with a magic barrier.
Yggdrasil Branch Yggdrasil Branch Weapon SSR Lancers Cavalry Fliers 583 85 DEF +2%/+4%/+6%/+8%/+10%.

In battle, ignores 3%/6%/9%/12%/15% of enemy's DEF

Carved from a branch of the world tree. Contains the power to establish contact between dimensions.
Sage Staff Sage Staff Weapon SR Magicians Holy Demons 311 71 INT +2%/+4%/+6%/+8%/+10% This staff was crafted by an old magician. Contains an unknown magic power. You feel smarter wielding it.
Burst Staff Burst Staff Weapon SR Magicians Holy Demons 311 71 When battling against an enemy with HP above 80%, INT increases by 3%/6%/9%/12%/15%. This staff can fire magic missiles into the darkness.
Goddess's Left Hand Goddess's Left Hand Weapon SSR Magicians Holy Demons 437 107 Healing Effects +3%/+6%/+9%/+12%/+15%.

When attacking, after battle, grants a 50%/60%/70%/80%/100% chance to reduce enemy's Mobility by 2 blocks. Lasts 1 turn.

Borrowed from the Goddess. Only an Avatar of Light can use this staff to its full potential.
Gemini Bow Gemini Bow Weapon SR Archers Assassins 71 32 Skill damage increased by 3%/6%/9%/12%/15%. Twice the firepower of an ordinary magic bow. Blessed by the twin gods, Gemini.
Machine Crossbow Machine Crossbow Weapon SR Archers Assassins 71 32 When Unit HP is at 100%, ATK increases by 3%/6%/9%/12%/15%. This new invention will rain death upon your enemies with its mechanical action features.
Crescent Bow Crescent Bow Weapon SR Archers Assassins 71 32 When battling against an enemy with HP above 80%, Crit increased by 3%/6%/9%/12%/15%. Fighting evil by the moonlight, winning love by daylight. Bring this bow and come fight.
Bloody Melody Bloody Melody Weapon SSR Archers Assassins 107 43 ATK +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. When you loose an arrow from this bow, a whistling sound is heard before it finds its mark.
Extreme Magic Bow Extreme Magic Bow Weapon SSR Archers Assassins 107 43 ATK +2%/+4%/+6%/+8%/+10%.

Unit is not affected by melee damage reduction.

Not just a magic bow, but an EXTREME Magic Bow. Batwings and Demon Eyes enhance its precision.
Emerald Armor Emerald Armor Armor SR Lancers Infantry Cavalry 311 44 MDEF +2%/+4%/+6%/+8%/+10% Half-plate emerald-green armor. Comes with a cape. A must for any adventurer.
Holy Steel Armor Holy Steel Armor Armor SR Lancers Infantry Cavalry 311 44 When attacked, DEF increases by 3%/6%/9%/12%/15%. Heavy steel armor blessed with holy water.
Battle Heat Armor Battle Heat Armor Armor SR Lancers Infantry Cavalry 311 44 When attacked, ATK increases by 3%/6%/9%/12%/15%. White steel armor emblazoned with golden flame décor.
Black Iron Armor Black Iron Armor Armor SR Lancers Infantry Cavalry 311 44 When attacked, Crit increased by 3%/6%/9%/12%/15%. Hard to clean, hard to penetrate. With this, enemies can only inflict flesh wounds. Have at you!
Bloodline Magic Armor Bloodline Magic Armor Armor SSR Lancers Infantry Cavalry 437 65 HP and DEF +1%/+2%/+3%/+4%/+5%.

When under melee attack, has a 10%/15%/20%/25%/30% chance to lower damage taken by your unit in this battle by 30%.

Magic armor passed down from generation to generation.
Aeolus' Battle Armor Aeolus' Battle Armor Armor SSR Lancers Infantry Cavalry 437 65 HP and DEF +1%/+2%/+3%/+4%/+5%.

When under ranged attack, has a 10%/15%/20%/25%/30% chance to lower damage taken by your unit in this battle by 30%.

Wearing this bestows you with the power of the Wind God. Repels arrows with the force of a gale.
Mirror Armor Mirror Armor Armor SSR Lancers Infantry Cavalry 437 65 HP & DEF +1%/+2%/+3%/+4%/+5%.

When attacked, deals fixed damage to the enemy (Damage = 0.5%/0.7%/0.9%/1.2%/1.5% of Hero's DEF).

Enchanted mail that reflects a part of your enemy's attacks. Strong against magic missiles.
Carbon Fiber Armor Carbon Fiber Armor Armor SSR Lancers Infantry Cavalry 437 65 When Unit HP is above 50%, DEF & MDEF increase by 1.5%/3%/4.5%/6%/8%.

When Unit HP is below 50%, ATK & SKILL increase by 1.5%/3%/4.5%/6%/8%.

This lightweight armor offers superb defense. Made from an unknown metal.
Survival Vest Survival Vest Armor SR Fliers Aquatic Archers Assassins 363 38 DEF +2%/+4%/+6%/+8%/+10% This leather armor offers exquisite entry-level protection.
Adventurer Jacket Adventurer Jacket Armor SR Fliers Aquatic Archers Assassins 363 38 HP +2%/+4%/+6%/+8%/+10% A favorite outfit among wanderers. Prone to shipwrecks.
Oak Jacket Oak Jacket Armor SR Fliers Aquatic Archers Assassins 363 38 When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. Padded armor reinforced with lacquered oak plating.
Samurai Garb Samurai Garb Armor SR Fliers Aquatic Archers Assassins 363 38 When attacked, Crit increased by 3%/6%/9%/12%/15%. An elegant foreign garment worn by those seeking to protect their lords and master the way of the sword.
Gargoyle Jacket Gargoyle Jacket Armor SSR Fliers Aquatic Archers Assassins 509 59 HP 1%/2%/3%/4%/5%.

When attacked, DEF increases by 3%/6%/9%/12%/15%.

Crafted from the grainy hide of a gargoyle. Uses the wings for pauldrons.
Monkey King's Vest Monkey King's Vest Armor SSR Fliers Aquatic Archers Assassins 509 59 When attacked, ATK & Crit increase by 3%/6%/9%/12%/15%. Does not come with a flying nimbus or power pole. Offers great defense and allows agile movement.
Demon Lizard Skin Demon Lizard Skin Armor SSR Fliers Aquatic Archers Assassins 509 59 HP +2%/+4%/+6%/+8%/+10%.

When attacked, 25%/30%/35%/40%/50% chance to deal one random debuff.

Crafted from the hide of a demon lizard. Dark rituals enchant this armor.
Last Rites Last Rites Armor SSR Fliers Aquatic Archers Assassins 509 59 DEF +2%/+4%/+6%/+8%/+10%.

When HP of this unit is at 100%, lowers all damage taken by 40%.

Offer prayers to your dying enemies while wearing this godly armor.
Green Leaf Coat Green Leaf Coat Armor SR Magicians Holy Demons 414 32 HP +2%/+4%/+6%/+8%/+10% This coat offers comfort and defense. A favorite among the elves.
Emerald Robe Emerald Robe Armor SR Magicians Holy Demons 414 32 MDEF +2%/+4%/+6%/+8%/+10% A robe adorned with emerald gemstone clasps.
Alchemy Robe Alchemy Robe Armor SR Magicians Holy Demons 414 32 When attacked, 25%/30%/35%/40%/50% chance to reduce enemy's damage dealt by 20%.

Lasts 2 turns.

Worn by those who follow the laws of equivalent exchange.
Chameleon Robe Chameleon Robe Armor SR Magicians Holy Demons 414 32 When attacked with a melee attack and entering battle, DEF & MDEF increase by 3%/6%/9%/12%/15%. Changes color depending on where you are standing. Watch out for rainbows.
Goddess Dress Goddess Dress Armor SSR Magicians Holy Demons 583 54 DEF +2%/+4%/+6%/+8%/+10%, Received Heal Effect +2%/+4%/+6%/+8%/+10%. The top fashion design for Maidens of Light.
Galaxy Cloak Galaxy Cloak Armor SSR Magicians Holy Demons 583 54 MDEF +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. This robe is worn by galaxy defenders. You can equip it by uttering the words, "BIRD - GO!"
Death's Robe Death's Robe Armor SSR Magicians Holy Demons 583 54 Chance of being critically hit reduced by 20%/25%/30%/35%/40%.

When attacked, 15%/17%/20%/25%/30% chance to increase enemy's damage taken by 20%. Lasts 2 turns.

Worn by those who hunt Hollows. Doubles as a Halloween disguise.
Baldr's White Robe Baldr's White Robe Armor SSR Magicians Holy Demons 583 54 MDamage+2%/+4%/+6%/+8%/+10%.

When attacked, 10%/12%/14%/16%/20% chance to enemy is stunned on this turn. Cannot receive melee damage reduction effects.

A radiant robe said to be worn by the son of Odin, Baldr. Glows in the dark.
Emerald Helmet Emerald Helmet Helmet SR Lancers Infantry Cavalry 363 32 MDEF +2%/+4%/+6%/+8%/+10% Adorned with a green jewel.
Horror Helmet Horror Helmet Helmet SR Lancers Infantry Cavalry 363 32 After taking action, 25%/30%/35%/40%/50% chance to decrease DEF of 1 enemy within 2 blocks by 20%.

Lasts 1 turn.

Some say you will hear the voices of the dead while wearing this hellish headgear.
Diamond Helmet Diamond Helmet Helmet SR Lancers Infantry Cavalry 363 32 When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. Its price doesn't determine its defensive capabilities. At least everyone will know you're rich!
Berserker Helmet Berserker Helmet Helmet SR Lancers Infantry Cavalry 363 32 When Unit HP is below 60%, DEF increases by 3%/6%/9%/12%/15%. A true berserker embellishes themselves in wanton violence and bloodshed.
Chief's Helmet Chief's Helmet Helmet SSR Lancers Infantry Cavalry 583 48 HP +2%/+4%/+6%/+8%/+10%.

After taking action, grants 1 adjacent friendly unit (not including this unit) 10%/12%/14%/16%/20% extra DEF, and negates DEF and MDEF reduction effects and healing negation effects for 1 turn.

Passed on from chief to chief. With great power comes great responsibility.
Vampire Mask Vampire Mask Helmet SSR Lancers Infantry Cavalry 583 48 DEF +2%/+4%/+6%/+8%/+10%.

After taking action, 25%/30%/35%/40%/50% chance to decrease DEF by 20% for 1 enemy within 2 blocks. Lasts 1 turn.

Upon donning this headgear, you will begin to thirst for blood. Live for today, but look towards tomorrow.
Reaper Breath Reaper Breath Helmet SSR Lancers Infantry Cavalry 583 48 HP +2%/+4%/+6%/+8%/+10%.

When eliminating an enemy on this turn, after taking action, deals fixed damage once to enemies within 2 blocks (Damage = 10%/12%/14%/16%/20% Max HP).

Instantly KO's people close to you in the morning.
Carbon Fiber Helm Carbon Fiber Helm Helmet SSR Lancers Infantry Cavalry 583 48 When Unit HP is above 50%, DEF & MDEF increase by 1.5%/3%/4.5%/6%/8%.

When Unit HP is below 50%, ATK & SKILL increase by 1.5%/3%/4.5%/6%/8%.

Light as a feather and pulsing with a strange energy.
Survival Helmet Survival Helmet Helmet SR Fliers Aquatic Archers Assassins 311 38 DEF +2%/+4%/+6%/+8%/+10% This hard hat is known for its practical design to keep your head safe. A construction worker's favorite!
Adventurer Hat Adventurer Hat Helmet SR Fliers Aquatic Archers Assassins 311 38 HP +2%/+4%/+6%/+8%/+10% A treasure of the dread pirate Aifreed. Crafted in honor of the God of the Sea, Njord.
Performer Mask Performer Mask Helmet SR Fliers Aquatic Archers Assassins 311 38 After taking action, 25%/30%/35%/40%/50% chance to decrease ATK & INT of 1 enemy within 2 blocks by 20%.

Lasts 1 turn.

Rugged helmet worn only by those rising straight to the top. Eye of the Tiger not included.
Oak Crown Oak Crown Helmet SR Fliers Aquatic Archers Assassins 311 38 When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. Crafted by the high elves, this crown is made of enchanted wood.
King's Crown King's Crown Helmet SSR Fliers Aquatic Archers Assassins 437 59 HP and MDEF +1%/+2%/+3%/+4%/+5%.

After taking action, grants 1 adjacent friendly unit (not including this unit) 10%/12%/14%/16%/20% extra damage for 1 turn.

Be careful while wearing this. In a fantasy realm, kings aren't long for this world.
Rocky's Mask Rocky's Mask Helmet SSR Fliers Aquatic Archers Assassins 437 59 HP +1%/+2%/+3%/+4%/+5%.

When attacked with a melee attack, DEF increases by 3%/6%/9%/12%/15%.

A mythical helmet blessed by the God, Loki. Play tricks on your enemies, and stab them in the back.
Jörmungandr's Eye Jörmungandr's Eye Helmet SSR Fliers Aquatic Archers Assassins 437 59 HP & DEF +1%/+2%/+3%/+4%/+5%.

After taking action, 25%/30%/35%/40%/50% chance to decrease damage dealt by 15% for 1 enemy within 2 blocks. Lasts 1 turn.

A mythical jewel rumored to be the eye of the world snake, Jörmungandr. Brimming with magical power.
Njord's Feathered Crown Njord's Feathered Crown Helmet SSR Fliers Aquatic Archers Assassins 437 59 HP +2%/+4%/+6%/+8%/+10%.

When battling against units with less HP, DEF & MDEF increase by 3%/6%/9%/12%/15%.

Rumor has it that the hat of the Summer Guardian God makes people more attractive.
Green Leaf Crown Green Leaf Crown Helmet SR Magicians Holy Demons 259 44 HP +2%/+4%/+6%/+8%/+10% A laurel crown crafted by the high elves. The metal is crafted to resemble leaves.
Emerald Crown Emerald Crown Helmet SR Magicians Holy Demons 259 44 DEF +2%/+4%/+6%/+8%/+10% An exquisite crown adorned with an emerald jewel.
Warlock's Hood Warlock's Hood Helmet SR Magicians Holy Demons 259 44 After taking action, 25%/30%/35%/40%/50% chance to decrease MDEF of 1 enemy within 3 blocks by 30%.

Lasts 1 turn.

Worn by warlocks and mages. Mass produced overseas.
Sage Hat Sage Hat Helmet SR Magicians Holy Demons 259 44 After taking action, grants 1 friendly unit near you (not including this unit) 10%/12%/14%/16%/20% extra MDEF, and negates stun, buff negation, and speed decrease effects for 1 turn. Wearing this gives you an uncontrollable urge to give advice to others. It's dangerous to go alone. Wear this.
Tiara Tiara Helmet SSR Magicians Holy Demons 364 65 When Unit HP is at 100%, MDEF & DEF increase by 3%/6%/9%/12%/15%. The winged tiara worn by the Baldean royal bloodline. A keepsake of Elwin's.
Soul Stealer Headdress Soul Stealer Headdress Helmet SSR Magicians Holy Demons 364 65 MDEF +2%/+4%/+6%/+8%/+10%.

After taking action, 25%/30%/35%/40%/50% chance to silence active skills of 1 enemy within 3 blocks. Lasts 1 turn.

Your soul is mine.
Charon Charon Helmet SSR Magicians Holy Demons 364 65 HP & DEF +2%/+4%/+6%/+8%/+10%.

After taking action, 25%/30%/35%/40%/50% chance to decrease damage dealt by 15% for 1 enemy within 3 blocks. Lasts 1 turn.(s).

This hat is worn by the god that navigates the boat of the dead.
Odin's Battle Helm Odin's Battle Helm Helmet SSR Magicians Holy Demons 364 65 MDEF +2%/+4%/+6%/+8%/+10%.

When eliminating an enemy on this turn, dispels 1/2/3/4/5 buffs from 1 enemy within 3 blocks after taking action.

The one-eyed god uses a wide-brimmed hat to cover his face, wandering the land on an eternal search.
Secret Arts Staff Secret Arts Staff Weapon SR Magicians Holy Demons 311 71 Damage increases by 3%/6%/9%/12%/15% when casting single target skills. The secret will not be passed on unless 800 coins are paid.
Galaxy Staff Galaxy Staff Weapon SR Magicians Holy Demons 311 71 AoE skill damage increased by 3%/6%/9%/12%/15%. You can feel the stars in your hands when you hold it.
Gate of Truth Gate of Truth Weapon SSR Infantry Aquatic Holy 583 85 When initiating battle, increases INT, DEF and MDEF by 3%/6%/9%/12%/15%. One is all, all is one, everything is Yog-Sothoth.
Red Moon Red Moon Weapon SSR Magicians Holy Demons 437 107 INT +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. A staff adorned with a magic jewel meant to represent the Red Moon, Crimzo. Found once in 200 years.
Blue Moon Blue Moon Weapon SSR Magicians Holy Demons 437 107 INT +2%/+4%/+6%/+8%/+10%, MDEF +1%/+2%/+3%/+4%/+5%. A staff adorned with a magic jewel meant to represent the Blue Moon, Pelia. What awaits us on the Blue Moon?
Olver's Staff Olver's Staff Weapon SSR Magicians Holy Demons 437 107 Healing Effects +3%/+6%/+9%/+12%/+15%.

When attacking, after battle, grants a chance to increases enemy's damage taken by chance to increases enemy's damage taken by . Lasts . Lasts 1 turn.

The lost staff of the hermit who helped forge Langrisser to combat Alhazard.
Purgatory Purgatory Weapon SSR Magicians Holy Demons 437 107 INT +1%/+2%/+3%/+4%/+5%.

When dealing damage, at the end of the next turn, the enemy takes fixed damage once (Damage = 1/1.2/1.4/1.7/2x Hero's INT).

A demonic staff wielded by those seeking pacts with the denizens of hell.
Blessing Staff Blessing Staff Weapon SR Magicians Holy Demons 311 71 Healing Effects +3%/+6%/+9%/+12%/+15% A holy staff used by clergy to bless their followers and to smite unbelievers.
Angel Staff Angel Staff Weapon SR Magicians Holy Demons 311 71 When Unit HP is above 80%, Healing Effects +4%/+8%/+12%/+16%/+20%. A staff adorned with angelic feathers, anointed by the Goddess herself.
Giant Belt Giant Belt Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 48 When attacked with a melee attack, DEF & MDEF increase by 2%/4%/6%/8%/10% in battle. A reinforced, heavy metal belt. Adorned with a giant jeweled buckle.
Elven Belt Elven Belt Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 48 When attacked with a ranged attack, DEF & MDEF increase by 2%/4%/6%/8%/10% in battle. Enchanted and crafted by the high elves. A belt made from the finest the forest has to offer.
Lone Star Armlet Lone Star Armlet Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 509 75 When no friendly units are within 2 blocks, ATK & DEF increase by 2%/4%/6%/8%/10%. An armlet adorned with a metal from an unknown star.
Thor's Necklace Thor's Necklace Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 ATK +1%/+2%/+3%/+4%/+5%.

Before attacking, 25%/30%/35%/40%/50% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK).

This necklace sizzles with electricity. Said to be a favorite of Thor himself.
Judge Talisman Judge Talisman Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 ATK +1.5%/+3%/+4.5%/+6%/+8%.

When battling against Holy units, ATK increases by an extra +12%.

An accessory emblazoned with a holy cross. Symbolizes the judgment of the damned.
Eye of the Beholder Eye of the Beholder Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 INT +1.5%/+3%/+4.5%/+6%/+8%.

When attacking, after battle, grants a 25%/30%/35%/40%/50% chance to reduce enemy's damage dealt by 15%. Lasts 1 turn.

An All-Seeing Eye adorns this broach. Constantly looking for some unique jewelry.
Spirit Boots Spirit Boots Ornament SSR Lancers Infantry Cavalry Fliers Aquatic 509 48 DEF +1.5%/+3%/+4.5%/+6%/+8%.

When attacking, it's possible to move 2 blocks after battle.

Boots said to be worn by Hermes himself.
Vidar's Rose Vidar's Rose Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 75 43 INT +1.5%/+3%/+4.5%/+6%/+8%.

When attacking, 25%/30%/35%/40%/50% chance to dispel 1 buff from the enemy.

After Ragnarok, only the rose of the Silent God blooms in Landvetter.
噬岩者 噬岩者 Weapon SSR Infantry Cavalry 107 43 防御、魔防+1%/+2%/+3%/+4%/+5%。使用范围技能时,生效范围+1。(对范围为1的范围技能无效;对于直线范围技能仅增加射程。) 由超越常理的力量塑造,象征着剑帝的终极力量。
魔导杖 魔导杖 Weapon SSR Magicians Holy Demons 437 107 使用单体技能时伤害提升3%/6%/9%/12%/15%。主动进入战斗前,有25%/30%/35%/40%/50%的概率使得敌军遭受一个弱化状态。 由超越常理的力量塑造,象征着教授的恶毒智谋。
家用晾衣杆 家用晾衣杆 Weapon SSR Lancers Cavalry Fliers 583 85 造成的所有伤害降低20%/18%/16%/13%/10%,英雄的普通攻击射程+1。 考虑到日用需求而做得非常长,也因此成为了其最大的优点。
游击士勋章 游击士勋章 Ornament SSR Lancers Infantry Cavalry Fliers Aquatic Archers Magicians Holy Demons Assassins 48 43 全属性+1%/+2%/+3%/+4%/+5%。免疫“固定伤害”,“无法使用主动技能”。 游击士的的身份证明,象征着自由、勇敢、以及孩子们的梦想。
驯鹿礼帽 驯鹿礼帽 Helmet SSR Magicians Holy Demons 364 65 生命+2%/+4%/+6%/+8%/+10%。行动结束时,使相邻的1个友军“魔防”提升10%/12%/14%/16%/20%,且免疫:“晕眩”、“无法遭受强化效果”、“移动力降低”,持续1回合。 人人果实驯鹿能力者……
红色小棉袜 红色小棉袜 Ornament SSR Lancers