Ledin

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Ledin
Ledin
Art by: Zlongame, Ltd.
Rarity
★
Weapon Type
Faction Type
★★
Appears in
Voice Actor EN
Release Date
N/A

Character Introduction[edit | edit source]

The protagonist of Langrisser I. The prince of the ancient Bardi Kingdom, inheriting the dying power of the last generation, courage and honor is his motto, when the motherland fell, Redding led the partners to embark on the road to rejuvenation, unveiled the prelude of the legendary epic. Recognized as a leader to be followed by death.

Stat Tables[edit | edit source]

HP ATK DEF INT MDEF SKL
Starting Stats 384 47 30 26 24 34
Stat Focus: Templar Font A.png Font B.png Font A.png Font C.png Font A.png Font D.png
Max Stats: Templar 4976 400 326 273 291 101
Stat Focus:King Font S.png Font B.png Font S.png Font C.png Font B.png Font C.png
Max Stats: King 5265 459 347 247 257 115
Innate Hero Boost 10% 0% 10% - 10% -
Max Hero Boost 35% 10% 35% - 20% -

Innate Talent & Skill[edit | edit source]

Star Rank Description
Gift King.png
Brave Will
3-Star Damage taken decreases by 5%. When attacked with a melee attack with Hero's HP above 100%, attacks 2 times.
4-Star Damage taken decreases by 8%. When attacked with a melee attack with Hero's HP above 90%, attacks 2 times.
5-Star Damage taken decreases by 11%. When attacked with a melee attack with Hero's HP above 75%, attacks 2 times.
6-Star Damage taken decreases by 15%. When attacked with a melee attack with Hero's HP above 50%, attacks 2 times.
Skill Description Cooldown Point Cost
Sun Slash Sun Slash [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). 2 2

Class Unlock Tree[edit | edit source]

Class Base Unlock 1st Unlock 2nd Unlock 3rd Unlock 4th Unlock
Ledin class.png
Fighter
Fighter
Infantry
Infantry
Block
Block
Class Mastery
+36 HP, +9 ATK
- -
Paladin
Paladin
Monk
Monk
Divine Guard
Divine Guard
Merman Lord
Merman Lord
Class Mastery
+48 HP, +8 DEF
-
Templar
Templar
Judgement
Judgement
Excorcist
Excorist
Consecration
Consecration
Tide Master
Tide Master
Class Mastery
+150 HP, +15 ATK, +10 DEF
Gladiator
Gladiator
Elite Infantry
Elite Infantry
Light Reflect
Light Reflect
Elite Lancer
Elite Lancer
Class Mastery
+48HP, +8 DEF
-
King
King
Vindication
Vindication
Heavy Infantry
Heavy Infantry
Burning Sun
Burning Sun
Phalanx
Phalanx
Class Mastery
+90 HP, +25 ATK, +10 SKL
General
General
Amazon
Amazon
Lance Phalanx
Lance Phalanx
Elite Cavalry
Elite Cavalry
Class Mastery
+80 HP, +7 ATK
-

Soldiers & Skills[edit | edit source]

Soldier Description
Infantry Infantry None!
Amazon Amazon When attacking, ATK increases by (10%-20%).
Elite Cavalry Elite Cavalry When initiating combat, damage taken is decreased by (10% - ).
Monk Monk When battling against [Demons], ATK increases by an extra (20%-30%).
Merman Lord Merman Lord During water battles, ATK increases by (10%-20%).
Elite Infantry Elite Infantry When attacking, damage taken is decreased by (10%-20%)
Elite Lancer Elite Lancer When attacked, damage dealt increases by (10%-20%).
Exorcist Exorcist When battling against [Demons], ATK increases by (10%-30%). Otherwise, DEF increases by (10%-30%).
Tide Master Tide Master When in water, ATK & DEF increase by (10%-30%).
Heavy Infantry Heavy Infantry When initiating combat, Soldier ATK increases by (10% - ). When attacked, Soldier's DEF increases by (10% - ).
Phalanx Phalanx Physical damage taken decreases by 10%-30%.
Zealot Zealot (Unlocked in the Training Field)

When Soldier HP is above 80%, for every buff, increase Soldier's ATK, DEF, & MDEF by (5%-15%) to the maximum of (15%-45%).

Masked Maid Masked Maid (Unlocked in the Training Field)

Before entering battle, soldier ATK, DEF, and MDEF increase by (15%-45%), based on (10%-5%) of the troop's current missing HP.

Amazon Champion Amazon Champion (Unlocked in the Training Field)

When attacking, ATK increases by (10%-30%). (30%-75%) chance to reduce enemy DEF by 20%. Lasts 1 turn.

Skill Description Cooldown Point Cost
Block Block [Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%. - 1
Consecration Consecration [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP). - 1
Light Reflect Light Reflect [Passive] Received Heal Effect +15%. Before being attacked with a melee attack, unit's ATK & DEF increase by 10%. - 1
Vindication Vindication [Fusion Power] Active skill. ATK & DEF increase significantly for all Legion of Glory allies within range, damage increases by 20% when being attacked. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). 3 2
Burning Sun Burning Sun [Physical Damage]Attacks a single enemy, dealing 1.3x damage. Grants [Divine Guard]: Replaces ATK with (MDEF + DEF) of 1x. Lasts 2 turns. After battle, Restores HP (50% of damage dealt) - 1
Lance Phalanx Lance Phalanx [Passive]Takes physical attacks instead of nearby friendly units. [active]Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. - 1
Judgement Judgement [Physical Damage]Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF and MDEF of this unit increases by 30%. Lasts 2 turns. - 1
Divine Guard Divine Guard [Passive]Takes all attacks instead of nearby friendly units. Guard range increases to 2 blocks. Chance of being critically hit reduced by 20% and grants [Divine Guard]: Replaces ATK with (MDEF + DEF) of 1x. Lasts 2 turns. - 1