If you were looking for the regular Equipment page, please go to Equipment.
Icon | Name | Type | Rarity | HP | ATK | DEF | INT | MDEF | SKILL | Skill | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Knife | Weapon | 51 | 26 | / | A basic knife meant for stabbing. | ||||||||||||||||
Combat Knife | Weapon | 53 | 32 | / | A reinforced knife meant for combat. | ||||||||||||||||
Main Gauche | Weapon | 53 | 32 | / | A small parrying blade used more for defense than offense. | ||||||||||||||||
Kris | Weapon | 64 | 38 | Crit increased by 2%/4%/6%/8%/10%. | A serpentine dagger. Impaling an enemy with this will greatly handicap them. | ||||||||||||||||
Aristocratic Dagger | Weapon | 64 | 38 | ATK +2%/+4%/+6%/+8%/+10% | See the ornate lines on it? That's what you call exquisite! | ||||||||||||||||
Nighthawk | Weapon | 96 | 54 | ATK +2%/+4%/+6%/+8%/+10%, MDEF +1%/+2%/+3%/+4%/+5%. | Legendary sidearm for mercenary leaders. | ||||||||||||||||
Báthory, the Seductress | Weapon | 96 | 54 | Crit increased by 2%/4%/6%/8%/10%.
After landing a critical hit in battle, deals fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x own ATK). |
Weapon of the bloody countess. Contains the souls of young maidens. | ||||||||||||||||
Wind Cutter Dagger | Weapon | 96 | 54 | ATK +2%/+4%/+6%/+8%/+10%.
When attacking, after battle, grants a 25%/30%/35%/40%/50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
If you think about it carefully, breaking the wind isn't that hard... | ||||||||||||||||
Long Sword | Weapon | 228 | 53 | / | So long! So strong! | ||||||||||||||||
Claymore | Weapon | 256 | 60 | / | That's big! And strong! | ||||||||||||||||
Saber | Weapon | 256 | 60 | / | Symbolizes the glory of soldiers. | ||||||||||||||||
Mithril Sword | Weapon | 311 | 71 | ATK +2%/+4%/+6%/+8%/+10% | This longsword made of mithril has a nice price tag. | ||||||||||||||||
Frostrend | Weapon | 107 | 43 | ATK +2%/+4%/+6%/+8%/+10%.
When attacking, 25%/30%/35%/40%/50% chance to reduce enemy's Mobility by 2 blocks after battle. Lasts 1 turn. after battle. |
You can chop people up and release a fiery energy wave! | ||||||||||||||||
Dragonslayer Gram | Weapon | 437 | 107 | ATK & HP +1.5%/+3%/+4.5%/+6%/+8%.
When battling against Dragons, ATK, DEF, and MDEF increase by 10%. |
Can penetrate heavy dragon scales. A favorite of dragon slayers. | ||||||||||||||||
Blood Sword Hrunting | Weapon | 107 | 43 | ATK +1%/+2%/+3%/+4%/+5%.
50% chance to deal extra fixed damage after attacking (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK). |
This sword was forged in blood. Absorbs the blood of your foes. | ||||||||||||||||
Magic Blade Sigma | Weapon | 311 | 71 | When Unit HP is 80%, ATK increases by 3%/6%/9%/12%/15%. | This sword used to be able to shoot magic beams at range. After 150 years it now sizzles with energy. | ||||||||||||||||
Hatchet | Weapon | 54 | / | An all-rounder when it comes to chopping wood. | |||||||||||||||||
Battle Axe | Weapon | 256 | 61 | / | Can be used to chop wood when not in battle. | ||||||||||||||||
Double Bladed Axe | Weapon | 256 | 61 | / | Both sides can be used to chop wood! | ||||||||||||||||
Mithril Axe | Weapon | 311 | 72 | ATK +2%/+4%/+6%/+8%/+10% | Don't use mithril battle-axes to cut wood. It's a waste! | ||||||||||||||||
Rune Axe | Weapon | 311 | 72 | When Unit HP is below 80%, ATK increases by 3%/6%/9%/12%/15%. | There are some strange patterns on the ax. It must be enchanted. | ||||||||||||||||
Devil Axe | Weapon | 364 | 118 | HP +1%/+2%/+3%/+4%/+5%, ATK +1%/+2%/+3%/+4%/+5%.
When attacking, after battle, deals fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK). |
An evil axe wielded by those who worship the Dark Prince. | ||||||||||||||||
Throne Guardian | Weapon | 364 | 118 | ATK +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. | All remaining hope rests on the shoulders of this warrior looming between the thrones. | ||||||||||||||||
Ragnarok | Weapon | 364 | 118 | ATK +2%/+4%/+6%/+8%/+10%.
Before attacking, 50%/60%/70%/80%/100% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK). |
The axe used to break Gleipnir and free Fenrir, bringing about Ragnarok. | ||||||||||||||||
Mallet | Weapon | 304 | 41 | / | A poorly constructed blunt instrument, not particularly sturdy. | ||||||||||||||||
Mace | Weapon | 337 | 48 | / | It looks painful! | ||||||||||||||||
Morning Star | Weapon | 337 | 48 | / | Be careful! Don't hurt yourself! | ||||||||||||||||
Mithril War Hammer | Weapon | 414 | 55 | ATK +2%/+4%/+6%/+8%/+10% | Frankly, that much mithril seems excessive. | ||||||||||||||||
Flail | Weapon | 414 | 55 | HP +2%/+4%/+6%/+8%/+10% | It looks hard to use. | ||||||||||||||||
Oath of Justice | Weapon | 583 | 85 | DEF +1.5%/+3%/+4.5%/+6%/+8%, MDEF +1.5%/+3%/+4.5%/+6%/+8%. | You feel great holding it in your hand! A must-have for a paladin. | ||||||||||||||||
Mjölnir | Weapon | 583 | 85 | ATK increases by 2%/4%/6%/8%/10%.
Before attacking, 50%/60%/70%/80%/100% chance to dispel 1 buff from the enemy. |
"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor." | ||||||||||||||||
Broken Star | Weapon | 583 | 85 | ATK +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. | It supposedly can smash the stars, but nobody's tried yet. | ||||||||||||||||
Lance | Weapon | 269 | 52 | / | A basic lance. A sharp blade rests at the end of the wooden pole. | ||||||||||||||||
Knight Lance | Weapon | 298 | 54 | / | It looks heavy, but it's actually made of wood. | ||||||||||||||||
Trident | Weapon | 298 | 54 | / | A staple weapon among Merfolk. | ||||||||||||||||
Blood Lance | Weapon | 363 | 65 | DEF +2%/+4%/+6%/+8%/+10% | Forged in demonic blood, this lance is cursed. | ||||||||||||||||
Flame Lance | Weapon | 363 | 65 | When attacking, grants a 30% chance to deal fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK). | Charging through the battlefield, this lance gives off a blur that makes it look like the wielder is on fire. | ||||||||||||||||
Last Knight | Weapon | 583 | 85 | ATK +2%/+4%/+6%/+8%/+10%.
Before attacking, 25%/30%/35%/40%/50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
In demon tongue, the name of this lance means "the end". | ||||||||||||||||
Cursed Lance | Weapon | 583 | 85 | When attacking, DEF increases by 3%/6%/9%/12%/15%, MDEF increases by 25%/6%/9%/12%/15%.
After battle, 1/30%/35%/40%/50% chance to silence enemy's active skills and prevent them from being healed. Lasts 1 turn. |
According to legend, the wounds it creates are almost impossible to heal. | ||||||||||||||||
Blue Star | Weapon | 583 | 85 | Before battle, with every 1%/2%/3%/4%/1 block moved, ATK, DEF, and MDEF increase by 1/1/1/1/5%.
(3%/6%/9%/12%/15% at most) |
Crafted from a fallen meteorite, it pierces the enemy like a shooting star. | ||||||||||||||||
Staff | Weapon | 228 | 52 | / | A basic staff. | ||||||||||||||||
Crystal Staff | Weapon | 256 | 59 | / | A staff with a magic crystal to infuse power before blasting your enemies. | ||||||||||||||||
Wizard Rod | Weapon | 256 | 59 | / | A basic long staff with a magical jewel. Used by novice mages worldwide. | ||||||||||||||||
Scorching Staff | Weapon | 311 | 71 | When attacking, 30% chance to deal fixed damage once to the enemy (Damage = 0.5/0.6/0.7/0.8/1x Hero's ATK). | Too hot to touch. Ouch! | ||||||||||||||||
Life Staff | Weapon | 311 | 71 | HP +2%/+4%/+6%/+8%/+10% | Supports long life and health. | ||||||||||||||||
Mistletoe | Weapon | 437 | 107 | Healing Effects +3%/+6%/+9%/+12%/+15%.
When attacking, after battle, enemy's Damage Dealt decreases by 10%/12%/14%/17%/20%. Lasts 1 turn. |
An enchanted staff with blessed mistletoe on the tip. Hold it over the head of someone you want to kiss. | ||||||||||||||||
Astaroth | Weapon | 437 | 107 | When battling enemies afflicted by debuffs, INT increases by 3%/6%/9%/12%/15%.
When attacking, 15%/17%/20%/25%/30% chance to stun the enemy after battle. Lasts 1 turn. |
A staff forged in the pits of hell. Contains demonic power. | ||||||||||||||||
Miracle Staff | Weapon | 437 | 107 | Increases ranged skill damage by 3%/6%/9%/12%/15%.
When dealing damage, has a 15%/17%/20%/25%/30% chance to afflict the enemy with 1 debuff effect. |
A staff said to grant miracles. Just because you haven't seen one yet, that doesn't mean it won't happen. Believe! | ||||||||||||||||
Long Bow | Weapon | 52 | 22 | / | A basic wooden bow for fledgling archers. | ||||||||||||||||
Wood Bow | Weapon | 59 | 26 | / | A high quality bow with a bandaged grip. Great for hunting boar. | ||||||||||||||||
Elven Bow | Weapon | 71 | 32 | Crit increased by 2%/4%/6%/8%/10%. | Bows made by the elves are known for their craftsmanship and accuracy. | ||||||||||||||||
Ullr's Bow | Weapon | 107 | 43 | Physical Damage decreases by 20%/18%/16%/13%/10%.
Unit Range increases by 1. |
Named after a lost god known for divine archery skills. Always finds it mark. | ||||||||||||||||
Hydra's Bow | Weapon | 107 | 43 | ATK +2%/+4%/+6%/+8%/+10%.
Before attacking, 25%/30%/35%/40%/50% chance to reduce enemy's damage dealt by 20%. Lasts 1 turn. |
A longbow wrapped in the tanned hide of a Hydra's head. Can fire an infinite amount of arrows. | ||||||||||||||||
Chain Mail | Armor | 228 | 32 | / | Chain armor has a certain defensive force. | ||||||||||||||||
Knight Armor | Armor | 256 | 38 | / | A favorite among knights. Offers superb protection and range of motion for the cost. | ||||||||||||||||
Fierce Armor | Armor | 256 | 38 | / | It looks fearsome and provides sufficient protection. | ||||||||||||||||
Mithril Armor | Armor | 311 | 44 | DEF +2%/+4%/+6%/+8%/+10% | Only the rich can afford it. Enemies hate to cut it. | ||||||||||||||||
Dragon Scale Armor | Armor | 311 | 44 | HP +2%/+4%/+6%/+8%/+10% | They're not whole dragon scales - just a few inlaid shards... But that's enough to make it precious. | ||||||||||||||||
Aeneas' Armor | Armor | 437 | 65 | DEF +2%/+4%/+6%/+8%/+10%, Received Heal Effect +2%/+4%/+6%/+8%/+10%. | Not only does it boast great defense, this armor has a charismatic air about it. | ||||||||||||||||
Gaea's Armor | Armor | 437 | 65 | When Unit HP is below 80%, ATK increases by 3%/6%/9%/12%/15%. | Such heavy armor can only be worn by a true warrior. It's said to have healing effects. | ||||||||||||||||
Hard Leather Armor | Armor | 268 | 26 | / | Although simple, the stitching is exquisite. | ||||||||||||||||
Battle Vest | Armor | 297 | 32 | / | Don't think of wearing it in the summer. | ||||||||||||||||
Studded Leather | Armor | 297 | 32 | / | Strong and flexible, but the style is not the best. | ||||||||||||||||
Swift Jacket | Armor | 363 | 38 | When attacked, ATK increases by 3%/6%/9%/12%/15%. | Light and fashionable. | ||||||||||||||||
Feathered Light Armor | Armor | 363 | 38 | MDEF +2%/+4%/+6%/+8%/+10% | So beautiful - will it get dirty in battle? | ||||||||||||||||
Twilight Armor | Armor | 509 | 59 | MDEF +1.5%/+3%/+4.5%/+6%/+8%, DEF +1.5%/+3%/+4.5%/+6%/+8%. | Armor worn by the legendary General of the Blue Dragon Knights. | ||||||||||||||||
Assault Suit | Armor | 509 | 59 | HP +1%/+2%/+3%/+4%/+5%.
When attacking, increases DEF and MDEF by 2%/4%/6%/8%/10%. |
Made from an unknown metal. Emblazoned with the words: LEYNOS on the chest. | ||||||||||||||||
Robe | Armor | 304 | 26 | / | An almost invisible figure. | ||||||||||||||||
Ritual Robe | Armor | 337 | 31 | / | Everyone likes golden edges. They upgrade everything by 100%. | ||||||||||||||||
Magic Cloak | Armor | 337 | 31 | / | A trendy cape. | ||||||||||||||||
Devout Coat | Armor | 414 | 32 | When Unit HP is above 80%, DEF increases by 3%/6%/9%/12%/15%. | A simple gown that takes you back to nature. | ||||||||||||||||
Ghost Robe | Armor | 414 | 32 | DEF +2%/+4%/+6%/+8%/+10% | In tatters and suited for trolls. | ||||||||||||||||
Tennyo's Robe | Armor | 583 | 54 | HP +2%/+4%/+6%/+8%/+10%.
When attacked, 15%/17%/20%/25%/30% chance to dispel 1 debuff and add 1 buff. |
Beautiful, but not good to wear out. | ||||||||||||||||
Dark Robe | Armor | 583 | 54 | HP +1%/+2%/+3%/+4%/+5%.
When attacked with a ranged attack, DEF & MDEF increase by 3%/6%/9%/12%/15%. |
You won't know how to wear it without careful study. | ||||||||||||||||
Iron Helmet | Helmet | 268 | 26 | / | An iron helmet that is quite heavy. | ||||||||||||||||
Knight Helmet | Helmet | 297 | 31 | / | The knights all like it. | ||||||||||||||||
Fierce Helmet | Helmet | 297 | 31 | / | Looks really angry. | ||||||||||||||||
Chain Helmet | Helmet | 363 | 32 | DEF +2%/+4%/+6%/+8%/+10% | So heavy! | ||||||||||||||||
Dragon Scale Helmet | Helmet | 363 | 32 | HP +2%/+4%/+6%/+8%/+10% | It's a pity it has only a few dragon scales. | ||||||||||||||||
Aeneas' Helmet | Helmet | 583 | 48 | HP +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. | You still won't be better than Hector if you wear this. Become a Trojan Man! | ||||||||||||||||
Gaea's Helmet | Helmet | 583 | 48 | When attacked, MDEF increases by 3%/6%/9%/12%/15%.
When Unit HP is above 80%, physical damage taken is reduced by 2%/4%/6%/8%/10%. |
Protects against air pollution while offering the ultimate in facial protection in battle. | ||||||||||||||||
Hard Leather Helmet | Helmet | 228 | 26 | / | Can't stop the arrows. | ||||||||||||||||
Battle Headband | Helmet | 256 | 32 | / | That's the spirit! Defense is not important! | ||||||||||||||||
Refined Leather Helmet | Helmet | 256 | 32 | / | Light and effective. | ||||||||||||||||
Swift Helmet | Helmet | 311 | 38 | When Unit HP is above 80%, DEF increases by 3%/6%/9%/12%/15%. | A helmet worn by a young Thor during his travels on Midgard. Makes you look like a chicken. | ||||||||||||||||
Feathered Hat | Helmet | 311 | 38 | MDEF +2%/+4%/+6%/+8%/+10% | Refined and courteous, with an aristocratic air. | ||||||||||||||||
Twilight Helmet | Helmet | 437 | 59 | MDEF +1.5%/+3%/+4.5%/+6%/+8%, DEF +1.5%/+3%/+4.5%/+6%/+8%. | Said to have once been worn by the Dark King Mordred. | ||||||||||||||||
Assault Headgear | Helmet | 437 | 59 | HP +1%/+2%/+3%/+4%/+5%.
When attacking, increases DEF and MDEF by 2%/4%/6%/8%/10%. |
The valiant crown worn by a fearless einherjar who fought in Ragnarok. | ||||||||||||||||
Cloth Hood | Helmet | 192 | 32 | / | A basic cloth hood for protecting your hair from leaves and dust. | ||||||||||||||||
Ritual Hood | Helmet | 215 | 38 | / | Wear this when you're trying to blend in with the crowd at a ritual. | ||||||||||||||||
Magic Pointed Hat | Helmet | 215 | 38 | / | Look out for falling houses. Weak to girls wearing ruby slippers. | ||||||||||||||||
Devout Crown | Helmet | 259 | 44 | When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. | A favorite among the clergy. | ||||||||||||||||
Ghost Mask | Helmet | 259 | 44 | MDEF +2%/+4%/+6%/+8%/+10% | Only your eyes protrude from this holy mask. Offers protection against magic. | ||||||||||||||||
Tennyo's Headdress | Helmet | 364 | 65 | HP +2%/+4%/+6%/+8%/+10%.
After taking action, 50%/60%/70%/80%/100% chance to grant 1 random buff to 1 friendly unit within 2 blocks (not including this unit). |
Intricate craftsmanship makes you wary of donning this delicate holy crown. | ||||||||||||||||
Dark Crown | Helmet | 364 | 65 | MDEF +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. | A ritualistic headdress for dark incantations. Dark Princess Fashion. | ||||||||||||||||
Leather Boots | Ornament | 26 | 32 | / | The texture is soft and comfortable. | ||||||||||||||||
Greaves | Ornament | 32 | 32 | MDEF +1.5%/+3%/+4.5%/+6%/+8% | Protects your knees. | ||||||||||||||||
Speed Boots | Ornament | 363 | 32 | HP +1%/+2%/+3%/+4%/+5%, Mobility +1. | Just do it. The more you train, the faster you can move! | ||||||||||||||||
Winged Shin Guards | Ornament | 75 | 43 | ATK +1.5%/+3%/+4.5%/+6%/+8%.
When attacked, DEF increases by 2%/4%/6%/8%/10%. |
A bit heavy, but evidently improves protection. | ||||||||||||||||
Divine Boots | Ornament | 509 | 48 | DEF +1.5%/+3%/+4.5%/+6%/+8%, Mobility +1. | Plated boots blessed by the gods. Increases defense while allowing rapid movement. | ||||||||||||||||
Power Ring | Ornament | 297 | 43 | / | This ring grants real ultimate power. | ||||||||||||||||
Wisdom Ring | Ornament | 43 | 26 | / | Helps the wearer become a little smarter. A favorite with students. | ||||||||||||||||
Assault Ring | Ornament | 49 | 32 | MDEF +1%/+2%/+3%/+4%/+5%, ATK +1%/+2%/+3%/+4%/+5%. | A ring that raises the attack power of its wearer. | ||||||||||||||||
Protect Ring | Ornament | 363 | 32 | HP +1.5%/+3%/+4.5%/+6%/+8%. | Silently guards you. | ||||||||||||||||
Meditation Ring | Ornament | 49 | 32 | INT +1%/+2%/+3%/+4%/+5%.
Immune: Fixed Damage. |
Make sure not to fall asleep! | ||||||||||||||||
Elven Ring | Ornament | 509 | 75 | When attacking, ATK & DEF increase by 1.5%/3%/4.5%/6%/8%. | The elves' secret treasure. Extremely rare. | ||||||||||||||||
Holy Ring | Ornament | 75 | 43 | INT +1.5%/+3%/+4.5%/+6%/+8%.
Immune: Silence |
Infused with holy power. Protected by the gods. | ||||||||||||||||
Draupnir | Ornament | 75 | 43 | INT +1.5%/+3%/+4.5%/+6%/+8%.
When attacked with a ranged attack, reflects damage taken this time by 10%/15%/20%/25%/30%. |
A dwarven ring crafted for the God Odin. Left as a parting gift for its smith, Brokkr, upon his death. | ||||||||||||||||
Ruby Necklace | Ornament | 297 | 26 | / | Glittering bright red jewels. | ||||||||||||||||
Sapphire Necklace | Ornament | 297 | 43 | / | The faint shine of azure jewels. | ||||||||||||||||
Sentinel Emblem | Ornament | 49 | 32 | MDEF +1.5%/+3%/+4.5%/+6%/+8% | A symbol of unyielding fortitude and vigilance. | ||||||||||||||||
Prophet's Pendant | Ornament | 49 | 32 | HP +1.5%/+3%/+4.5%/+6%/+8%. | A pendant worn by a loving and kind stranger who could turn water into wine. | ||||||||||||||||
Truth Pendant | Ornament | 363 | 49 | INT +1%/+2%/+3%/+4%/+5%, HP +1%/+2%/+3%/+4%/+5%. | While wearing this necklace, you cannot lie. Doesn't come off easily once worn. | ||||||||||||||||
Slayer's Emblem | Ornament | 509 | 75 | ATK +1.5%/+3%/+4.5%/+6%/+8%.
When battling against Fliers, ATK increases by an extra 4%/6%/8%/10%/12%. |
Does not allow you to use the "Dragon Slave" spell. Worn by the most-wanted sorceress of a foreign land. | ||||||||||||||||
Goddess Tear | Ornament | 75 | 43 | Healing Effects +5%/+7%/+9%/+12%/+15%.
After taking action, dispels 1 debuff from 1/1/2/2/3 nearby friendly units within 2 blocks (not including this unit). |
A holy relic adorned with a blue jewel said to be the condensed tears of the Goddess. Grants Holy power. | ||||||||||||||||
Dimensional Jewel | Ornament | 509 | 75 | INT +1.5%/+3%/+4.5%/+6%/+8%.
When attacking with a skill, 15%/17%/20%/25%/30% chance to reduce cooldown by -1. |
Jewelry condensed from the mana of the Time Rift. Possesses the power to manipulate time. | ||||||||||||||||
Valor Crest | Ornament | 363 | 49 | HP +1.5%/+3%/+4.5%/+6%/+8%. | An award for bravery. This crest signifies valor in combat. | ||||||||||||||||
Crystal Anklet | Ornament | 32 | 49 | MDEF +1.5%/+3%/+4.5%/+6%/+8% | A cool accessory for young ladies. This anklet has a crystal clasp. | ||||||||||||||||
Esoteric Slate | Ornament | 49 | 38 | HP +2%/+4%/+6%/+8%/+10%.
Immune: ATK, INT Down. |
Cannot be deciphered. Is it a spell to unseal a demonic blade? Or perhaps the secret to slaying a dragon? | ||||||||||||||||
Veil of Light | Ornament | 509 | 48 | MDEF +1.5%/+3%/+4.5%/+6%/+8%.
Immune: DEF & MDEF Down. |
A glittering transparent cloth to cover the face, fastened to a tiara. Worn by a Maiden of Light on her wedding day. | ||||||||||||||||
Star Earring | Ornament | 509 | 75 | INT +1.5%/+3%/+4.5%/+6%/+8%.
When battling against Assassin & Archer, DEF increases by +10%/+15%/+20%/+25%/+30%. |
Star-shaped earrings. They glitter in the darkness and enhance magical powers. | ||||||||||||||||
Overlord Badge | Ornament | 509 | 75 | All Stats +1%/+2%/+3%/+4%/+5%.
Immune: DEF & MDEF Down, ATK & INT Down, Mobility Down |
A badge worn by a kid in shorts with a red scarf. You got it for a good deal from his vassal. | ||||||||||||||||
Cross | Ornament | 363 | 49 | Healing Effects +1.5%/+3%/+4.5%/+6%/+8%, HP +1%/+2%/+3%/+4%/+5%. | One, two, Bozel's coming for you. | ||||||||||||||||
Scarab | Ornament | 49 | 32 | Healing Effects +1.5%/+3%/+4.5%/+6%/+8%, MDEF +1%/+2%/+3%/+4%/+5%. | Made from a scarab beetle shell encased in lacquer and polished to a shine. | ||||||||||||||||
Icon | Ornament | 363 | 32 | DEF +1%/+2%/+3%/+4%/+5%, Received Heal Effect +2%/+4%/+6%/+8%/+10%. | Bears the soothing holy image of the Goddess. | ||||||||||||||||
Holy Ark | Ornament | 509 | 48 | HP +1.5%/+3%/+4.5%/+6%/+8%.
When attacked with a melee attack, reflects 10%/15%/20%/25%/30% damage. |
Found buried in a hidden tomb in the desert. A treasure hunter's ultimate prize. | ||||||||||||||||
True Cross | Ornament | 509 | 75 | Healing Effects +3%/+6%/+9%/+12%/+15%.
When battling against Demons & Holy units, INT, MDEF, and DEF increase by 10%/12%/14%/16%/20%. |
Not to be confused with a false cross. Contains holy power to guard against demons. | ||||||||||||||||
Holy Grail | Ornament | 75 | 43 | INT +1%/+2%/+3%/+4%/+5%.
When dealing damage, restores 5%/7%/9%/12%/15% HP of other friendly units 1 block adjacent to you after taking action. |
King Arthur's quest for this chalice is legendary. | ||||||||||||||||
Crystal Ball | Ornament | 363 | 49 | Healing Effects +2%/+4%/+6%/+8%/+10%, Immune: Active Silence. | A magical orb that hovers on its own through some unnatural force. | ||||||||||||||||
Amulet | Ornament | 363 | 32 | Decreases melee damage taken by 2%/4%/6%/8%/10%. | A magic amulet. Can be enchanted with various powers to suit the wearer's needs. | ||||||||||||||||
Scryer | Ornament | 363 | 32 | Decreases ranged damage taken by 2%/4%/6%/8%/10%. | Contrary to popular belief, you cannot see the future using this. | ||||||||||||||||
King Amulet | Ornament | 509 | 48 | When a friendly unit is within 2 blocks, in battle, DEF & MDEF increase by 2%/4%/6%/8%/10%. | An amulet fit for a King. Grants a defensive aura for you and your vassals. | ||||||||||||||||
Angel Feather | Ornament | 75 | 43 | HP +2%/+4%/+6%/+8%/+10%, Healing Effects +2%/+5%/+6%/+8%/+10%
Immune: Stun |
Plucked from an angel. Blessed by the Goddess. Stylish hairpin for Maidens of Light. | ||||||||||||||||
Blood Pact | Ornament | 1102 | HP +3%/+6%/+9%/+12%/+15%.
Immune: Cannot be healed. Cannot receive buffs. |
Contains the blood of an unknown demon. If you make a pact, you will be granted power, but at what cost? | |||||||||||||||||
Cinquedea | Weapon | 64 | 38 | When attacking, Crit increased by 3%/6%/9%/12%/15%. | A long dagger about the width of five fingers. Perfect for stabbing. | ||||||||||||||||
Emerald Dagger | Weapon | 64 | 38 | When attacking, ATK increases by 3%/6%/9%/12%/15%. | A dagger with an emerald gemstone in the pommel. | ||||||||||||||||
Spirit Griever | Weapon | 96 | 54 | When initiating battle, increases Crit by 3%/6%/9%/12%/15% and reduces damage taken by 10%/15%/20%/25%/30%. | A dagger found derelict on a bloody battlefield amongst the corpses of the dead. You mourn for the lost. | ||||||||||||||||
Oath Sword | Weapon | 311 | 71 | DEF +2%/+4%/+6%/+8%/+10% | Wielded by those who swear a sacred oath. Grants the power to keep it. | ||||||||||||||||
Injunction Sword | Weapon | 311 | 71 | When attacking, DEF increases by 3%/6%/9%/12%/15%. | Lay down the law with this magic claymore. | ||||||||||||||||
Seal Guardian | Weapon | 437 | 107 | ATK +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. | A giant claymore intricately engraved. Used by those who guard against demonic invasion. | ||||||||||||||||
Crescent axe | Weapon | 311 | 72 | DEF +2%/+4%/+6%/+8%/+10% | An axe with the blade shaped like a crescent moon. | ||||||||||||||||
Berserker Axe | Weapon | 311 | 72 | When Unit HP is below 60%, DEF increases by 3%/6%/9%/12%/15%. | It takes guts to swing this axe. Makes the wielder a little crazy. | ||||||||||||||||
Peacemaker | Weapon | 364 | 118 | ATK +2%/+4%/+6%/+8%/+10%.
Before attacking, 25%/30%/35%/40%/50% chance to nullify enemy's passive skills. Lasts 2 turns. |
End the battle with one swing of this mighty axe. No one will dare defy you. | ||||||||||||||||
Emerald Hammer | Weapon | 414 | 55 | When attacking, DEF increases by 3%/6%/9%/12%/15%. | A warhammer inlaid with emerald gemstones. Sturdy, used for defensive fighting. | ||||||||||||||||
Crystal Hammer | Weapon | 363 | 65 | When Unit HP is above 80%, INT increases by 3%/6%/9%/12%/15%. | A magical warhammer with crystal shards on each end to penetrate enemy armor. | ||||||||||||||||
Gift of Eternal Life | Weapon | 583 | 85 | INT +1%/+2%/+3%/+4%/+5%.
When attacking, after battle, heals friendly unit with the lowest HP (1.5/1.8/2.1/2.5/3x caster's INT). |
A glorious hammer. If you fall in battle, your reward is eternal life in the kingdom of heaven. Do not falter. | ||||||||||||||||
Emerald Lance | Weapon | 363 | 65 | MDEF +2%/+4%/+6%/+8%/+10% | A lance made out of emerald gemstones. Enchanted with magical power. | ||||||||||||||||
Barrier Lance | Weapon | 363 | 65 | When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. | The magic energy at the tip of this lance surrounds you with a magic barrier. | ||||||||||||||||
Yggdrasil Branch | Weapon | 583 | 85 | DEF +2%/+4%/+6%/+8%/+10%.
In battle, ignores 3%/6%/9%/12%/15% of enemy's DEF |
Carved from a branch of the world tree. Contains the power to establish contact between dimensions. | ||||||||||||||||
Sage Staff | Weapon | 311 | 71 | INT +2%/+4%/+6%/+8%/+10% | This staff was crafted by an old magician. Contains an unknown magic power. You feel smarter wielding it. | ||||||||||||||||
Burst Staff | Weapon | 311 | 71 | When battling against an enemy with HP above 80%, INT increases by 3%/6%/9%/12%/15%. | This staff can fire magic missiles into the darkness. | ||||||||||||||||
Goddess's Left Hand | Weapon | 437 | 107 | Healing Effects +3%/+6%/+9%/+12%/+15%.
When attacking, after battle, grants a 50%/60%/70%/80%/100% chance to reduce enemy's Mobility by 2 blocks. Lasts 1 turn. |
Borrowed from the Goddess. Only an Avatar of Light can use this staff to its full potential. | ||||||||||||||||
Gemini Bow | Weapon | 71 | 32 | Skill damage increased by 3%/6%/9%/12%/15%. | Twice the firepower of an ordinary magic bow. Blessed by the twin gods, Gemini. | ||||||||||||||||
Machine Crossbow | Weapon | 71 | 32 | When Unit HP is at 100%, ATK increases by 3%/6%/9%/12%/15%. | This new invention will rain death upon your enemies with its mechanical action features. | ||||||||||||||||
Crescent Bow | Weapon | 71 | 32 | When battling against an enemy with HP above 80%, Crit increased by 3%/6%/9%/12%/15%. | Fighting evil by the moonlight, winning love by daylight. Bring this bow and come fight. | ||||||||||||||||
Bloody Melody | Weapon | 107 | 43 | ATK +2%/+4%/+6%/+8%/+10%, DEF +1%/+2%/+3%/+4%/+5%. | When you loose an arrow from this bow, a whistling sound is heard before it finds its mark. | ||||||||||||||||
Extreme Magic Bow | Weapon | 107 | 43 | ATK +2%/+4%/+6%/+8%/+10%.
Unit is not affected by melee damage reduction. |
Not just a magic bow, but an EXTREME Magic Bow. Batwings and Demon Eyes enhance its precision. | ||||||||||||||||
Emerald Armor | Armor | 311 | 44 | MDEF +2%/+4%/+6%/+8%/+10% | Half-plate emerald-green armor. Comes with a cape. A must for any adventurer. | ||||||||||||||||
Holy Steel Armor | Armor | 311 | 44 | When attacked, DEF increases by 3%/6%/9%/12%/15%. | Heavy steel armor blessed with holy water. | ||||||||||||||||
Battle Heat Armor | Armor | 311 | 44 | When attacked, ATK increases by 3%/6%/9%/12%/15%. | White steel armor emblazoned with golden flame décor. | ||||||||||||||||
Black Iron Armor | Armor | 311 | 44 | When attacked, Crit increased by 3%/6%/9%/12%/15%. | Hard to clean, hard to penetrate. With this, enemies can only inflict flesh wounds. Have at you! | ||||||||||||||||
Bloodline Magic Armor | Armor | 437 | 65 | HP and DEF +1%/+2%/+3%/+4%/+5%.
When under melee attack, has a 10%/15%/20%/25%/30% chance to lower damage taken by your unit in this battle by 30%. |
Magic armor passed down from generation to generation. | ||||||||||||||||
Aeolus' Battle Armor | Armor | 437 | 65 | HP and DEF +1%/+2%/+3%/+4%/+5%.
When under ranged attack, has a 10%/15%/20%/25%/30% chance to lower damage taken by your unit in this battle by 30%. |
Wearing this bestows you with the power of the Wind God. Repels arrows with the force of a gale. | ||||||||||||||||
Mirror Armor | Armor | 437 | 65 | HP & DEF +1%/+2%/+3%/+4%/+5%.
When attacked, deals fixed damage to the enemy (Damage = 0.5%/0.7%/0.9%/1.2%/1.5% of Hero's DEF). |
Enchanted mail that reflects a part of your enemy's attacks. Strong against magic missiles. | ||||||||||||||||
Carbon Fiber Armor | Armor | 437 | 65 | When Unit HP is above 50%, DEF & MDEF increase by 1.5%/3%/4.5%/6%/8%.
When Unit HP is below 50%, ATK & SKILL increase by 1.5%/3%/4.5%/6%/8%. |
This lightweight armor offers superb defense. Made from an unknown metal. | ||||||||||||||||
Survival Vest | Armor | 363 | 38 | DEF +2%/+4%/+6%/+8%/+10% | This leather armor offers exquisite entry-level protection. | ||||||||||||||||
Adventurer Jacket | Armor | 363 | 38 | HP +2%/+4%/+6%/+8%/+10% | A favorite outfit among wanderers. Prone to shipwrecks. | ||||||||||||||||
Oak Jacket | Armor | 363 | 38 | When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. | Padded armor reinforced with lacquered oak plating. | ||||||||||||||||
Samurai Garb | Armor | 363 | 38 | When attacked, Crit increased by 3%/6%/9%/12%/15%. | An elegant foreign garment worn by those seeking to protect their lords and master the way of the sword. | ||||||||||||||||
Gargoyle Jacket | Armor | 509 | 59 | HP 1%/2%/3%/4%/5%.
When attacked, DEF increases by 3%/6%/9%/12%/15%. |
Crafted from the grainy hide of a gargoyle. Uses the wings for pauldrons. | ||||||||||||||||
Monkey King's Vest | Armor | 509 | 59 | When attacked, ATK & Crit increase by 3%/6%/9%/12%/15%. | Does not come with a flying nimbus or power pole. Offers great defense and allows agile movement. | ||||||||||||||||
Demon Lizard Skin | Armor | 509 | 59 | HP +2%/+4%/+6%/+8%/+10%.
When attacked, 25%/30%/35%/40%/50% chance to deal one random debuff. |
Crafted from the hide of a demon lizard. Dark rituals enchant this armor. | ||||||||||||||||
Last Rites | Armor | 509 | 59 | DEF +2%/+4%/+6%/+8%/+10%.
When HP of this unit is at 100%, lowers all damage taken by 40%. |
Offer prayers to your dying enemies while wearing this godly armor. | ||||||||||||||||
Green Leaf Coat | Armor | 414 | 32 | HP +2%/+4%/+6%/+8%/+10% | This coat offers comfort and defense. A favorite among the elves. | ||||||||||||||||
Emerald Robe | Armor | 414 | 32 | MDEF +2%/+4%/+6%/+8%/+10% | A robe adorned with emerald gemstone clasps. | ||||||||||||||||
Alchemy Robe | Armor | 414 | 32 | When attacked, 25%/30%/35%/40%/50% chance to reduce enemy's damage dealt by 20%.
Lasts 2 turns. |
Worn by those who follow the laws of equivalent exchange. | ||||||||||||||||
Chameleon Robe | Armor | 414 | 32 | When attacked with a melee attack and entering battle, DEF & MDEF increase by 3%/6%/9%/12%/15%. | Changes color depending on where you are standing. Watch out for rainbows. | ||||||||||||||||
Goddess Dress | Armor | 583 | 54 | DEF +2%/+4%/+6%/+8%/+10%, Received Heal Effect +2%/+4%/+6%/+8%/+10%. | The top fashion design for Maidens of Light. | ||||||||||||||||
Galaxy Cloak | Armor | 583 | 54 | MDEF +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. | This robe is worn by galaxy defenders. You can equip it by uttering the words, "BIRD - GO!" | ||||||||||||||||
Death's Robe | Armor | 583 | 54 | Chance of being critically hit reduced by 20%/25%/30%/35%/40%.
When attacked, 15%/17%/20%/25%/30% chance to increase enemy's damage taken by 20%. Lasts 2 turns. |
Worn by those who hunt Hollows. Doubles as a Halloween disguise. | ||||||||||||||||
Baldr's White Robe | Armor | 583 | 54 | MDamage+2%/+4%/+6%/+8%/+10%.
When attacked, 10%/12%/14%/16%/20% chance to enemy is stunned on this turn. Cannot receive melee damage reduction effects. |
A radiant robe said to be worn by the son of Odin, Baldr. Glows in the dark. | ||||||||||||||||
Emerald Helmet | Helmet | 363 | 32 | MDEF +2%/+4%/+6%/+8%/+10% | Adorned with a green jewel. | ||||||||||||||||
Horror Helmet | Helmet | 363 | 32 | After taking action, 25%/30%/35%/40%/50% chance to decrease DEF of 1 enemy within 2 blocks by 20%.
Lasts 1 turn. |
Some say you will hear the voices of the dead while wearing this hellish headgear. | ||||||||||||||||
Diamond Helmet | Helmet | 363 | 32 | When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. | Its price doesn't determine its defensive capabilities. At least everyone will know you're rich! | ||||||||||||||||
Berserker Helmet | Helmet | 363 | 32 | When Unit HP is below 60%, DEF increases by 3%/6%/9%/12%/15%. | A true berserker embellishes themselves in wanton violence and bloodshed. | ||||||||||||||||
Chief's Helmet | Helmet | 583 | 48 | HP +2%/+4%/+6%/+8%/+10%.
After taking action, grants 1 adjacent friendly unit (not including this unit) 10%/12%/14%/16%/20% extra DEF, and negates DEF and MDEF reduction effects and healing negation effects for 1 turn. |
Passed on from chief to chief. With great power comes great responsibility. | ||||||||||||||||
Vampire Mask | Helmet | 583 | 48 | DEF +2%/+4%/+6%/+8%/+10%.
After taking action, 25%/30%/35%/40%/50% chance to decrease DEF by 20% for 1 enemy within 2 blocks. Lasts 1 turn. |
Upon donning this headgear, you will begin to thirst for blood. Live for today, but look towards tomorrow. | ||||||||||||||||
Reaper Breath | Helmet | 583 | 48 | HP +2%/+4%/+6%/+8%/+10%.
When eliminating an enemy on this turn, after taking action, deals fixed damage once to enemies within 2 blocks (Damage = 10%/12%/14%/16%/20% Max HP). |
Instantly KO's people close to you in the morning. | ||||||||||||||||
Carbon Fiber Helm | Helmet | 583 | 48 | When Unit HP is above 50%, DEF & MDEF increase by 1.5%/3%/4.5%/6%/8%.
When Unit HP is below 50%, ATK & SKILL increase by 1.5%/3%/4.5%/6%/8%. |
Light as a feather and pulsing with a strange energy. | ||||||||||||||||
Survival Helmet | Helmet | 311 | 38 | DEF +2%/+4%/+6%/+8%/+10% | This hard hat is known for its practical design to keep your head safe. A construction worker's favorite! | ||||||||||||||||
Adventurer Hat | Helmet | 311 | 38 | HP +2%/+4%/+6%/+8%/+10% | A treasure of the dread pirate Aifreed. Crafted in honor of the God of the Sea, Njord. | ||||||||||||||||
Performer Mask | Helmet | 311 | 38 | After taking action, 25%/30%/35%/40%/50% chance to decrease ATK & INT of 1 enemy within 2 blocks by 20%.
Lasts 1 turn. |
Rugged helmet worn only by those rising straight to the top. Eye of the Tiger not included. | ||||||||||||||||
Oak Crown | Helmet | 311 | 38 | When Unit HP is above 80%, MDEF increases by 3%/6%/9%/12%/15%. | Crafted by the high elves, this crown is made of enchanted wood. | ||||||||||||||||
King's Crown | Helmet | 437 | 59 | HP and MDEF +1%/+2%/+3%/+4%/+5%.
After taking action, grants 1 adjacent friendly unit (not including this unit) 10%/12%/14%/16%/20% extra damage for 1 turn. |
Be careful while wearing this. In a fantasy realm, kings aren't long for this world. | ||||||||||||||||
Loki's Mask | Helmet | 437 | 59 | HP +1%/+2%/+3%/+4%/+5%.
When attacked with a melee attack, DEF increases by 3%/6%/9%/12%/15%. |
A mythical helmet blessed by the God, Loki. Play tricks on your enemies, and stab them in the back. | ||||||||||||||||
Jörmungandr's Eye | Helmet | 437 | 59 | HP & DEF +1%/+2%/+3%/+4%/+5%.
After taking action, 25%/30%/35%/40%/50% chance to decrease damage dealt by 15% for 1 enemy within 2 blocks. Lasts 1 turn. |
A mythical jewel rumored to be the eye of the world snake, Jörmungandr. Brimming with magical power. | ||||||||||||||||
Njord's Feathered Crown | Helmet | 437 | 59 | HP +2%/+4%/+6%/+8%/+10%.
When battling against units with less HP, DEF & MDEF increase by 3%/6%/9%/12%/15%. |
Rumor has it that the hat of the Summer Guardian God makes people more attractive. | ||||||||||||||||
Green Leaf Crown | Helmet | 259 | 44 | HP +2%/+4%/+6%/+8%/+10% | A laurel crown crafted by the high elves. The metal is crafted to resemble leaves. | ||||||||||||||||
Emerald Crown | Helmet | 259 | 44 | DEF +2%/+4%/+6%/+8%/+10% | An exquisite crown adorned with an emerald jewel. | ||||||||||||||||
Warlock's Hood | Helmet | 259 | 44 | After taking action, 25%/30%/35%/40%/50% chance to decrease MDEF of 1 enemy within 3 blocks by 30%.
Lasts 1 turn. |
Worn by warlocks and mages. Mass produced overseas. | ||||||||||||||||
Sage Hat | Helmet | 259 | 44 | After taking action, grants 1 friendly unit near you (not including this unit) 10%/12%/14%/16%/20% extra MDEF, and negates stun, buff negation, and speed decrease effects for 1 turn. | Wearing this gives you an uncontrollable urge to give advice to others. It's dangerous to go alone. Wear this. | ||||||||||||||||
Tiara | Helmet | 364 | 65 | When Unit HP is at 100%, MDEF & DEF increase by 3%/6%/9%/12%/15%. | The winged tiara worn by the Baldean royal bloodline. A keepsake of Elwin's. | ||||||||||||||||
Soul Stealer Headdress | Helmet | 364 | 65 | MDEF +2%/+4%/+6%/+8%/+10%.
After taking action, 25%/30%/35%/40%/50% chance to silence active skills of 1 enemy within 3 blocks. Lasts 1 turn. |
Your soul is mine. | ||||||||||||||||
Charon | Helmet | 364 | 65 | HP & DEF +2%/+4%/+6%/+8%/+10%.
After taking action, 25%/30%/35%/40%/50% chance to decrease damage dealt by 15% for 1 enemy within 3 blocks. Lasts 1 turn.(s). |
This hat is worn by the god that navigates the boat of the dead. | ||||||||||||||||
Odin's Battle Helm | Helmet | 364 | 65 | MDEF +2%/+4%/+6%/+8%/+10%.
When eliminating an enemy on this turn, dispels 1/2/3/4/5 buffs from 1 enemy within 3 blocks after taking action. |
The one-eyed god uses a wide-brimmed hat to cover his face, wandering the land on an eternal search. | ||||||||||||||||
Secret Arts Staff | Weapon | 311 | 71 | Damage increases by 3%/6%/9%/12%/15% when casting single target skills. | The secret will not be passed on unless 800 coins are paid. | ||||||||||||||||
Galaxy Staff | Weapon | 311 | 71 | AoE skill damage increased by 3%/6%/9%/12%/15%. | You can feel the stars in your hands when you hold it. | ||||||||||||||||
Gate of Truth | Weapon | 583 | 85 | When initiating battle, increases INT, DEF and MDEF by 3%/6%/9%/12%/15%. | One is all, all is one, everything is Yog-Sothoth. | ||||||||||||||||
Red Moon | Weapon | 437 | 107 | INT +2%/+4%/+6%/+8%/+10%, HP +1%/+2%/+3%/+4%/+5%. | A staff adorned with a magic jewel meant to represent the Red Moon, Crimzo. Found once in 200 years. | ||||||||||||||||
Blue Moon | Weapon | 437 | 107 | INT +2%/+4%/+6%/+8%/+10%, MDEF +1%/+2%/+3%/+4%/+5%. | A staff adorned with a magic jewel meant to represent the Blue Moon, Pelia. What awaits us on the Blue Moon? | ||||||||||||||||
Olver's Staff | Weapon | 437 | 107 | Healing Effects +3%/+6%/+9%/+12%/+15%.
When attacking, after battle, grants a chance to increases enemy's damage taken by chance to increases enemy's damage taken by . Lasts . Lasts 1 turn. |
The lost staff of the hermit who helped forge Langrisser to combat Alhazard. | ||||||||||||||||
Purgatory | Weapon | 437 | 107 | INT +1%/+2%/+3%/+4%/+5%.
When dealing damage, at the end of the next turn, the enemy takes fixed damage once (Damage = 1/1.2/1.4/1.7/2x Hero's INT). |
A demonic staff wielded by those seeking pacts with the denizens of hell. | ||||||||||||||||
Blessing Staff | Weapon | 311 | 71 | Healing Effects +3%/+6%/+9%/+12%/+15% | A holy staff used by clergy to bless their followers and to smite unbelievers. | ||||||||||||||||
Angel Staff | Weapon | 311 | 71 | When Unit HP is above 80%, Healing Effects +4%/+8%/+12%/+16%/+20%. | A staff adorned with angelic feathers, anointed by the Goddess herself. | ||||||||||||||||
Giant Belt | Ornament | 509 | 48 | When attacked with a melee attack, DEF & MDEF increase by 2%/4%/6%/8%/10% in battle. | A reinforced, heavy metal belt. Adorned with a giant jeweled buckle. | ||||||||||||||||
Elven Belt | Ornament | 509 | 48 | When attacked with a ranged attack, DEF & MDEF increase by 2%/4%/6%/8%/10% in battle. | Enchanted and crafted by the high elves. A belt made from the finest the forest has to offer. | ||||||||||||||||
Lone Star Armlet | Ornament | 509 | 75 | When no friendly units are within 2 blocks, ATK & DEF increase by 2%/4%/6%/8%/10%. | An armlet adorned with a metal from an unknown star. | ||||||||||||||||
Thor's Necklace | Ornament | 75 | 43 | ATK +1%/+2%/+3%/+4%/+5%.
Before attacking, 25%/30%/35%/40%/50% chance to deal fixed damage once to the enemy (Damage = 1x Hero's ATK). |
This necklace sizzles with electricity. Said to be a favorite of Thor himself. | ||||||||||||||||
Judge Talisman | Ornament | 75 | 43 | ATK +1.5%/+3%/+4.5%/+6%/+8%.
When battling against Holy units, ATK increases by an extra +12%. |
An accessory emblazoned with a holy cross. Symbolizes the judgment of the damned. | ||||||||||||||||
Eye of the Beholder | Ornament | 75 | 43 | INT +1.5%/+3%/+4.5%/+6%/+8%.
When attacking, after battle, grants a 25%/30%/35%/40%/50% chance to reduce enemy's damage dealt by 15%. Lasts 1 turn. |
An All-Seeing Eye adorns this broach. Constantly looking for some unique jewelry. | ||||||||||||||||
Spirit Boots | Ornament | 509 | 48 | DEF +1.5%/+3%/+4.5%/+6%/+8%.
When attacking, it's possible to move 2 blocks after battle. |
Boots said to be worn by Hermes himself. | ||||||||||||||||
Vidar's Rose | Ornament | 75 | 43 | INT +1.5%/+3%/+4.5%/+6%/+8%.
When attacking, 25%/30%/35%/40%/50% chance to dispel 1 buff from the enemy. |
After Ragnarok, only the rose of the Silent God blooms in Landvetter. | ||||||||||||||||
Kernviter | Weapon | 107 | 43 | 防御、魔防+1%/+2%/+3%/+4%/+5%。使用范围技能时,生效范围+1。(对范围为1的范围技能无效;对于直线范围技能仅增加射程。) | 由超越常理的力量塑造,象征着剑帝的终极力量。 | ||||||||||||||||
Rune Staff | Weapon | 437 | 107 | 使用单体技能时伤害提升3%/6%/9%/12%/15%。主动进入战斗前,有25%/30%/35%/40%/50%的概率使得敌军遭受一个弱化状态。 | 由超越常理的力量塑造,象征着教授的恶毒智谋。 | ||||||||||||||||
Clothesline Pole | Weapon | 583 | 85 | 造成的所有伤害降低20%/18%/16%/13%/10%,英雄的普通攻击射程+1。 | 考虑到日用需求而做得非常长,也因此成为了其最大的优点。 | ||||||||||||||||
Bracer Emblem | Ornament | 48 | 43 | 全属性+1%/+2%/+3%/+4%/+5%。免疫“固定伤害”,“无法使用主动技能”。 | 游击士的的身份证明,象征着自由、勇敢、以及孩子们的梦想。 | ||||||||||||||||
Yggdrasil Wreath | Helmet | 364 | 65 | 生命+2%/+4%/+6%/+8%/+10%。行动结束时,使相邻的1个友军“魔防”提升10%/12%/14%/16%/20%,且免疫:“晕眩”、“无法遭受强化效果”、“移动力降低”,持续1回合。 | 人人果实驯鹿能力者…… | ||||||||||||||||
Apex Boots | Ornament | 75 | 43 | 攻击+1%/+2%/+3%/+4%/+5%,移动力+1。 | 等等,还有一只跑哪去了!? | ||||||||||||||||
Cloak of Defiance | Armor | ? | ? | DEF & MDEF +1%/+2%/+3%/+4%/+5%. Before being forced into battle from a ranged attack, deals fixed damage to the enemy (Damage = 0.5/0.7/0.9/1.2/1.5x Hero's MDEF). | The outfit of the greatest assassin on the continent. Its original owner has long been forgotten. | ||||||||||||||||
风暴卡路里 | Weapon | 583 | 85 | 部队生命80%以上时,智力提升3%/6%/9%/12%/15%。 | 这一下真的是卡路里爆炸了… | ||||||||||||||||
流浪的骑士 | Weapon | 437 | 107 | 攻击+2%/+4%/+6%/+8%/+10%。使用技能造成伤害时,30%概率使技能冷却时间-5。 | 没有人能在我的BGM里打败我。艾尔文专属武器。 | ||||||||||||||||
Golden Lion | Helmet | 583 | 48 | MDEF +2%/+4%/+6%/+8%/+10%. When eliminating an enemy on this turn, stuns 1 enemy within 3 blocks for 1 turn after taking action. | Ride like the wind. With the fearsome golden mane symbolizing freedom and liberation. Equippable only by Dieharte. | ||||||||||||||||
Black Bride | Armor | 583 | 54 | HP +1%/+2%/+3%/+4%/+5%. Before entering battle, inflicts one random powerful debuff on the attacking unit. | Embrace the darkness and wallow in the empty abyss of unrequited love. Equippable only by Lana. | ||||||||||||||||
Gorgeous Red | Helmet | 364 | 65 | MDEF +2%/+4%/+6%/+8%/+10%. After taking action, makes 4 allies within 2 blocks immune to fixed damage. Lasts 1 turn. | Enslave any man's heart by wearing this devillish lipstick. Equippable only by Imelda. | ||||||||||||||||
Kizuna Band | Ornament | 509 | 75 | When an ally is within 2 blocks, increases ATK, DEF, and MDEF by 2%/4%/6%/8%/10%. | A mystic ring, it's gemstone formed by condensed Kizuna power. Believe it! Equippable only by Matthew. | ||||||||||||||||
Riguler Crown | Helmet | 437 | 59 | DEF & MDEF +1%/+2%/+3%/+4%/+5%. Buffs you've cast on yourself last for 1 more turn. | The crown that was stolen now has been returned to its rightful owner. Altemuller's personal equipment. | ||||||||||||||||
Protective Rune Suit | Armor | 583 | 54 | HP +1%/+2%/+3%/+4%/+5%. When hit with a melee attack and entering battle, deals fixed damage to the enemy 1 time. Damage = 1x Hero's INT. | A mysterious cloth that uses Crimzo technology to reflect attacks. Rachel's personal equipment | ||||||||||||||||
Jugler's Gift | Helmet | 583 | 48 | HP +2%/4%/6%/8%/10%. After battle, restores your unit's HP by 10% and ignores the cost limit of skills. | It is actually a toothpick specially used by Sacred Beasts to prevent dental plaque. Jugler's personal equipment. | ||||||||||||||||
Dark Dawn | Weapon | 107 | 107 | ATK & INT +2%/+4%/+6%/+8%/+10%. When actively hitting an enemy with a melee attack, deals fixed damage to the enemy 1 time. Damage = 2x Hero's INT. When actively hitting an enemy with a ranged attack, after battle, deals fixed damage to the enemy 1 time. Damage = 2x Hero's ATK. | A weapon born in the rift of chaos that can only be controlled by half-demons. Sonya's personal equipment. | ||||||||||||||||
Balanced Blade | Weapon | 107 | 43 | DEF & MDEF +1%/+2%/+3%/+4%/+5%. AoE skill effective range +1. (Cannot be used on AoE skills with a range of 1. Does not increase width of linear AoE skills.) | Space is only an illusion, while distance is an excuse for the weak. | ||||||||||||||||
苍白之杖 | Weapon | 437 | 107 | 使用单体技能时伤害提升3%/6%/9%/12%/15%。主动进入战斗前,有25%/30%/35%/40%/50%的概率使得敌军遭受一个弱化状态。 | 「我忘记了所有悲剧,看到的都是苍白的奇迹。」 | ||||||||||||||||
鸡毛掸 | Weapon | 583 | 85 | 造成的所有伤害降低20%/18%/16%/13%/10%,英雄的普通攻击射程+1。 | 家用武器战斗力的巅峰,权利与义务的结合体。 | ||||||||||||||||
铸剑者勋章 | Ornament | 48 | 43 | 全属性+1%/+2%/+3%/+4%/+5%。免疫“固定伤害”,“无法使用主动技能”。 | 内涵一枚安杰丽卡特质的防伪ID芯片…… | ||||||||||||||||
Angelica's Dagger | Weapon | 64 | 38 | / | A small parrying blade used more for defense than offense. | ||||||||||||||||
Basic Crafter's Hammer | Enhancement | Provides heaps of equipment EXP when used as a strengthening material for equipment.
You'll get stronger each time this hammer strikes! |
Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment. | ||||||||||||||||||
Special Crafter's Hammer | Enhancement | Provides heaps of equipment EXP when used as a strengthening material for equipment.
You'll get stronger each time this hammer strikes! |
Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment. | ||||||||||||||||||
Rare Crafter's Hammer | Enhancement | Provides heaps of equipment EXP when used as a strengthening material for equipment.
You'll get stronger each time this hammer strikes! |
Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment. | ||||||||||||||||||
Epic Crafter's Hammer | Enhancement | Provides heaps of equipment EXP when used as a strengthening material for equipment.
You'll get stronger each time this hammer strikes! |
Used for strengthening. Grants lots of EXP when used as a strengthening material for other equipment. | ||||||||||||||||||
Basic Martial Spirit | LevelUpStar | When Star Upgrade equipment is used as Star Upgrade Material, it can replace any equipment with the same rarity.
A masterpiece crafted by a Fairy Craftsman. |
Used for star upgrading. When used as an upgrade material, can replace any 1 piece of N rarity equipment. | ||||||||||||||||||
Special Martial Spirit | LevelUpStar | When Star Upgrade equipment is used as Star Upgrade Material, it can replace any equipment with the same rarity.
A masterpiece crafted by a Fairy Craftsman. |
Used for star upgrading. When used as an upgrade material, can replace any 1 piece of R rarity equipment. | ||||||||||||||||||
Rare Martial Spirit | LevelUpStar | When Star Upgrade equipment is used as Star Upgrade Material, it can replace any equipment with the same rarity.
A masterpiece crafted by a Fairy Craftsman. |
Used for star upgrading. When used as an upgrade material, can replace any 1 piece of SR rarity equipment. | ||||||||||||||||||
Epic Martial Spirit | LevelUpStar | When Star Upgrade equipment is used as Star Upgrade Material, it can replace any equipment with the same rarity.
A masterpiece crafted by a Fairy Craftsman. |
Used for star upgrading. When used as an upgrade material, can replace any 1 piece of SSR rarity equipment. | ||||||||||||||||||
Legendary Martial Spirit | LevelUpStar | When Star Upgrade equipment is used as Star Upgrade Material, it can replace any equipment with the same rarity.
A masterpiece crafted by a Fairy Craftsman. |
Used for star upgrading. When used as an upgrade material, can replace any 1 piece of SSR rarity equipment. | ||||||||||||||||||
Random N Weapon | Weapon | / | Chance to obtain random weapon of N rarity. | ||||||||||||||||||
Random R Weapon | Weapon | / | Chance to obtain random weapon of R rarity. | ||||||||||||||||||
Random SR Weapon | Weapon | / | Chance to obtain random weapon of SR rarity. | ||||||||||||||||||
Random SSR Weapon | Weapon | / | Chance to obtain random weapon of SSR rarity. | ||||||||||||||||||
Random SR Armor | Armor | / | Chance to obtain random armor of SR rarity. | ||||||||||||||||||
Random SSR Armor | Armor | / | Chance to obtain random armor of SSR rarity. | ||||||||||||||||||
Random SR Headgear | Helmet | / | Chance to obtain random headgear of SR rarity. | ||||||||||||||||||
Random SR Headgear | Helmet | / | Chance to obtain random headgear of SSR rarity. | ||||||||||||||||||
Random SR Accessory | Ornament | / | Chance to obtain random accessories of SR rarity. | ||||||||||||||||||
Random SSR Accessory | Ornament | / | Chance to obtain random accessories of SSR rarity. | ||||||||||||||||||
Random N Armor | Armor | / | Chance to obtain random armor of N rarity. | ||||||||||||||||||
Random R Armor | Armor | / | Chance to obtain random armor of R rarity. | ||||||||||||||||||
Random N Headgear | Helmet | / | Chance to obtain random headgear of N rarity. | ||||||||||||||||||
Random R Headgear | Helmet | / | Chance to obtain random headgear of R rarity. | ||||||||||||||||||
Random N Accessory | Ornament | / | Chance to obtain random accessories of N rarity. | ||||||||||||||||||
Random R Accessory | Ornament | / | Chance to obtain random accessories of R rarity. | ||||||||||||||||||
Random N Equipment | Weapon | / | Chance to obtain random equipment of N rarity. | ||||||||||||||||||
Random R Equipment | Weapon | / | Chance to obtain random equipment of R rarity. | ||||||||||||||||||
Random SR Equipment | Weapon | / | Chance to obtain random equipment of SR rarity. | ||||||||||||||||||
Random SSR Equipment | Weapon | / | Chance to obtain random equipment of SSR rarity. |