List of Spells in Langrisser I & II

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Note: This list may contain minor spoilers! Discretion while reading is advised.

The following is a list of spells found in Langrisser I & II.

New spells can be unlocked through a commander's class tree. For more information, see Langrisser I & II Gameplay.

Attack Spells[edit | edit source]

The following is offensive magic used to inflict damage upon enemy units. Certain spells have increased potency on specific types of units, such as aquatic or flying units.

Spell Name Range Area MP Used Description Bonus Effects Learned By Notes
Ghost Arrow 4 1 2 Fires an enchanted arrow - Shaman, Sister,

Warlock, Unicorn Knight

Flameburst 3 1 25 A powerful magical blow. - Ranger, Sage,

Zauberer

Available at level 30
Meteor 4 Special 60 Calls down a meteor. - Arch Mage, Dark Princess,

Vampire Lord

Available at level 30
Fireball 4 1 3 Launches a ball of fire. Increased potency on undead, slimes, and ghosts. Cerberus, Dragon Knight,

Lich, Sorcerer

Spearstorm 3 2 12 Impales enemies with a hail of blazing javelins. Increased potency on undead, slimes, and ghosts. Dragon Master, Mage,

Phoenix, Succubus

Available at level 12
Crimson Tide Special Directional 25 Incinerates all in its path. Increased potency on undead, slimes, and ghosts. Arch Mage, Dragon Lord,

Great Dragon

Available at level 20
Lightning 5 1 4 Calls down a lightning strike. Increased potency on marines and aquatic demons. Necromancer
Thunderstorm 0 5 12 An unrelenting barrage of lightning strikes. Increased potency on marines and aquatic demons. Emperor, Summoner Available at level 12
Energy Bolt Special Directional 20 Unleashes lightning in a forward trajectory. Increased potency on marines and aquatic demons. Arch Mage, High Master,

Succubus

Available at level 20
Wind Saber 6 1 5 Slices the air with vacuum blades. Increased potency on sky knights and flying demons. Hawk Lord, Lich, Ranger,

Sorcerer

Cyclone 1 4 15 Engulfs everything in a vengeful tornado. Increased potency on sky knights and flying demons. Mage Available at level 10
Tempest 4 3 23 Summons a terrifying storm. Increased potency on sky knights and flying demons. High Master, Vampire Lord,

Zauberer

Available at level 20
Frostbite 3 2 6 Storms enemies with a freezing blast. Increased potency on aquatic demons. Scylla, Sorcerer
Blizzard 0 5 15 Pelts enemies with a hail of ice. Increased potency on aquatic demons. Kraken, Mage, Serpent,

Serpent Master

Available at level 12
Cold Snap Special Directional 25 Calls upon a miniature ice age in a forward line. Increased potency on aquatic demons. Jormungand, Zauberer Available at level 20
Stone Grave 4 2 12 Impales enemies with stalagmites. Has no effect on sky knights,

flying demons, ghosts, or dragons.

Lich, Necromancer Available at level 12
Earthquake 0 Special 30 Brings an earthquake. Has no effect on sky knights,

flying demons, ghosts, or dragons.

Arch Mage, Jormungand Available at level 25
Retribution 0 4 5 Forces the undead to move on to the next world. Only affects undead and vampires. Sister
Holy Blaze Special Directional 15 Smites the land with a heavenly power. Increased potency on ghosts, demons, and undead. Cleric Available at level 10
Divine Monument 4 3 25 A divine pillar of light descends from the heavens. Increased potency on ghosts, demons, and undead. Agent, Saint Available at level 16

Support Spells[edit | edit source]

The following is support magic used to restore HP, temporarily increase a player unit’s stats, or temporarily decrease an enemy’s stats.

Spell Name Range Area MP Used Description Turn Duration Learned By Notes
Heal 1 3 1 4 Replenishes an ally's HP by 40%. - Cleric, Dragon Lord, Lord, Phoenix, Scylla,

Shaman, Sister, Unicorn Knight, Warlock

Available at level 3
Heal 2 4 1 12 Replenishes an ally's HP by 70%. - High Master, King, Priest Available at level 10
Heal 3 5 1 20 Replenishes an ally's HP by 100%. - High Priest Available at level 20
Grand Heal 1 3 3 8 Heals allies' HP by 30%. - Cleric, Phoenix Available at level 5
Grand Heal 2 4 3 16 Heals allies' HP by 45%. - Priest, King Available at level 10
Grand Heal 3 5 3 24 Heals allies' HP by 60%. - High Priest Available at level 20
Cleansing Wind 3 3 24 Heals allies' HP by 20% at the beginning of your phase. 3 High Priest, Princess, Succubus Available at level 15
Sharpen 1 3 2 4 Raises allies' ATK by 25. 2 Assassin, Captain, Hawk Lord, High Lord, Shaman,

Silver Knight, Swordsman, Warlock, Werewolf

Sharpen 2 3 2 8 Raises allies' ATK by 50. 2 Cerberus, Dragon Master, Hero, Knight Master,

Ranger, Saint, Serpent Knight

Available at level 10
Sharpen 3 3 3 12 Raises allies' ATK by 80. 2 Dino Master, King, Minotaur, Sage,

Serpent Master, Wizard

Available at level 20
Aegis 1 3 2 4 Raises allies' DEF by 20. 2 High Lord, Highlander, Paladin, Serpent,

Serpent Knight, Sister, Unicorn Knight, Werewolf

Aegis 2 4 2 8 Raises allies' DEF by 40. 2 Cleric, Dragon Master, General, Knight Master,

Living Armor, Minotaur, Serpent Lord

Available at level 10
Aegis 3 4 3 12 Raises allies' DEF by 60. 2 High Priest, King, Royal Guard,

Stone Golem, Wizard

Available at level 20
Precision 3 2 5 Raises allies' DEX by 10. 2 Assassin, Dullahan,

Saint, Swordsmaster

Accelerate 4 2 5 Raises allies' MOV by 2. 2 Dullahan, Hero
Decay 5 1 12 Lowers an enemy's MGR by 80. 2 Summoner, Vampire Lord
Suppress 4 1 25 Renders an enemy's Command Abilities ineffective. 2 Dark Master, Emperor,

King, Queen

Dull 4 2 10 Lowers enemies' ATK by 35. 2 Sage
Shatter 5 2 6 Lowers enemies' DEF by 35. 2 Captain, Dullahan,

Necromancer, Serpent Lord

Special Magic[edit | edit source]

The following is magic with a variety of unique effects and uses.

Spell Name Range Area MP Used Description Turn Duration Learned By
Lullaby 4 1 7 Lulls an enemy to sleep. 2 Enemy Only
Charm 4 1 10 Temporarily converts an enemy. 2 Princess, Queen, Succubus
Stone 2 1 22 For Basilisk. - Enemy Only
Silence 4 1 5 Seals an enemy's magic. 2 Assassin, Living Armor, Mage
Confuse 4 1 7 Confuses an enemy. 2 Wizard
Cripple 4 1 5 Lowers an enemy's MOV. 2 Assassin, Kraken, Summoner
Bind 4 1 10 Paralyzes an enemy. 2 High Master, Queen
Void 1 4 2 Nullifies negative effects from enemies. - Enemy Only
Cadence 4 1 15 Enables an ally to take action again. - Agent, Princess
Teleport 4 1 20 Sends all allies besides yourself to another location. - Agent, Dark Master, Dark Princess, Princess
HP Drain 4 1 10 Steals an enemy's HP. - Dark Master, Ranger
MP Drain 4 1 10 Steals an enemy's MP. - Agent, Dark Princess

Summon Magic[edit | edit source]

The following is magic used to call upon a summon unit that will assist the player in battle.

Spell Name Range Area MP Used Description Requirements Learned By Unit Type Stats Spells
Fenrir 2 1 20 Summons Fenrir. Cannot summon unless Gleipnir is equipped. Demon Wolf's Howl (Item) Land Demon MOV: 6 HP: 190 MP: 60

ATK: 180 DEF: 100

Cyclone,

Blizzard

Valkyrie 2 1 10 Summons a Valkyrie - Priest Sky Knight MOV: 7 HP: 160 MP: 50

ATK: 120 DEF: 90

Accelerate, Cripple
Freyja 2 1 20 Summons Freyja. - Sage Sky Knight MOV: 7 HP: 120 MP: 80

ATK: 90 DEF: 70

Grand Heal 2,

Sharpen 2

Demon Lord 2 1 30 Summons a Demon Lord. - Infernal Grimoire (Item) Demon MOV: 5 HP: 190 MP: 75

ATK: 170 DEF: 110

Meteor,

Grand Heal 2

Iron Golem 2 1 10 Summons an Iron Golem. - Hero, Summoner Spearman MOV: 5 HP: 140 MP: 0

ATK: 140 DEF: 170

-
Salamander 2 1 10 Summons a Salamander. - Necromancer Dragon MOV: 5 HP: 160 MP: 60

ATK: 130 DEF: 90

Fireball, Crimson Tide
White Dragon 2 1 20 Summons a White Dragon. - Zauberer Dragon MOV: 7 HP: 200 MP: 80

ATK: 150 DEF: 120

Frostbite,

Blizzard

Sleipnir 2 1 20 Summons Sleipnir. Cannot use unless Odin's Shield is equipped. Heavenly Bridle (Item) Cavalry MOV: 7 HP: 180 MP: 0

ATK: 160 DEF: 140

-
Bröther 2 1 20 Summons Bröther. Cannot use unless Dumbbell is equipped. Protein (Item) Infantry MOV: 5 HP: 200 MP: 50

ATK: 100 DEF: 100

Flameburst, Decay