Liana

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General Builds Bio Misc Classic
Liana
Maiden of Light

Liana Face.png

Liana BtlFace.png

Liana BtlFace C.png

Liana BtlFace D.png

Art by: Zlongame, Ltd.
Rarity
★*
Weapon Type
Icon Class Holy.png Holy
Faction Type
★★★
Appears in
Voice Actor EN
?
Release Date
N/A
Maiden of Light
Kind-natured with powerful healing ability.
~ In‐game Hero description

Stats[edit | edit source]

HP Font B.png ATK Font C.png
DEF Font C.png INT Font B.png
MDEF Font S.png SKILL Font D.png
Class Upgrade Tree
Liana class.png


Hero Background

As one of the two Maidens of Light who can seal and unseal the Langrisser, she is nearly captured by Leon and embroiled in a long and protracted war to satsify the Rayguard Empire's ambition. She is filled with a humanitarian heart, and works hard to end all war.

Is there anything more important than life and happiness?

Starting Stats
HP 321 ATK 35
INT 38 DEF 24
MDEF 34 SKILL 18
Unique Skill
3
4
5
6
Gift Sister.png


Unlockable Troops and Skills from Class Change[edit | edit source]

Class Troop Unlock HP DEF ATK MDEF Skill Class Skill 1 Class Skill 2
Nun Sergeant 23 13 20 18 Normal attack causes [magic damage]. Treatment Re-action
- - - - - -
Bishop Holy Cavalry 31 17 31 20 Attack and defense increased by 20% when fighting [Magic]. Gospel -
Maid 28 18 31 18 When the soldier's life is higher than 80%, the attack increases by 10%.
Priest Missionary 28 16 24 22 Normal attack causes [magic damage], and the effect of the hero's healing is increased by 5%. Wind Blade -
Monk 31 17 29 18 When attacking [Magic], the attack increases by an additional 20%.
Summoner Elf 26 14 31 18 Increases attack power by 10% in [Land] and [Mountain] Frozen -
Witch 26 13 31 22 Normal attack causes [magic damage], when the soldier's life is 100%, the attack increases by 10%.
Prophet God Officer 36 20 31 28 Normal attack causes [magic damage], the healing effect of the hero increases by 5%, and when the soldier's life is >80%, the defense increases by 10%. Group Shield Holy healing
Exorcist 40 22 37 23 When fighting a monster, the attack is increased by 10%; when fighting a non-magic, the defense is increased by 10%.