Jugler (Mobile)

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Jugler
Sacred Beast

Jugler Mobile Face.png

Jugler Mobile BtlFace.png

Jugler Mobile BtlFace C.png

Art by: Zlongame, Ltd.
Rarity
★
Faction Type
Icon Group Origin.png
Icon Group Meteor.png
Icon Group Transcendency.png
Appears in
Gender
Male
Voice Actor EN
Matt Hill
Release Date


General Builds Bio Misc Classic

Character Introduction[edit | edit source]

The Holy Beast of Light with a peculiar appearance. Chosen by Lushiris as the guardian of the Western Lushiris Gate.

A magic beast of unknown origin who knows the human language and has the ability to transform into various Demon Tribe creatures. Usually appears as a winged plush animal.


Catnip doesn't work on me! Stand back a little! Did you hear me? Ahhh!


Stat Tables[edit | edit source]

HP ATK DEF INT MDEF SKL
Starting Stats 481 49 26 27 27 20
Max Stats: Behemoth Font S.png Font A.png Font A.png Font C.png Font B.png Font D.png
Max Stats: Behemoth 5805 503 293 271 325 109

Max Stats: Hydra Font S.png Font B.png Font A.png Font D.png Font C.png Font C.png
Max Stats: Hydra 5442 412 317 247 285 124

Max Stats: Bahamut Font S.png Font B.png Font B.png Font C.png Font A.png Font C.png
Max Stats: Bahamut 5442 412 282 327 371 124

Innate Soldier Boost 15% 5% 10% - 0% -
Max Soldier Boost 40% 15% 35% - 10% -
Max stats include maxed heart bonds and class masteries

HP ATK DEF INT MDEF SKL
Starting Stats 481 49 26 27 27 20
Max Stats: Behemoth Font S.png Font A.png Font A.png Font C.png Font B.png Font D.png
Max Stats: Behemoth 5470 467 276 251 307 109

Max Stats: Hydra Font S.png Font B.png Font A.png Font D.png Font C.png Font C.png
Max Stats: Hydra 5134 383 298 228 270 124

Max Stats: Bahamut Font S.png Font B.png Font B.png Font C.png Font A.png Font C.png
Max Stats: Bahamut 5134 383 265 302 349 124

Innate Soldier Boost 15% 5% 10% - 0% -
Max Soldier Boost 40% 15% 35% - 10% -
Max stats include maxed heart bonds and class masteries

Innate Talent & Skill[edit | edit source]

Star Rank Description
Gift TherionField.png
Sacred Beast Sanctuary
3-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 1% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 10% of Jugler's Unit HP.)
4-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 1.5% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 15% of Jugler's Unit HP.)
5-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 2% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 20% of Jugler's Unit HP.)
6-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 3% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 30% of Jugler's Unit HP.)
Skill Description Cooldown Point Cost Range Span
Sacred Beast Aegis Sacred Beast Aegis [Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle. - 1


Class Unlock Tree[edit | edit source]

Class Type Base Unlock 1st Unlock 2nd Unlock 3rd Unlock 4th Unlock
Jugler class.png
Zigodlla 01.png
Sacred Beast
Occupation Monk.png
Melee.png
Soldier Wolf.png
Wolf
DEF Intimidate
DEF Intimidate
Class Mastery
+9 ATK, +36 HP
- -
Zigodlla 02 1.png
Cerberus
Occupation Cavalry.png
Melee.png
Soldier Horned Dino.png
Horned Dino
First Aid
First Aid
Soldier Skeleton Warrior.png
Skeleton Warrior
Class Mastery
+12 ATK, +5 SKILL
-
Zigodlla 02 2.png
Scylla
Occupation Water.png
Melee.png
Soldier Lobster.png
Lobster
Triton
Triton
Soldier Orc.png
Orc
Class Mastery
+80 HP, +5 DEF
-
Zigodlla 02 3.png
Tiamat
Melee.png
Soldier Lesser Imp.png
Lesser Imp
Battle Cry
Battle Cry
Soldier Rock Golem.png
Rock Golem
Class Mastery
+8 SKILL, +5 MDEF
-
Zigodlla 03 1.png
Behemoth
Occupation Cavalry.png
Melee.png
Mark of the Sacred Beast
Mark of the Sacred Beast
Soldier Bone Dino.png
Bone Dino
Beast Shock
Beast Shock
Soldier Skeleton Knight.png
Skeleton Knight
Class Mastery
+120 HP, +8 MDEF, +8 SKILL
Zigodlla 03 2.png
Hydra
Occupation Water.png
Melee.png
Precaution
Precaution
Soldier Lobster Behemoth.png
Lobster Behemoth
Master of Ice
Master of Ice
Soldier Orc Berserker.png
Orc Berserker
Class Mastery
+13 DEF, +13 ATK, +8 MDEF
Zigodlla 03 3.png
Bahamut
Melee.png
Great Dragon Barrier
Great Dragon Barrier
Soldier Vampire Bat.png
Vampire Bat
MDEF Command
MDEF Command
Soldier Stone Colossus.png
Stone Colossus
Class Mastery
+13 MDEF, +75 HP, +8 DEF


Skills[edit | edit source]

Skill Description Cooldown Point Cost Range Span
DEF Intimidate DEF Intimidate [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. - 2
First Aid First Aid [Heal] Active skill. Heals 100% of your unit's HP. 3 1
Triton Triton [Passive] Takes PDamage for adjacent friendly units. When in water, converts 1.4x DEF into ATK.
[Active] The range of Guard increases to 2 blocks. Grants the effect "Water Control": The terrain you are on will be regarded as [Water]. Lasts 2 turns.
2 2
Battle Cry Battle Cry [Passive] Before attacking, dispels 1 buff from the enemy. Decreases enemy's ATK & DEF by 10%. Lasts 1 turn. - 1
Mark of the Sacred Beast Mark of the Sacred Beast [Fusion Power] Active skill. Boosts ATK and DEF of all friendly "Origins of Light" units within a selected range and grants them the following effect: When attacking and the percentage of HP of your unit's is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.) 3 2
Beast Shock Beast Shock [Physical Damage] Attacks a single enemy unit and deals 1.5x damage in battle. Before entering battle, you receive the [Beast Shock] effect. Beast Shock: Adds 40% of your MDEF and DEF to ATK, and renders all enemy units 1 block adjacent to you unable to move or guard. Lasts 1 turn. 5 2
Precaution Precaution [Passive] When attacking, DEF increases by 12%. - 1
Master of Ice Master of Ice [Physical Damage] Deals 0.25x AoE damage to enemies within 4 blocks and changes the terrain they are on to "Water" for 2 turns. At the end of the turn, gains [Water Control]: Changes this unit's terrain to "Water" for 2 turns. 5 2
Great Dragon Barrier Great Dragon Barrier [Passive] Takes MDamage for adjacent friendly units.
[Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.
4 2
MDEF Command MDEF Command [Passive] MDEF of all friendly units within 2 blocks increases by 15%. - 2


Awakened Skill[edit | edit source]

Skill Description Cooldown Point Cost Range Span
Sacred Beast Hymn Sacred Beast Hymn [Physical Damage] Teleports to the skill's casting point and directly gain [Triton]'s active effect, [Great Dragon Barrier]'s active effect, and [Beast Shock]'s enemy immobilization and Guard effects, then casts [Master of Ice] once. 8 3

Exclusive Equipment[edit | edit source]

Jugler's Gift Stats
Equip LeatherHelmet17.png
It is actually a toothpick specially used by Sacred Beasts to prevent dental plaque
Equipment Type: Helmet
MDEF: 48
HP: 582
Diversion: HP +5%. After battle, restores your unit's HP by 10% and ignores the cost limit of skills.

Heart Bonds[edit | edit source]

Hero Bonds[edit | edit source]

Name Intimacy Level Description Requirements
Legion Bond - Glory
Legion Bond - Glory
5 All soldier stats increase by 10%.
Hero's Bond - Light
Hero's Bond - Light
10 All Hero's Stats +10%. Jugler reaches Lv. 30.
Legion's Bond - Honor
Legion's Bond - Honor
15 HP & DEF of soldiers increase by 15%. Upgrade Jugler to Bahamut.
Hero's Bond - Toughness
Hero's Bond - Toughness
23 Hero's HP & DEF & MDEF increase by 15%. Complete Unexpected Encounter with Sophia's help.
Hero's Bond - Strength
Hero's Bond - Strength
25 Hero's ATK & INT & SKILL increase by 15%. Complete Exotic Menagerie with Liffany's help.


Heart Bond[edit | edit source]

Level Description
Skill Kizuna2.png 4 When hero's class is Behemoth: When initiating battle, damage received is reduced by 10%.
When hero's class is Hydra: When Unit HP is above 80%, 10% less likely to receive critical damage.
When hero's class is Bahamut: When Unit HP is at 100%, damage taken is decreased by 10%.
Skill Kizuna1.png 7 When hero's class is Behemoth: When Unit HP is below 70%, damage dealt increases by 10%.
When hero's class is Hydra: When forced into battle by a melee attack, damage dealt increases by 10%.
When hero's class is Bahamut: When attacked, damage dealt by soldiers increases by 20%.
Skill Kizuna3.png 10 All Hero's Stats +5%.
Icon CenterHeartRed.png 10 HP +1000, DEF +30, MDEF +50

Related Bonds[edit | edit source]

Sophia
Sophia

Complete Fear in the Shadow with Jugler's help.

Pierre
Pierre

Help Jugler complete his Gate of Fate 5

Soldiers[edit | edit source]

Soldier Unit type Unit Tier Description
Lizardman Lizardman Aquatic 3 When in water, ATK increases by (15%-45%).
Lobster Behemoth Lobster Behemoth Aquatic 3 When in water, damage taken is decreased by (15%-50%).
Bone Dino Bone Dino Cavalry 3 When Soldier HP is above 80%, ATK increases by (15%-45%).
Hell Hound Hell Hound Cavalry 3 When attacking and entering battle, after battle, all enemy units within a 2-block radius take (10%-20%) additional damage for 1 turn.
Skeleton Knight Skeleton Knight Demon 3 Resurrection: When Soldier HP is 0%, and when attacking, restores (15%-45%) HP. When attacked, DEF increases by (10%-30%) (Excluding Demons & Holy units).
Undead Knight Undead Knight Demon 3 Resurrection: When Soldier HP is 0%, and when attacking, restores (15%-45%) HP. When attacking units other than Demons & Holy units, ATK increases by (10%-30%).
Gargoyle Gargoyle Flier 3 When Soldier HP is above 50%, ATK increases by (10%-30%). When Soldier HP is below 50%, DEF increases by (10%-30%).
Vampire Bat Vampire Bat Flier 3 After attacking, Soldiers can restore HP ((15%-45%) of damage dealt) after battle.)
Cyclops Cyclops Infantry 3 When attacking enemies with lower HP than this unit, ATK & DEF increase by (10%-30%) after entering battle.
Orc Berserker Orc Berserker Infantry 3 When Soldier HP is above 80%, ATK increases by (15%-45%).
Stone Colossus Stone Colossus Lancer 3 When Soldier HP is below 70%, damage taken is decreased by (10%-30%).
Lobster Lobster Aquatic 2 When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%).
Horned Dino Horned Dino Cavalry 2 When Soldier HP is 100%, ATK increases by (10%-20%).
Skeleton Warrior Skeleton Warrior Demon 2 Resurrection: When Soldier HP is 0%, and when attacking, restores (15%-35%) HP.
Lesser Imp Lesser Imp Flier 2 When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%).
Orc Orc Infantry 2 When attacking, ATK increases by (10%-20%).
Rock Golem Rock Golem Lancer 2 When Soldier HP is below 70%, DEF increases by (10%-20%).
Wolf Wolf Cavalry 1