|
Skill |
Description |
Cooldown |
Point Cost |
Hero Availability
|
|
120% |
[Transform] Use to gain 3 extra blocks of movement and an extra attack, while also entering the [120%] state: "All stats except for HP +20% (cannot stack with Fusion Power). For every 1 block moved before attacking, ATK increases by 5% (up to a maximum of 15%). Can block 1 instance of fatal damage and restores 20% HP. (Only triggers once in the effect duration). After attacking, move an extra 5 blocks". Lasts 2 turns. After effect has ended, lose 90% of remaining HP. (None of this skill's unique effects can be dispelled, and they ignore immunity.) |
6 |
2 |
|
|
Ace Tactics |
[Fusion Power] Active skill. Greatly boosts the ATK and DEF of all "Strategic Masters" allies within range. If the caster is a [mixed unit] (the hero and soldier are of a different type), damage dealt is increased by 15%. This effect lasts for 4 turns. (This effect cannot be stacked with other Fusion Powers.) |
3 |
2 |
|
|
Acid Burns |
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns. |
3 |
2 |
|
|
Act Again |
[Assist] Active skill. Grants 1 friendly unit an additional action and heals them for 2x caster's INT. |
2 |
2 |
|
|
Alhazard Bloodthirster |
[Active] Active skill. Sacrifices all soldiers, rendering them unable to be healed. When attacking, increases damage dealt by 30% and grants immunity to all debuffs. Also restores HP equal to 50% of damage dealt. This effect cannot be dispelled and lasts for 1 turn. |
1 |
2 |
|
|
Alternate |
[Assist] Active Skill. Drags a friendly unit to you and swaps positions with them. After use, can move an additional 2 blocks and act again. |
3 |
1 |
|
|
Aim |
[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack. |
2 |
1 |
|
|
Air Slash |
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. |
2 |
2 |
|
|
Aqua Blast |
[Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. |
2 |
2 |
|
|
Armor Pierce |
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, reduces enemy's defense by 30%. Lasts 2 turns. |
2 |
2 |
|
|
Assault |
[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved.(Up to 60%) |
2 |
2 |
|
|
Attack Blessing |
[Assist] Active skill. When attacking, increases damage dealt by 30% and reduces damage taken by half. Lasts 2 turns. |
2 |
2 |
|
|
Beach Party |
[Assist] Upon use, all Aquatic Heroes within a 3-block radius treat all passable terrain as "Water" when moving for 2 turns. |
5 |
2 |
|
|
Beast Shock |
[Physical Damage] Attacks a single enemy unit and deals 1.5x damage in battle. Before entering battle, you receive the [Beast Shock] effect. Beast Shock: Adds 40% of your MDEF and DEF to ATK, and renders all enemy units 1 block adjacent to you unable to move or guard. Lasts 1 turn. |
5 |
2 |
|
|
Black Hole |
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
5 |
2 |
|
|
Blizzard |
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Lancers. Enemy's Mobility decreases by 1 block. Lasts 2 turns |
3 |
2 |
|
|
Burning Sun |
[Physical Damage]Attacks a single enemy, dealing 1.3x damage. Grants [Divine Guard]: Replaces ATK with (MDEF + DEF) of 1x. Lasts 2 turns. After battle, Restores HP (50% of damage dealt) |
4 |
2 |
|
|
Butterfly Dance |
[Physical Damage] Attacks all enemies in 1 surrounding circle, dealing 0.3x AoE damage and causing enemies to Bleed: "After moving on your next turn, take fixed damage equal to 2x the attacker's ATK. Lasts 2 turns." |
3 |
2 |
|
|
Breath of the Goddess |
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage and dispels 1 buff. Deals additional damage to Demons. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff. |
5 |
2 |
|
|
Broken Blade |
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, enemy's damage dealt is reduced by 20%. Lasts 2 turns. |
3 |
2 |
|
|
Calamity |
[Physical Damage] Ignores Guard and attacks the enemy directly, dealing 1.3x damage. Before battle, drains a maximum of 2 buffs from the enemy. |
3 |
2 |
|
|
Cold Blood |
[Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
2 |
2 |
|
|
Chain Hook |
[Physical Damage] Directly deals 0.25x Physical damage to single enemy. Pulls in a target from up to 4 blocks away. Decreases target's Mobility -2. Lasts 1 turn. |
3 |
2 |
|
|
Chain Lightning |
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Crit increases by 20%. If this skill kills an enemy, its cooldown is reduced by 4 turns. Deals fixed damage before this unit attacks. When landing a critical hit, this skill deals fixed damage again (damage is equal to 1x hero's ATK). |
5 |
2 |
|
|
Chivalry |
[Assist] Increases Unit's ATK by 30% and grants the [Immune], [Blast], and [Reinforcement] buffs. Lasts 2 turns. When cast, you can move another 3 blocks and attack.
Immune: Is Immune to all debuffs.
Blast: When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Reinforcement: After taking action, restores 20% Unit HP.
|
5 |
2 |
|
|
Cleanse |
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against demons. Dispels 2 buffs from the target after battle. |
2 |
2 |
|
|
Dark Dragon Breath |
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36 times AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect. |
5 |
2 |
|
|
Dark Reaper |
[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
2 |
2 |
|
|
Deadeye |
[Physical Damage] Attacks an enemy, dealing 1.3x damage. Deals extra damage to Fliers. Before battle, damage dealt is increased by 30%. After battle, prevents the enemy from receiving buffs for 2 turns. |
5 |
2 |
|
|
Decay |
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns. |
3 |
2 |
|
|
Demolish |
[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons |
3 |
2 |
|
|
Demonic Plant |
[Magic Damage] Attacks an enemy unit, dealing 1.3x damage and applying [Demonic Seed]: "After taking action for the turn, take [Fixed Damage] equal to 2x Kurama's INT; When attacked by the Demonic Plant skill, MDEF is reduced by 50%". When in [Yoko] state, this skill gains +1 Range and soldiers can attack alongside. |
6 |
2 |
|
|
Demon Domination |
[Fusion Power] When used, all friendly "Heroes of Time" units within the span gain greatly increased ATK & DEF and the following effect: When using single-target skills, damage is increased by 15%. (This effect cannot stack with other Fusion Power skills.) |
3 |
2 |
|
|
Desiccate |
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. 50% chance to silence the enemy for 1 turn. Lasts 2 turns. |
3 |
2 |
|
|
Dimension Slice |
[Physical Damage] Attacks an enemy unit, dealing 1.3x damage. When equipped with melee soldiers, the soldiers will attack too. Before battle, turn 2 enemy buffs into random debuffs. |
5 |
2 |
|
|
Divine Bestowment |
[Stance Shift] Use to reduce the cooldown of all your skills by 3 turns. Grants Divine Bestowment: Mobility -3. When using skills, unit range increases by 3. After taking action, heals self for 1.5x INT and dispels 1 debuff. When using this skill while Divine Bestowment is active, removes Divine Bestowment and allows you to act again. (Divine Bestowment cannot be dispelled and cannot be immunized against.) |
3 |
1 |
|
|
Divine Guard |
[Passive]Takes all attacks instead of nearby friendly units. Guard range increases to 2 blocks. Chance of being critically hit reduced by 20% and grants [Divine Guard]: Replaces ATK with (MDEF + DEF) of 1x. Lasts 2 turns. |
2 |
2 |
|
|
Discipline |
[MDamage] Attacks a single enemy, dealing 1.5x damage. After battle, restores 20% HP. Melee soldiers also attack. |
1 |
2 |
|
|
Dispel |
[Assist] Active skill. Restores HP of multiple units within range (150% of caster's INT). Dispels 3 debuffs. |
1 |
2 |
|
|
Dolly |
[Assist] Active Skill. Moves you to any block in range and grants: "After taking action, heals all allied units within a 2-block radius for HP equal to 2x caster's INT." Lasts 2 turns. |
3 |
2 |
|
|
Dragon Blow |
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff. |
5 |
2 |
|
|
Dragon of the Darkness Flame |
[Physical Damage] Deals 0.3x AoE damage to yourself and all enemies within 4 blocks (cannot die when casting this skill). After battle, gain [Dark Dragon]: "Mobility +1, Crit Damage +20%, and you can act again after attacking (Act Again effect can only trigger once per turn)." Lasts 3 turns. Once the effect has ended, you become [Stunned] for 1 turn. (None of this skill's effects can be dispelled, and they ignore immunity.) |
6 |
2 |
|
|
Dragon's Breath |
[Physical Damage] Deals 0.36 AoE damage to enemies within 2 blocks and debuffs each target. Grants [Windride] after battle: - Windride: When HP is above 50%, damage taken from melee attack decreases by 15%. Lasts 2 turns. |
5 |
2 |
|
|
Dream of Light |
[Fusion Power] Active skill. ATK & DEF increase significantly for all Legion of Glory allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
3 |
2 |
|
|
Earthquake |
[MDamage] Attacks multiple enemies within range, dealing 0.4x AoE damage. Ineffective against Fliers. Enemy's ATK, INT, and DEF decrease by 20%. Lasts 2 turns. |
5 |
2 |
|
|
Emerald Crusher |
[Physical Damage] Attacks a single enemy, dealing 1.3x damage, with a bonus when battling against Fliers. Before battle, dispels a max of 3 debuffs. Gain 10% bonus damage for each 1 debuff dispelled, and after battle, dispels all debuffs on the target. |
3 |
2 |
|
|
Finger Shot |
[Physical Damage] Attacks an enemy unit, dealing 1.3x damage. When equipped with melee soldiers, the soldiers will attack too. Also pushes back the target 2 blocks and reduces their ATK & SKILL by 20% for 2 turns. |
2 |
2 |
|
|
Fireball |
[MDamage] Attacks a single enemy, dealing 1.3x damage. Deals extra damage to Infantry. |
1 |
1 |
|
|
First Aid |
[Heal] Active skill. Heals 100% of your unit's HP. |
3 |
1 |
|
|
Fist of the Mortal Flame |
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Critical hits deal [Evil Fire] to both the enemy and yourself after battle: "All damage taken +15%, and any healing received is converted into damage equal to 50% of the healing amount. Lasts 2 turns. (This effect cannot be dispelled.)" Negative effects are ignored if you are under the [Dark Dragon] effect. |
3 |
2 |
|
|
Flash |
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%. |
1 |
2 |
|
|
Forget |
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns. |
3 |
2 |
|
|
Freeze Strike |
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
1 |
1 |
|
|
Frontal Assault |
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. Cannot be dispelled. |
5 |
2 |
|
|
Fruits of Worlds Past |
[Transform] After using, enter [Yoko] state: The ground wherever you stand is treated as "Grassland"; ignore melee damage mitigation; when attacking, ignore 20% of enemy's MDEF. Lasts 2 turns. After the effect has ended, you are unable to counterattack when attacked for 2 turns. (None of this skill's effects can be dispelled, and they ignore immunity.) |
6 |
1 |
|
|
Godly Menace |
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, grants the effect: Before battle, deals fixed damaged to the enemy equal to 2x your INT, and restores HP equal to 2x your INT. Lasts 2 turns. After battle, gain the [Godly Menace] effect: All enemies within a 2-block span suffer -3 mobility and are unable to guard. Lasts 1 turn. |
5 |
2 |
|
|
Gospel |
[Assist] Active skill. Boosts the ATK and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns. |
2 |
2 |
|
|
Great Dragon Barrier |
[Passive] Takes MDamage for adjacent friendly units. [Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns. |
4 |
2 |
|
|
Guard |
[Assist] Active skill. When a friendly unit within 2 blocks is under physical attack, enters the battle instead of them. Lasts 2 turns. |
2 |
2 |
|
|
Heal |
[Heal] Active Skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
None |
1 |
|
|
Health First |
[Passive] Block 1 instance of fatal damage and restores 10% HP. (Can only trigger once per battle.) [Active] Take all physical damage for allies within a 2-block radius and gain the [Healthy] effect: Your DEF is replaced by 0.6x your ATK. Lasts 2 turns. |
2 |
2 |
|
|
Heaven's Sanction |
[Magic Damage] Crit increased by 50%. Attacks multiples enemies within range, deals 0.35x AoE damage, with bonus against Demons. |
5 |
2 |
|
|
Holy Guard |
[Passive] Take all attacks for friendly units you are next to. [Active] Guard span increases by 2 blocks, and you gain the Holy Guard effect: Increases ATK by 1.6x your MDEF. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns. |
2 |
2 |
|
|
Holy Justice |
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, dispels 5 enemy buffs and renders them unable to act again and unable to receive buffs. Lasts 2 turns. Cannot be dispelled. |
5 |
2 |
|
|
Holy Missile |
[Magic Damage] Attacks all enemies along 1 line, dealing 0.33x AoE damage. Deals additional damage to Demons. In addition, dispels 1 buff. |
3 |
2 |
|
|
Holy Word |
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals extra damage to [Demons]. After battle, heals an allied unit with the lowest HP by 4x the Caster's INT. |
1 |
2 |
|
|
Hundred Strike Punch |
[Physical Damage] Attacks an enemy unit, dealing 1.3x damage. All damage taken by this unit before battle is reduced by 20% for 1 turn. If in [Majin] state, this skill deals +30% damage, and damage taken is reduced by 20%. After successfully eliminating the target, its cooldown is reduced by 2 turns. |
3 |
2 |
|
|
Ice Missile |
[Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduced the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns. |
3 |
2 |
|
|
Imperial Blaze |
[Fusion Power] Active skill. ATK & DEF increase significantly for all Empire's Honor allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
3 |
2 |
|
|
Iron Fist |
[Passive]Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
2 |
2 |
|
|
Iron Rose |
[Passive] Takes magic damage for friendly units within 1 block. [Active] Guard range increases to 2 blocks. Takes 20% less magic damage and gains the Iron Rose effect: substitutes DEF with 80% of MDEF and deals fixed damage to the enemy equivalent to 250% of MDEF when battle ends. Lasts 2 turns. |
2 |
2 |
|
|
Javelin |
[Physical Damage] Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). After taking action, gain another chance to move 2 blocks. When this hero is equipped with melee soldiers, the soldiers will also attack. |
2 |
2 |
|
|
Judgment |
[PDamage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of this unit increases by 30%. Lasts 2 turns. |
2 |
2 |
|
|
Justice |
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the Holy Guard effect: Increases ATK by 1.6x your MDEF. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns. |
2 |
2 |
|
|
Killing Blow |
[Physical Damage] Attacks a single target for 1.4x damage. If your unit's soldiers are all dead when entering combat, this attack will deal damage directly to the enemy hero. |
1 |
2 |
|
|
Lance Phalanx |
[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
2 |
2 |
|
|
Le Jardin d'Iris |
[Assist] Active skill. Teleports 1 friendly unit to any block within range. They do not suffer mobility penalties from terrain, deal 20% increased damage, and take 20% reduced damage for 2 turns. |
5 |
2 |
|
|
Legendary End |
[Fusion Power] Active Skill. ATK & DEF increases significantly for all Yeless Legends allies within range, and damage increases by 15% when HP is lower than 80%. Lasts 4 turns. (Cannot stack with other Fusion Powers). |
3 |
2 |
|
|
Lifesaver |
[Fusion Power] Active skill. ATK & DEF increase significantly for all Heroes of Time allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers.) |
3 |
2 |
|
|
Light of Hope |
[Fusion Power] Active skill. ATK & DEF increase significantly for Origins of Light allies within range. Grants the buff: When unit has 5 or more buffs, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
3 |
2 |
|
|
Lightning |
[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
3 |
2 |
|
|
Lightning Flash |
[Physical Damage] Attacks a single enemy. Deals 1.6x damage. After annihilating the target, skill cooldown decreases by 3 turns. You can take action again, but are inflicted with the Low Morale effect: "Damage dealt -50%". Lasts 1 turn. |
4 |
2 |
|
|
Lightning Speed |
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Grants [Gale] and [Windride] after battle. - Windride: When HP is above 50%, damage taken from melee attack decreases by 15%. - Gale: After taking action, 20% chance to act again. Lasts 2 turns. |
5 |
2 |
|
|
Lightning Strike |
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
1 |
1 |
|
|
Maneuver |
[Physical Damage] Deals 1.2x physical damage. If this attack is not guarded, swaps position with the target after battle. Reduces damage taken by 20%. Lasts 2 turns. |
3 |
2 |
|
|
Mark of the Sacred Beast |
[Fusion Power] Active skill. Boosts ATK and DEF of all friendly "Origins of Light" units within a selected range and grants them the following effect: When attacking and the percentage of HP of your unit's is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.) |
3 |
2 |
|
|
Mass Attack |
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT Down and effects that silence active skills. Lasts 2 turns. |
2 |
2 |
|
|
Mass Heal |
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
1 |
2 |
|
|
Mass Protect |
[Assist] Active skill. DEF of multiple units within range increases by 20%. Immune to DEF & MDEF reduction effects and healing negation debuffs. Lasts 2 turns. |
2 |
2 |
|
|
Mass Resist |
[Assist] Active Skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, unbuffable, and Mobility Reduction effects. Lasts 2 turns. |
2 |
2 |
|
|
Master of Ice |
[Physical Damage] Deals 0.25x AoE damage to enemies within 4 blocks and changes the terrain they are on to "Water" for 2 turns. At the end of the turn, gains [Water Control]: Changes this unit's terrain to "Water" for 2 turns. |
5 |
2 |
|
|
Meteor |
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action on their next turn. |
5 |
2 |
|
|
Mind Bore |
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns. |
3 |
2 |
|
|
Miracle |
[Assist] Active skill. Damage of multiple units within range increases by 15% and damage taken is reduced by 15%. Lasts 2 turns. Heals affected allies for 3x caster's INT. |
4 |
2 |
|
|
Neutralizing Fire |
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK). |
2 |
2 |
|
|
Obliterate |
[Fusion Power] Active skill. Boosts ATK and DEF of all friendly "Meteor Strike" units within a selected range and grants them the following effect: When there are no friendly units 1 block adjacent to you, your damage increases by 10%. After annihilating an enemy, you gain a chance to move 2 more blocks and restore 20% HP after taking action. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.) |
3 |
2 |
|
|
Onrush |
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. |
2 |
2 |
|
|
Phoenix Dance |
[Physical Damage] Deals 0.35x AoE damage to all enemies within 2 blocks. You then gain Nirvana: "Blocks 1 fatal attack, and then heals 10% of Hero's HP. This status triggers for a max of 1 revival" and Lance Phalanx: "DEF increases by 20%". Takes physical damage for friendly units within 2 blocks. After melee battles, triggers "Barb" and "Fixed Damage" for 2 turns. |
5 |
2 |
|
|
Plunder |
[Physical Damage] Ignores Guard and attacks the enemy directly, dealing 1.1x damage. After battle, drains a maximum of 3 buffs from the enemy. |
2 |
2 |
|
|
Power of Hope |
[Fusion Power] Active skill. ATK & DEF increase significantly for all Origins of Light allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
3 |
2 |
|
|
Power Stab |
[Physical Damage] Attacks a single target, dealing damage equal to 1.5x. Before battle, grants buff [Powerful Stab]: Replaces ATK with DEF 1.6. Lasts 2 turns. |
2 |
2 |
|
|
Prayer |
[Heal] Active skill. Heals multiple units in a wide radius. Restores HP equal to 4x the caster's INT, and restores 20% HP after taking action. Lasts 2 turns. |
3 |
2 |
|
|
Psychic Eruption |
[Passive] After being attacked, gain the [Erupt] state: Mobility +1, and deal +30% damage when attacking for 1 turn. [Transform] Use to recover 30% HP. Also enters the [Majin] state: Directly gain the [Erupt] effect; After battle, restores HP equal to 30% of damage dealt by the unit. Lasts 3 turns. After the state ends, you deal -30% damage and suffer -1 Mobility for 2 turns. (None of this skill's effects can be dispelled, and they ignore immunity.) |
5 |
1 |
|
|
Queen's Ascension |
[Fusion Power] Active Skill. Increases the offensive and defensive capabilities of all "Princess Alliance" friendly units in range and grants the following effect: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). Lasts 4 turns. (This effect does not stack with other Fusion Power skills.) |
3 |
2 |
|
|
Raging Thunder |
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attack decreases by 15%. Lasts 2 turns. |
2 |
2 |
|
|
Ram |
[Physical Damage] Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. Decreases Mobility by 2 and disable guard. Lasts 1 turn. |
2 |
1 |
|
|
Ranger's Heart |
[Assist] Active Skill. Terrain you are standing on will be regarded as [Forest]. Lasts 1 turn. Can attack again after use. |
2 |
1 |
|
|
Ready to Go |
[Summon] Active to wipe out all target soldiers and summon an Angyn #1 with the same stats as the soldiers. |
4 |
1 |
|
|
Redemption |
[MDamage] Attacks a single enemy, dealing 1.5x damage. After battle, restores all friendly units' HP by 2x caster's INT. |
2 |
2 |
|
|
Regenerate |
[Heal] Active skill. Restores 10% HP to a single friendly unit after each battle. Lasts 2 turns. |
1 |
1 |
|
|
Regroup |
[Assist] Activate to cause 1 soldier who has already performed their action and died to perform this action again, while also healing for 5 times the caster's INT. |
2 |
1 |
|
|
Retribution |
[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks, dispels 2 buffs. |
3 |
2 |
|
|
Resist |
[Assist] Raises a unit's MDEF by 30%. Also grants immunity to the "Stun," "Unbuffable," and "Mobility Reduction" debuffs. Lasts 2 turns. |
1 |
1 |
|
|
Rewind |
[Assist] Active skill. Can decrease cooldowns of all friendly units within range by 3 turns. Restores HP (3x caster's INT) |
5 |
2 |
|
|
Riposte |
[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
2 |
2 |
|
|
Roar |
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.3x damage. Before battle starts, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
2 |
2 |
1 Block |
Single |
|
|
Rose Whip Thorn Wheel |
[Magic Damage] Deals 0.2x AoE damage to all enemies within a 4-block radius and gain [Rose Whip Thorn Wheel]: "After the enemy takes action, enemies within the 4-block radius of Kurama take [Fixed Damage] equal to 2x his INT". Lasts 2 turns. When in [Yoko] state, Rose Whip Thorn Wheel and it's effect gain +1 span." |
6 |
2 |
|
|
Rout |
[Physical Damage] Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn. |
3 |
2 |
|
|
Savage Attack |
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.2x damage. When you are on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn. |
3 |
2 |
|
|
Scions of Light |
[Fusion Power] Active skill. ATK & DEF increase significantly for all Protagonists allies within range. When a friendly unit is within 2 blocks, ATK increase by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
3 |
2 |
|
|
Shadow Raid |
[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
2 |
2 |
|
|
Shield |
[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and healing negation debuffs. Lasts 2 turns. |
1 |
1 |
|
|
Shield Bash |
[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn. |
3 |
2 |
|
|
Sleep |
[MDamage] Directly deals 0.25x physical damage to a single enemy. Dispels 3 buffs. Enemy cannot move during the next turn. (Cannot be dispelled.) |
3 |
2 |
|
|
Smash |
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases DEF by 20%, and ignores Guard. Lasts 2 turns. |
2 |
2 |
|
|
Snare |
[Physical Damage] Attacks a single enemy, dealing 140% damage. Deals additional damage to Fliers. After attacking, target's Mobility reduces by 1. Lasts 1 turn. (This effect cannot be dispelled) |
2 |
2 |
|
|
Snipe |
[Physical Damage] Attacks an enemy, dealing 1.4x damage. Deals additional damage to Fliers. After battle, 50% chance to prevent target from casting skills for 1 turn. (Cannot be dispelled.) |
2 |
2 |
|
|
Spirit Gun |
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. When equipped with melee soldiers, the soldiers will attack too. If in [Majin] state, this skill gains +1 Range and deals +30% damage, and after successfully eliminating the target, its cooldown is reduced by 2 turns. |
3 |
2 |
|
|
Sprint |
[Assist] Active skill. Mobility of all friendly units within range +1. ATK & INT increase by 20%. Grants immunity to Mobility Down and effects that silence passive skills. Lasts 2 turns. |
3 |
2 |
|
|
Strengthen |
[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT Down, and effects that silence active skills. Lasts 2 turns. |
1 |
1 |
|
|
Strike |
[Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack. |
3 |
2 |
|
|
Strong Arm |
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks, grants buffs [Parry] and [Barb]. Lasts 3 turns. |
3 |
2 |
|
|
Strong Wind Snipe |
[Physical Damage] Attacks a single enemy, dealing damage equal to 0.8x damage. The farther you are from the target, the higher the damage will be. Damage dealt will increase by 15% for each 1 additional block (up to 90%). After battle, Mobility +2. Lasts 1 turn. |
4 |
2 |
|
|
Summon Bomb |
[Summon] Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT attribute at the moment of summoning.) |
5 |
2 |
|
|
Summon Construct |
[Summon] Summon a Construct and carry out 1 random "Renovation". (The Construct inherits 100% of the summoner's HP, and its remaining attributes are equal to 100% of the summoner's corresponding stats at that moment.) |
4 |
1 |
|
|
Summon Flaming Bone Archer |
[Summon] Summons a Flaming Bone Archer |
5 |
2 |
|
|
Summon Skeleton |
Summons 1 unit of Skeletons. |
3 |
2 |
|
|
Summon Sky Archer |
[Summon] Summons a Sky Archer |
4 |
2 |
|
|
Summon Undead |
Summon 1 unit of Necromancers. |
4 |
2 |
|
|
Sun Slash |
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
2 |
2 |
|
|
Surf's Up |
[Physical Damage] Attacks an enemy unit, dealing 1.5x damage. When moving after battle, all passable terrain is treated as "Water" for 1 turn. |
2 |
2 |
|
|
Swan Song |
[Fusion Power] Activate to grealy increase the ATK & DEF of all "Mythical Realm" allies within range and gain the following effect: After killing an enemy, cooldown time of all skills is reduced by 1 round. When you die, the cooldown of all allied skills is reduced by 1 turn. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.) |
3 |
2 |
|
|
Sword Dance |
[Physical Damage] Deals 0.36x AoE damage to all nearby enemies. Afflicted enemies cannot be healed. Lasts 1 turn. |
2 |
2 |
|
|
Sword of the Darkness Flame |
[Physical Damage] Attacks an enemy unit, dealing 1.2x damage that ignores Guard. Before battle, dispel 2 enemy buffs. Critical hits deal 1 instance of [Fixed Damage] to the enemy and yourself after battle (damage = Hero's ATK x2). Negative effects are ignored if you are under [Dark Dragon] effect. |
3 |
2 |
|
|
Sword Soul |
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
5 |
2 |
|
|
Tactical Mastery |
[Faction Buff] For all allies affiliated with the Strategic Masters faction, grant +20% ATK, +20% DEF, and +30% MDEF. In addition, all passable terrains are treated as Plains when moving. If the terrain increases DEF, grants an additional +15% ATK while the unit is on the defensive terrain. Lasts 4 turns. (Cannot be stacked with other Faction Buffs). |
3 |
2 |
|
|
Tactical Retreat |
[Assist] Activate to teleport all allied units within range that are below 100% HP back to your side while healing for 3 times the caster's INT. |
5 |
2 |
|
|
Teleport |
[Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.) |
2 |
2 |
|
|
Tidal Surge |
[Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
3 |
2 |
|
|
Thousand Arrows |
[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks. |
2 |
2 |
|
|
Thousand Hooves |
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. After battle, enemy's mobility is reduced by 2 and guard effects are disabled. Lasts 2 turns. Cannot be dispelled. |
5 |
2 |
|
|
Thunder Dragon Breath |
[Magic Damage] Attack all enemies within 3 straight lines, dealing0.36 times AoE damage. Extra effective against [Cavalry]. Also causes enemy DEF to decrease by 20% for 2 turns. |
5 |
2 |
|
|
Thunder Missile |
[Magic Damage] Attacks all enemies within 1 straight line, dealing 0.33 times AoE damage. Extra effective against [Cavalry]. Also causes enemy DEF to decrease by 20% for 2 turns. |
3 |
2 |
|
|
Thunder Storm |
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Cavalry. Enemy's DEF decreases by 20%. Lasts 2 turns. |
3 |
2 |
|
|
Tornado |
[MDamage] Attacks all enemies within its area of effect (3 blocks), dealing 0.3x AoE damage with a bonus against Fliers. After battle, Enemy's ATK is decreased by 20% for 2 turns. |
3 |
2 |
|
|
Triton |
[Passive] Takes PDamage for adjacent friendly units. When in water, converts 1.4x DEF into ATK. [Active] The range of Guard increases to 2 blocks. Grants the effect "Water Control": The terrain you are on will be regarded as [Water]. Lasts 2 turns. |
2 |
2 |
|
|
Ultimate Quip |
[MDamage] Attacks all enemies within its area of effect (3 blocks), dealing 0.3x AoE damage. Also dispels 1 buff from the affected targets while also afflicting them with 1 random debuff. |
5 |
2 |
|
|
Unbreakable Guardian |
[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard Range increases to 2 blocks. Chance of being critically hit reduced by 20%, and grants the buff [Power Stab] (Replaces ATK with DEF of 1.6x. Lasts 2 turns.). |
2 |
2 |
|
|
Vindication |
[Fusion Power] Active skill. ATK & DEF increase significantly for all Legion of Glory allies within range, damage increases by 20% when being attacked. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
3 |
2 |
|
|
Wind Blade |
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
1 |
1 |
|
|
Wind Spiral |
[Assist] Replaces ATK with 1.5x own MDEF. Lasts 4 turns. When cast, you can move another 3 blocks and attack. |
3 |
2 |
|
|
Wind Whisper |
[Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target. |
2 |
2 |
|