Listell

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General Builds Bio Misc Classic
Listell
Blood Queen
Art by: Zlongame, Ltd.
Rarity
★*
Weapon Type
Icon Class Demons.png Demons
Faction Type
★★
Appears in
Voice Actor EN
?
Voice Actor JP
Release Date
N/A

Character Introduction[edit | edit source]

The mysterious daughter of the Mozu, originally a member of Pozanlu, was timid after repeated failures in many missions and was taken over by Randeuus. With peculiar abilities and rich knowledge of the Mozu, I helped Randius and his team to crush the plot of the dark forces.

Stat Tables[edit | edit source]

HP ATK DEF INT MDEF SKL
Starting Stats 385 34 25 37 31 24
Stat Focus: Bloodsucker U U U U U U
Max Stats: Bloodsucker 3866 292 307 312 347 115
Stat Focus: Devil U U U U U U
Max Stats: Devil 4159 292 319 312 326 101
Innate Hero Boost 5% - 10% - 15% -
Max Hero Boost 30% 10% 20% - 40% -

Innate Talent & Skill[edit | edit source]

Star Rank Description
Gift BloodQueen.png
Blood Queen
3-Star This hero's INT is equal to 1.5x MDEF. Unit ignores its class disadvantage. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, this curse cancels out the healing effect and deals damage equal to 20% of the amount nullified.
4-Star This hero's INT is equal to 1.5x MDEF. Unit ignores its class disadvantage. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, this curse cancels out the healing effect and deals damage equal to 30% of the amount nullified.
5-Star This hero's INT is equal to 1.5x MDEF. Unit ignores its class disadvantage. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, this curse cancels out the healing effect and deals damage equal to 40% of the amount nullified.
6-Star This hero's INT is equal to 1.5x MDEF. Unit ignores its class disadvantage. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, this curse cancels out the healing effect and deals damage equal to 50% of the amount nullified.
Skill Description Cooldown Point Cost
Devil's Bodyguard Demon God's Bulwark [Passive] Takes magic damage for adjacent allies. After taking action, if this unit has dealt damage this turn, this skill restores 30% of the unit's Max HP. - 1

Class Unlock Tree[edit | edit source]

Class Base Unlock 1st Unlock 2nd Unlock 3rd Unlock 4th Unlock
Listell class.png
Blood demon
Blood Banshee
Sergeant
Holy
Siphon
Siphon
Class Mastery
HP: +36

MDEF: +6

- -
Magic
Demon General
Bone Beast
Bone Dino
Magic
Magic
Little Devil
Lesser Imp
Class Mastery
DEF: +8

SKILL: +5

-
Devil
Demon God
Blood reflux
Blood Reflux
Bone Rhinoceros
Bone Rhino
Blood dance
Blood Dance
Bloodsucking bat
Vampire Bat
Class Mastery
HP: +90

DEF: +16

MDEF: +10

Bloody person
Bloody Master
Warrior
Warrior
Heart cone
Heart Cone
Rock 傀儡
Rock Golem
Class Mastery
SKILL: +5

MDEF: +8

-
Bloodsucker
Blood Empress
Last Stand
Last Stand
Reloading
Skeleton Knight
Touch of Death
Touch of Death
Rock Giant
Stone Colossus
Class Mastery
HP: +90

DEF: +10

MDEF: +16

Grim Reaper
Reaper
Witch
Witch
Seal
Seal
Bower
Skeletal Archer
Class Mastery
HP: +80

DEF: +5

-

Soldiers & Skills[edit | edit source]

Soldier Description
Holy Holy Normal attacks deal [MDamage].
Rock Golem Rock Golem When Soldier HP is below 70%, DEF increases by (20%-30%).
Horned Dino Horned Dino When Soldier HP is 100%, ATK increases by (10%-20%).
Lesser Imp Lesser Imp When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%).
Witch Witch Normal attacks deal [MDamage]. When Soldier HP is 100%, ATK increases by (10%-20%).
Skeleton Warrior Skeleton Warrior Resurrection: When Soldier HP is 0% and when attacking, restores (15%-??%) HP.
Skeleton Archer Skeleton Archer Resurrection: When Soldier HP is 0% and when attacking, restores (15%-??%) HP.
Stone Colossus Stone Colossus When Soldier HP is below 70%, damage taken is decreased by (10%-30%).
Lava Titan Lava Titan (Unlocked in the Training Field)
After taking action, casts [Burn] on 1 enemy within 2 blocks: Loses (10%-30% HP) after taking action.
Bone Dino Bone Dino When Soldier HP is above 80%, ATK increases by (15%-45%).
Vampire Bat Vampire Bat After attacking, Soldiers can restore HP. (15%-45% of damage dealt) after battle.
Gargoyle Gargoyle (Unlocked in the Training Field)
When Soldier HP is above 50%, ATK increases by (10%-30%). When Soldier HP is below 50%, DEF increases by (10%-30%).
Skeleton Knight Skeleton Knight Resurrection: When Soldier HP is 0% and when attacking, restores (15%-45%) HP. When attacked by units other than Demon or Holy, DEF increases by (10%-30%).
Undead Knight Undead Knight (Unlocked in the Training Field)
Resurrection: When Soldier HP is 0% and when attacking, restores (15%-45%) HP. When attacking units other than Demon or Holy, ATK increases by (10%-30%).
Skill Description Cooldown Point Cost
Siphon Siphon [Magic Damage] Attacks a single enemy, dealing 1.5 damage. After battle, heals this unit for 30% of the damage dealt. 2 2
Magic Demonic Guard [Passive] Takes magic damage for adjacent allies. [Active] Increases Guard's range to 2 block. When this unit receives magic damage from 2 blocks away, it performs a counterattack. This effect lasts for 2 rounds. 2 2
Heart cone Mind Bore [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's magic damage taken is increased by 20% for 2 rounds. 3 2
Seal Seal [Passive] When damage is dealt to the enemy, 50% chance to silence the enemy's active skills for 2 rounds. - 1
Blood reflux Bloody Deluge [Passive] When entering the battle, this skill reflects 15% of damage receive back to the attacker. After battle, heals all other allies for a percentage of this hero's Max HP (equal to 50% of the percentage of the damage reflected). - 1
Blood dance Blood Dance [Magic Damage] Deals 0.1x AoE damage all enemy units within 2 blocks and another 50% of HP as fixed damage when turn ends. However, the hero loses the same amount of HP. 2 2
Backwater Last Stand [Passive] When the unit's life is less than 50%, DEF and MDEF increases by 10% when entering the battle. - 1
Touch of Death Reaper's Touch [Magic Damage] Directly deals 0.2x magic damage to a single and turns 35% of the enemy's received healing into damage. Lasts for 2 turns (The effect cannot be dispelled). 3 2