Jugler

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General Builds Bio Misc Classic
Jugler
Jugler
Art by: Zlongame, Ltd.
Rarity
★*
Weapon Type
Icon Class Demons.png Demons
Faction Type
★
Appears in
Voice Actor EN
?
Release Date
N/A
Jugler vows to live in shame and postpone committing seppuku until he can avenge his lord by killing the sorceress
~ In‐game Hero description

Stats[edit | edit source]

HP Font S.png ATK Font A.png
DEF Font A.png INT Font C.png
MDEF Font B.png SKILL Font D.png
Class Upgrade Tree
Jugler class.png


Hero Background

Jügler is a highly intelligent Holy Beast first seen back and forth before of the west entrance to the Lushiris Gate. He is the last survivor of his species. With his fluffy fur, he is an instant favorite of Tiaris, Sophia and Liffany.

Starting Stats
HP 481 ATK 49
INT 27 DEF 27
MDEF 27 SKILL 21
Unique Skill
3
4
5
6
Gift TherionField.png


Unlockable Troops and Skills from Class Change[edit | edit source]

Class Troop Unlock HP DEF ATK MDEF Skill Class Skill 1 Class Skill 2
Sacred Beast Wolf 22 14 29 11 The soldier has no skills. Sacred Beast Aegis

[Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle.

DEF Intimidate

[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.

- - - - - N/A
Cerberus Warrior 34 17 31 14 Resurrection: When the soldier HP is 0%, and when attacking, restores 20% HP. First Aid

[Heal] Active skill. Heal 100% of your unit's HP.

-
Horned Dino 28 16 35 14 When the soldier's life is 100%, the attack is increased by 10%.
Skeleton Warrior Lobster 34 20 29 12 When attacking a unit with 100% HP, after entering battle, ATK increases by 10%. Triton

[Passive] Takes PDamage for adjacent friendly units. When in water, converts 1.4x DEF into ATK. [Active] The range of Guard increases to 2 blocks. Grants the effect "Water Control":The terrain you are on will be regarded as [Water]. Lasts 2 turns.

-
Orc 34 17 31 13 When attacking, ATK increases by 10%.
Tiamat Lesser Imp 34 17 35 17 When attacking units with 100% HP, after entering battle, ATK increases by 10%. Battle Cry

[Passive] Before attacking, dispels 1 buff from the enemy, decreases enemy's ATK & DEF by 10%. Lasts 1 turn.

-
Rock Golem 37 22 26 12 When the soldier's HP is below 70%, DEF increases by 10%.
Behemoth Bone Dino 36 20 45 19 When the soldier HP is above 80%, ATK increases by 15%. Mark of the Sacred Beast

[Fusion Power] Active Skill. Boosts ATK and DEF of all friendly "Origins of Light" units within a selected Range and grants them all the following effect: When attacking and the percentage of HP of your units is higher than the enemy's, increases damage delt by 15%. 4 turns. (This effect cannot be stacked with other Fusion Power skills.)

Beast shock

[Physical Damage] Attacks a single enemy unit and deals 1.5x more damage in battle. Before entering battle, you receive the [Beast Shock] effect: Adds 40% of your MDEF and DEF to ATK and makes all enemy units 1 block adjacent to you unable to move or guard. Lasts 1 turn.

Skeleton Knight 43 22 40 19 Resurrection: When the soldier HP is 0%, and when attacking, restores 15% HP. When attacked, DEF increases by 10%.
Hydra Lobster Behemoth 43 26 37 16 When in water, damage taken is decreased by 15%. Alert

[Passive] When attacking, DEF increases by 12%.

Master of Ice

[Physical DAmage] Deals 0.25x AoE damage to all enemy units within 4 blocks adjacent to you and treats the terrain they are on as [Water]. Lasts 2 turns. Grants the effect [Water Control]: The rerrain you are on will be regarded as [Water]. Lasts 2 turns.

Orc Berserker 45 22 42 17 When the soldier HP is above 80%, ATK increases by 15%.
Bahamut Vampire Bat 43 22 45 22 After attacking, Soldiers can restore HP (15% of damage dealt) after battle. Great Dragon Barrier

[Passive] Takes MDamage for adjacent friendly units. [Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x more MDEF into ATK and makes all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.

MDEF Command

[Passive] MDEF of all friendly units within 2 blocks increases by 15%

Stone Colossus 48 28 34 16 When the soldier HP is below 70%, damage taken is decreased by 10%.