Jugler (Mobile)

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Jugler
Sacred Beast
Art by: Zlongame, Ltd.
Rarity
★
Faction Type
Icon Group Origin.png
Icon Group Meteor.png
Icon Group Transcendency.png
Appears in
Gender
Male
Voice Actor EN
?
Release Date


General Builds Bio Misc Classic

Character Introduction[edit | edit source]

The Holy Beast of Light with a peculiar appearance. Chosen by Lushiris as the guardian of the Western Lushiris Gate.

A magic beast of unknown origin who knows the human language and has the ability to transform into various Demon Tribe creatures. Usually appears as a winged plush animal.


Catnip doesn't work on me! Stand back a little! Did you hear me? Ahhh!


Stat Tables[edit | edit source]

HP ATK DEF INT MDEF SKL
Starting Stats 481 49 26 27 27 20
Max Stats: Behemoth Font S.png Font A.png Font A.png Font C.png Font B.png Font D.png
Max Stats: Behemoth 5736 496 290 267 321 108
Max Stats: Hydra Font S.png Font B.png Font A.png Font D.png Font C.png Font C.png
Max Stats: Hydra 5379 406 313 243 282 122
Max Stats: Bahamut Font S.png Font B.png Font B.png Font C.png Font A.png Font C.png
Max Stats: Bahamut 5379 406 279 322 367 122
Innate Soldier Boost 15% 5% 10% - 0% -
Max Soldier Boost 40% 15% 35% - 10% -

HP ATK DEF INT MDEF SKL
Starting Stats 481 49 26 27 27 20
Max Stats: Behemoth Font S.png Font A.png Font A.png Font C.png Font B.png Font D.png
Max Stats: Behemoth 5406 460 272 247 304 108
Max Stats: Hydra Font S.png Font B.png Font A.png Font D.png Font C.png Font C.png
Max Stats: Hydra 5075 378 294 225 267 122
Max Stats: Bahamut Font S.png Font B.png Font B.png Font C.png Font A.png Font C.png
Max Stats: Bahamut 5075 378 262 297 345 122
Innate Soldier Boost 15% 5% 10% - 0% -
Max Soldier Boost 40% 15% 35% - 10% -

Innate Talent & Skill[edit | edit source]

Star Rank Description
Gift TherionField.png
Sacred Beast Sanctuary
3-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 1% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 10% of Jugler's Unit HP.)
4-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 1.5% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 15% of Jugler's Unit HP.)
5-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 2% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 20% of Jugler's Unit HP.)
6-Star All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 3% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 30% of Jugler's Unit HP.)
Skill Description Cooldown Point Cost
Sacred Beast Aegis Sacred Beast Aegis [Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle. - 1


Class Unlock Tree[edit | edit source]

Class Base Unlock 1st Unlock 2nd Unlock 3rd Unlock 4th Unlock
Jugler class.png
Zigodlla 01.png
Sacred Beast
Soldier Wolf.png
Wolf
DEF Intimidate
DEF Intimidate
Class Mastery
+9 ATK, +36 HP
- -
Zigodlla 02 1.png
Cerberus
Soldier Horned Dino.png
Horned Dino
First Aid
First Aid
Soldier Skeleton Warrior.png
Skeleton Warrior
Class Mastery
+12 ATK, +5 SKILL
-
Zigodlla 02 2.png
Scylla
Soldier Lobster.png
Lobster
Triton
Triton
Soldier Orc.png
Orc
Class Mastery
+80 HP, +5 DEF
-
Zigodlla 02 3.png
Tiamat
Soldier Lesser Imp.png
Lesser Imp
Battle Cry
Battle Cry
Soldier Rock Golem.png
Rock Golem
Class Mastery
+8 SKILL, +5 MDEF
-
Zigodlla 03 1.png
Behemoth
Mark of the Sacred Beast
Mark of the Sacred Beast
Soldier Bone Dino.png
Bone Dino
Beast Shock
Beast Shock
Soldier Skeleton Knight.png
Skeleton Knight
Class Mastery
+120 HP, +8 MDEF, +8 SKILL
Zigodlla 03 2.png
Hydra
Precaution
Precaution
Soldier Lobster Behemoth.png
Lobster Behemoth
Master of Ice
Master of Ice
Soldier Orc Berserker.png
Orc Berserker
Class Mastery
+13 DEF, +13 ATK, +8 MDEF
Zigodlla 03 3.png
Bahamut
Great Dragon Barrier
Great Dragon Barrier
Soldier Vampire Bat.png
Vampire Bat
MDEF Command
MDEF Command
Soldier Stone Colossus.png
Stone Colossus
Class Mastery
+13 MDEF, +75 HP, +8 DEF


Skills[edit | edit source]

Skill Description Cooldown Point Cost
DEF Intimidate DEF Intimidate [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. - 2
First Aid First Aid [Heal] Active skill. Heals 100% of your unit's HP. 3 1
Triton Triton [Passive] Takes PDamage for adjacent friendly units. When in water, converts 1.4x DEF into ATK.
[Active] The range of Guard increases to 2 blocks. Grants the effect "Water Control": The terrain you are on will be regarded as [Water]. Lasts 2 turns.
2 2
Battle Cry Battle Cry [Passive] Before attacking, dispels 1 buff from the enemy. Decreases enemy's ATK & DEF by 10%. Lasts 1 turn. - 1
Mark of the Sacred Beast Mark of the Sacred Beast [Fusion Power] Active skill. Boosts ATK and DEF of all friendly "Origins of Light" units within a selected range and grants them the following effect: When attacking and the percentage of HP of your unit's is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.) 3 2
Beast Shock Beast Shock [Physical Damage] Attacks a single enemy unit and deals 1.5x damage in battle. Before entering battle, you receive the [Beast Shock] effect. Beast Shock: Adds 40% of your MDEF and DEF to ATK, and renders all enemy units 1 block adjacent to you unable to move or guard. Lasts 1 turn. 5 2
Precaution Precaution [Passive] When attacking, DEF increases by 12%. - 1
Master of Ice Master of Ice [Physical Damage] Deals 0.25x AoE damage to enemies within 4 blocks and changes the terrain they are on to "Water" for 2 turns. At the end of the turn, gains [Water Control]: Changes this unit's terrain to "Water" for 2 turns. 5 2
Great Dragon Barrier Great Dragon Barrier [Passive] Takes MDamage for adjacent friendly units.
[Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.
4 2
MDEF Command MDEF Command [Passive] MDEF of all friendly units within 2 blocks increases by 15%. - 2


Awakened Skill[edit | edit source]

Skill Description Cooldown Point Cost
Sacred Beast Hymn Sacred Beast Hymn [Physical Damage] Teleports to the skill's casting point and directly gain [Triton]'s active effect, [Great Dragon Barrier]'s active effect, and [Beast Shock]'s enemy immobilization and Guard effects, then casts [Master of Ice] once. 8 3

Exclusive Equipment[edit | edit source]

Jugler's Gift Stats
Equip LeatherHelmet17.png
It is actually a toothpick specially used by Sacred Beasts to prevent dental plaque
Equipment Type: Helmet
MDEF: 48
HP: 582
Diversion: HP +5%. After battle, restores your unit's HP by 10% and ignores the cost limit of skills.

Heart Bonds[edit | edit source]

Hero Bonds[edit | edit source]

Name Intimacy Level Description Requirements
Legion Bond - Glory
Legion Bond - Glory
5 All soldier stats increase by 10%.
Hero's Bond - Light
Hero's Bond - Light
10 All Hero's Stats +10%. Jugler reaches Lv. 30.
Legion's Bond - Honor
Legion's Bond - Honor
15 HP & DEF of soldiers increase by 15%. Upgrade Jugler to Bahamut.
Hero's Bond - Toughness
Hero's Bond - Toughness
23 Hero's HP & DEF & MDEF increase by 15%. Complete Unexpected Encounter with Sophia's help.
Hero's Bond - Strength
Hero's Bond - Strength
25 Hero's ATK & INT & SKILL increase by 15%. Complete Exotic Menagerie with Liffany's help.


Heart Bond[edit | edit source]

Level Description
Skill Kizuna2.png 4 When hero's class is Behemoth: When initiating battle, damage received is reduced by 10%.
When hero's class is Hydra: When unit HP is above 80%, 10% less likely to receive critical damage.
When hero's class is Bahamut: When the unit's HP is at 100%, damage taken is decreased by 10%.
Skill Kizuna1.png 7 When hero's class is Behemoth: When Unit HP is below 70%, damage dealt increases by 10%.
When hero's class is Hydra: When forced into battle by a melee attack, damage dealt increases by 10%.
When hero's class is Bahamut: When attacked, damage dealt by soldiers increases by 20%.
Skill Kizuna3.png 10 All Hero's Stats +5%.
Icon CenterHeartRed.png 10 HP +1000, DEF +30, MDEF +50

Related Bonds[edit | edit source]

Sophia
Sophia

Complete Fear in the Shadow with Jugler's help.

Pierre
Pierre

Help Jugler complete his Gate of Fate 5

Soldiers[edit | edit source]

Soldier Unit type Unit Tier Description
Lizardman Lizardman Aquatic 3 When in water, ATK increases by (15%-45%).
Lobster Behemoth Lobster Behemoth Aquatic 3 When in water, damage taken is decreased by (15%-50%).
Bone Dino Bone Dino Cavalry 3 When Soldier HP is above 80%, ATK increases by (15%-45%).
Hell Hound Hell Hound Cavalry 3 When attacking and entering battle, after battle, all enemy units within a 2-block radius take (10%-20%) additional damage for 1 turn.
Skeleton Knight Skeleton Knight Demon 3 Resurrection: When Soldier HP is 0%, and when attacking, restores (15%-45%) HP. When attacked, DEF increases by (10%-30%) (Excluding Demons & Holy units).
Undead Knight Undead Knight Demon 3 Resurrection: When Soldier HP is 0%, and when attacking, restores (15%-45%) HP. When attacking units other than Demons & Holy units, ATK increases by (10%-30%).
Gargoyle Gargoyle Flier 3 When Soldier HP is above 50%, ATK increases by (10%-30%). When Soldier HP is below 50%, DEF increases by (10%-30%).
Vampire Bat Vampire Bat Flier 3 After attacking, Soldiers can restore HP ((15%-45%) of damage dealt) after battle.)
Cyclops Cyclops Infantry 3 When attacking enemies with lower HP than this unit, ATK & DEF increase by (10%-30%) after entering battle.
Orc Berserker Orc Berserker Infantry 3 When Soldier HP is above 80%, ATK increases by (15%-45%).
Stone Colossus Stone Colossus Lancer 3 When Soldier HP is below 70%, damage taken is decreased by (10%-30%).
Lobster Lobster Aquatic 2 When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%).
Horned Dino Horned Dino Cavalry 2 When Soldier HP is 100%, ATK increases by (10%-20%).
Skeleton Warrior Skeleton Warrior Demon 2 Resurrection: When Soldier HP is 0%, and when attacking, restores (15%-35%) HP.
Lesser Imp Lesser Imp Flier 2 When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%).
Orc Orc Infantry 2 When attacking, ATK increases by (10%-20%).
Rock Golem Rock Golem Lancer 2 When Soldier HP is below 70%, DEF increases by (10%-20%).
Wolf Wolf Cavalry 1