Note: This page may contain minor spoilers! Discretion while reading is advised.
The following are classes available to the player's commander units in Langrisser I & II.
New classes can be unlocked through a commander's class tree. For more information, see Langrisser I & II Gameplay.
Beginner Classes[]
The following are beginner-level classes. These classes require no CP and are automatically unlocked when a commander joins the player's party.
Class Name | Type | Hire Count | Description | Unlocked Mercenaries | Unlocked Skills | Unlocked Spells |
---|---|---|---|---|---|---|
Fighter | Infantry | 4 | Novice soldiers just doing their best.
Versatile units with few weaknesses. |
Soldier | Trainee Soldier | - |
Gladiator | Bandit | 4 | Ruffians who fight to survive.
Few, but have high evasion and critical. |
Barbarian | Way of the Sword | - |
Hawk Knight | Sky Knight | 4 | Hold on for dear life! Don't look down!
High ATK, mobility, unaffected by terrain. |
Fairy | Rookie Sky Knight | - |
Knight | Cavalry | 4 | Rookie cavalry that tramples infantry.
High mobility. Rides horses. |
Lancer | Squire | - |
Pirate | Marine | 4 | Lives off fish and plundered booty.
High DEF. Excels in water. |
Merman | Spoils of War | - |
Scylla | Aquatic Demon | 5 | A hybrid between human and sea demon.
Magic-using demons that excel in water. |
Merman | Alluring Evil | Frostbite, Heal 1 |
Shaman | Sorcerer | 4 | Maidens who channel the power of nature.
Weak physically, but has strong magic. |
Barbarian | Apprentice | Ghost Arrow, Heal 1, Sharpen 1 |
Sister | Priest | 4 | Priestesses are angels of battle.
Heals and supports from the back lines. |
Monk | Acolyte | Ghost Arrow, Heal 1, Aegis 1, Retribution |
Warlock | Sorcerer | 4 | Apprentices with magical potential.
Weak physically, but has strong magic. |
Monk | Apprentice | Ghost Arrow, Heal 1, Sharpen 1 |
Werewolf | Land Demon | 5 | Cursed demons who were once human.
Versatile units with few weaknesses. |
Wolfman | Beast Within | Sharpen 1, Aegis 1 |
Second-Tier Classes[]
The following are second-tier classes. For this level, the first class unlocked costs 20 CP, with 10 CP required for additional unlocks.
Class Name | Type | Hire Count | Description | Unlocked Mercenaries | Unlocked Skills | Unlocked Spells |
---|---|---|---|---|---|---|
Assassin | Bandit | 2 | Assassins who will do any job for coin.
Few, but have high evasion and critical. |
Bandit | Agent of Night | Sharpen 1, Precision, Cripple, Silence |
Captain | Marine | 4 | Battle-hardened pirate captains.
High DEF. Excels in shallow water. |
Lizardman, Spearman | Naval Boarding | Sharpen 1, Shatter |
Cerberus | Land Demon | 5 | Insatiable, three-headed beasts.
Boasts high attack and evasion. |
Hellhound, Ogre | Hellhound's Roar | Sharpen 2, Fireball |
Cleric | Priest | 4 | Proficient healing and exorcism magic.
Heals and supports from the back lines. |
Soldier, Elf | Magic Barrier | Grand Heal 1, Aegis 2, Holy Blaze |
Dullahan | Undead | 5 | Undead knights searching for victims.
High mobility and as strong as calvary. |
Skeleton, Bat | Vengeance Blade | Accelerate, Shatter, Precision |
Hawk Lord | Sky Knight | 4 | Locates prey, then dives for the kill.
High ATK, mobility, unaffected by terrain. |
Harpy | Hawkeye | Wind Saber, Sharpen 1 |
Lich | Undead | 5 | Immortality comes at a great cost.
Moving is unaffected by terrain. |
Wraith, Zombie | Lust for Knowledge | Fireball, Wind Saber, Stone Grave |
Lord | Infantry | 4 | Leaders who rally the people.
Versatile units with few weaknesses. |
Spearman, Lancer | Monarch's Rule | Heal 1 |
Necromancer | Sorcerer | 4 | The magic of science, not nature.
Weak physically, but has strong magic. |
Dark Elf | Heretic's Guidance | Lightning, Stone Grave, Salamander, Shatter |
Paladin | Infantry | 4 | Cavalry that excels in defensive battle.
Versatile units with few weaknesses. |
Spearman | Phalanx | Aegis 1 |
Serpent | Aquatic Demon | 5 | The seas are ruled by these serpents.
High ATK and DEF. Excels in water. |
Lizardman, Ogre | Tsunami Charge | Blizzard, Aegis 1 |
Silver Knight | Cavalry | 4 | High-defense units proficient in riding.
High mobility. Rides horses. |
Trooper | Knight Order | Sharpen 1 |
Sorcerer | Sorcerer | 4 | A mage who learns is a mage who thrives.
Weak physically, but has strong magic. |
Elf | Diligent Study | Fireball, Frostbite, Wind Saber |
Third-Tier Classes[]
The following are third-tier classes. For this level, the first class unlocked costs 30 CP, with 15 CP required for additional unlocks.
Class Name | Type | Hire Count | Description | Unlocked Mercenaries | Unlocked Skills | Unlocked Spells |
---|---|---|---|---|---|---|
Dragon Knight | Sky Knight | 4 | Dragons are fiercer than hawks.
High ATK, mobility, unaffected by terrain. |
Angel, Dragoon | Raid Formation | Fireball |
High Lord | Infantry | 5 | High-ranking, experienced soldiers.
Versatile units with few weaknesses. |
Crusader, Phalanx | Skirmisher | Sharpen 1, Aegis 1 |
Highlander | Cavalry | 5 | Elite cavalry with powerful charges.
High mobility. Rides horses. |
Dragoon, Harpy | Assault Medal | Aegis 1 |
Kraken | Aquatic Demon | 5 | Emerges from the depths to attack ships.
Offensive units that excel in water. |
Leviathan, Specter | Raging Tentacles | Blizzard, Cripple |
Living Armor | Undead | 5 | Hallowed armor possessed by the fallen.
Boasts high physical defense. |
Skeleton, Dark Guard | Grudge Armor | Aegis 2, Silence |
Mage | Sorcerer | 4 | Joined the military to utilize magic.
Weak physically, but has strong magic. |
Phalanx | Suppressing Fire | Spearstorm, Blizzard, Cyclone, Silence |
Minotaur | Land Demon | 5 | Beasts with the strength of ten men.
Versatile units with few weaknesses. |
Ogre, Bandit | Mad Charge | Sharpen 3, Aegis 2 |
Phoenix | Flying Demon | 5 | Majestic monarchs of the sun.
Supports with magic and high mobility. |
Gargoyle, Bat | Searing Feather | Spearstorm, Grand Heal 1 |
Priest | Priest | 4 | High-level magic can call upon angels.
Heals and supports from the back lines. |
Witch | Loving Heart | Heal 2, Grand Heal 2, Valkyrie |
Saint | Priest | 4 | Let faith be thy only shield!
Heals and supports from the back lines. |
Crusader, Angel | Steadfast Faith | Sharpen 2, Precision, Divine Monument |
Serpent Knight | Marine | 5 | Rides a sea serpent through the waves.
High DEF. Excels in water. |
Lizardman, Dragoon | Torrent Rider | Sharpen 2, Aegis 1 |
Succubus | Demon | 5 | Seduces, then drinks souls of victims.
Supports with healing and disruption. |
Ballista | Banquet of Ecstasy | Cleansing Wind, Spearstorm, Energy Bolt, Charm |
Summoner | Sorcerer | 4 | Those who practice forbidden magic...
Weak physically, but has strong magic. |
Skeleton | Miasma Wall | Thunderstorm, Decay, Cripple, Iron Golem |
Swordsman | Infantry | 5 | Warriors who tear through enemy lines.
Versatile units with few weaknesses. |
Berserker, Dark Elf | Melee Master | Sharpen 1 |
Unicorn Knight | Cavalry | 4 | Grace of a unicorn, skill of a tiger.
Riding a unicorn grants high mobility. |
Dragoon | Battle Princess | Heal 1, Aegis 1, Ghost Arrow |
Fourth-Tier Classes[]
The following are fourth-tier classes. For this level, the first class unlocked costs 40 CP, with 20 CP required for additional unlocks.
Class Name | Type | Hire Count | Description | Unlocked Mercenaries | Unlocked Skills | Unlocked Spells |
---|---|---|---|---|---|---|
Arch Mage | Sorcerer | 5 | Masters of darkness and the art of war.
Weak physically, but has strong magic. |
High Elf | Arcane Scholar | Meteor, Earthquake, Crimson Tide, Energy Bolt |
Dino Master | Land Demon | 5 | Kings of a legacy of ancient dragons.
Boasts high ATK and HP. |
Bone Dino, Gargoyle | Vicious Instinct | Sharpen 3 |
Dragon Lord | Sky Knight | 5 | Delivers deadly blows from the sky.
High ATK, mobility, unaffected by terrain. |
Gryphon | Maelstrom | Crimson Tide, Heal 1 |
General | Infantry | 6 | The pinnacle of armored cavalry.
Versatile units with few weaknesses. |
Chalkaspides, Ballista | Iron Wall | Aegis 2 |
Great Dragon | Dragon | 5 | Grand dragons with enchanted scales.
High stats, unaffected by terrain. |
Gargoyle, Demon | Obsidian Scales | Crimson Tide |
High Priest | Priest | 5 | In war, one cannot abstain from prayer.
Heals and supports from the back lines. |
High Witch | Sacred Veil | Heal 3, Grand Heal 3, Aegis 3, Cleansing Wind |
Jormungand | Aquatic Demon | 5 | Born from an ancient snake god.
High ATK and DEF. Strongest in the water. |
Nix, Elemental | Deicide Venom | Cold Snap, Earthquake |
Knight Master | Cavalry | 6 | Human and horse in one mighty unit.
High mobility. Rides horses. |
Royal Lancer, High Elf | Knight's Honor | Aegis 2, Sharpen 2 |
Ranger | Brigand | 2 | Distinguished warriors peerless in combat.
Excels in solitary combat. |
- | Stealth Force | Sharpen 2, Wind Saber, Flameburst, HP Drain |
Sage | Priest | 5 | Such faith is sage-worthy.
Heals and supports from the back lines. |
Elite Ballista | Holy Light | Flameburst, Sharpen 3, Freyja, Dull |
Serpent Lord | Marine | 6 | Navy officers command with discipline.
High DEF. Excels in water. |
Nix, Phalanx | Admiral | Aegis 2, Shatter |
Stone Golem | Land Demon | 5 | Enchanted magma flows through their body.
Sturdy, but has limited mobility. |
Golem, Bone Dino | Stone Fist | Aegis 3 |
Swordsmaster | Infantry | 6 | Wields a flaming sword for close combat.
Versatile units with few weaknesses. |
Cannon | Sword God's Roar | Precision |
Vampire Lord | Vampire | 5 | Royalty persists even among the undead.
Capable of using magic. |
Archdemon, Elemental | Lord of the Dead | Meteor, Tempest, Decay |
Zauberer | Sorcerer | 5 | Unholy power in exchange for one's soul.
Weak physically, but has strong magic. |
Specter | Skull Emblem | Flameburst, Tempest, Cold Snap, White Dragon |
Master Classes[]
The following are master-level classes. All classes of this level require 50 CP to unlock.
Class Name | Type | Hire Count | Description | Mercenaries Unlocked | Skills Unlocked | Spells Unlocked |
---|---|---|---|---|---|---|
Agent | Priest | 6 | Those who fulfill the will of Lucilis.
Heals and supports from the back lines. |
Angel | Heavenly Messenger | Teleport, MP Drain, Divine Monument, Cadence |
Dark Master | Sorcerer | 6 | Lords of evil imbued with dark magic.
Weak physically, but has strong magic. |
Archdemon, Dark Guard | Shadow Sorcery | Teleport, Suppress, HP Drain |
Dark Princess | Infantry | 6 | Dark maidens serving the God of Anarchy.
Versatile units with few weaknesses. |
Archdemon, Dark Guard | Darkness's Blessing | Teleport, MP Drain, Meteor |
Dragon Master | Sky Knight | 6 | Their roars make the sky itself tremble.
High ATK, mobility, unaffected by terrain. |
Cannon, Chalkaspides | Effortless Carnage | Sharpen 2, Aegis 2, Spearstorm |
Emperor | Infantry | 6 | Fights for peace with an iron fist.
Versatile units with few weaknesses. |
Gryphon, Dark Guard | Emperor's Authority | Suppress, Thunderstorm |
Hero | Infantry | 6 | Hope triumphs over all tribulations.
Versatile units with few weaknesses. |
- | Courage | Sharpen 2, Iron Golem, Accelerate |
High Master | Brigand | 2 | Those who fight for power refuse defeat.
Excels in solitary combat. |
- | Worth a Thousand | Tempest, Energy Bolt, Heal 2, Bind |
King | Infantry | 6 | The stalwart shields of the people.
Versatile units with few weaknesses. |
Gryphon | Sovereign's Dignity | Grand Heal 2, Sharpen 3, Aegis 3, Suppress |
Princess | Infantry | 6 | Souls that shine a brilliant light. | Chalkaspides | Light's Blessing | Teleport, Cadence, Charm, Cleansing Wind |
Queen | Infantry | 6 | Abuses magic for selfish means.
Versatile units with few weaknesses. |
High Witch | Empress's Gaze | Suppress, Bind, Charm |
Royal Guard | Cavalry | 6 | Riders who bear the weight of a nation.
High mobility. Rides horses. |
Gryphon | Knight's Decree | Aegis 3 |
Serpent Master | Marine | 6 | Its enemies live beneath the ocean.
High DEF. Excels in water. |
Cannon | Sea Devil | Sharpen 3, Blizzard |
Wizard | Sorcerer | 6 | Influences battle with vast wisdom.
Weak physically, but has strong magic. |
Elite Ballista, High Witch | Arcane Secrets | Sharpen 3, Aegis 3, Confuse |