Jugler

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General Builds Bio Misc Classic
Jugler
Messenger of Justice
Art by: Zlongame, Ltd.
Rarity
★
Weapon Type
Icon Class Holy.png Holy
Faction Type
★★★
Appears in
Voice Actor EN
?
Voice Actor JP
Release Date
N/A

Character Introduction[edit | edit source]

The Holy Beast of Light with a peculiar appearance. Chosen by Lushiris as the guardian of the Western Lushiris Gate. A magic beast of unknown origin who knows the human language and has the ability to transform into various Demon Tribe creatures. Usually appears as a winged plush animal.

"Catnip doesn't work on me! Stand back a little! Did you hear me? Ahhh!"

Stat Tables[edit | edit source]

HP ATK DEF INT MDEF SKL
Starting Stats 481 49 27 27 27 21
Stat Focus: Behemoth Font E.png Font E.png Font E.png Font E.png Font E.png Font E.png
Max Stats: Behemoth 5406 460 272 247 304 108
Stat Focus: Hydra Font E.png Font E.png Font E.png Font E.png Font E.png Font E.png
Max Stats: Hydra 5075 378 294 225 267 122
Stat Focus: Bahamut Font E.png Font E.png Font E.png Font E.png Font E.png Font E.png
Max Stats: Bahamut 5075 378 262 297 345 122
Innate Hero Boost 15% 5% 10% - - -
Max Hero Boost 40% 15% 35% - 10% -

Innate Talent & Skill[edit | edit source]

Star Rank Description
Gift TherionField.png
Sacred Beast Sanctuary
3-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 1% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 10% of Jugler's Unit HP.)
4-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 1.5% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 15% of Jugler's Unit HP.)
5-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 2% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 20% of Jugler's Unit HP.)
6-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 3% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 30% of Jugler's Unit HP.)
Skill Description Cooldown Point Cost
Sacred Beast Aegis Sacred Beast Aegis [Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle. - 1

Class Unlock Tree[edit | edit source]

Class Base Unlock 1st Unlock 2nd Unlock 3rd Unlock 4th Unlock
Jugler class.png
Zigodlla 01.png
Sacred Beast
50px
Wolf
DEF Intimidate
DEF Intimidate
Class Mastery
+36 HP, +9 ATK
- -
Zigodlla 02 1.png
Cerberus
Horned Dino
Horned Dino
Skill First Aid.png
First Aid
Class warrior.png
Skeleton Warrior
Class Mastery
+12 ATK, +5 SKILL
-
Scylla
Scylla
Class lobster.png
Lobster
Skill SeaGuard.png
Triton
Class orc.png
Orc
Class Mastery
+80 HP, +5 DEF
-
Tiamat
Tiamat
Class little devil.png
Lesser Imp
Skill Battle Cry.png
Battle Cry
Class rock.png
Rock Golem
Class Mastery
+8 SKILL, +5 MDEF
-
Behemoth
Behemoth
Skill Beasts.png
Mark of the Sacred Beasts
Class bone rhinoceros.png
Bone Dino
Skill Deterrence.png
Beast Shock
Skeleton Knight
Skeleton Knight
Class Mastery
+120 HP, +8 SKILL, +8 MDEF
Zigodlla 03 2.png
Hydra
Passive DefBuf2.png
Precaution
Class lobster monster.png
Lobster Behemoth
Skill FrostBreath.png
Master of Ice
Orc Berserker
Orc Berserker
Class Mastery
+13 ATK, +13 DEF, +8 MDEF
Bahamut
Bahamut
Skill DragonShield.png
Great Dragon Barrier
Class bloodsucking bat.png
Vampire Bat
Passive AuraMDefUp.png
MDEF Command
Stone Colossus
Stone Colossus
Class Mastery
+75 HP, +8 DEF, +13 MDEF

Skill Information[edit | edit source]

Skill Description Cooldown Point Cost
DEF Intimidate DEF Intimidate [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. - 2
First Aid First Aid [Heal] Active skill. Heals 100% of your unit's HP. 3 1
Triton Triton [Passive] Takes PDamage for adjacent friendly units. When in water, converts 1.4x DEF into ATK.

[Active] The range of Guard increases to 2 blocks. Grants the effect "Water Control": The terrain you are on will be regarded as [Water]. Lasts 2 turns. || - || 1

Battle Cry Battle Cry [Passive] Before attacking, dispels 1 buff from the enemy. Decreases enemy's ATK & DEF by 10%. Lasts 1 turn. - 1
Mark of the Sacred Beast Mark of the Sacred Beast [Fusion Power] Active skill. Boosts ATK and DEF of all friendly "Origins of Light" units within a selected range and grants them the following effect: When attacking and the percentage of HP of your unit's is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.) - 1
Beast Shock Beast Shock [Physical Damage] Attacks a single enemy unit and deals 1.5x damage in battle. Before entering battle, you receive the [Beast Shock] effect. Beast Shock: Adds 40% of your MDEF and DEF to ATK, and renders all enemy units 1 block adjacent to you unable to move or guard. Lasts 1 turn. - 1
Precaution Precaution [Passive] When attacking, DEF increases by 12%. - 1
Master of Ice Master of Ice [Physical Damage] Deals 0.25x AoE damage to enemies within 4 blocks and changes the terrain they are on to "Water" for 2 turns. At the end of the turn, gains [Water Control]: Changes this unit's terrain to "Water" for 2 turns. - 1
Great Dragon Barrier Great Dragon Barrier [Passive] Takes MDamage for adjacent friendly units.

[Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns. || - || 1

MDEF Command MDEF Command [Passive] MDEF of all friendly units within 2 blocks increases by 15%. - 2