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The following is a preview of what the template will look like. The first is standalone while the second is a table example.

Grenier Grenier

Skill Description Cooldown Point Cost Hero Availability
Guard Guard [Assist] Active skill. When a friendly unit within 2 blocks is under physical attack, enters the battle instead of them. Lasts 2 turns. 2 2

Grenier

Power Stab Power Stab [Physical Damage] Attacks a single target, dealing damage equal to 1.5x. Before battle, grants buff [Powerful Stab]: Replaces ATK with DEF 1.6. Lasts 2 turns. 2 2

Grenier

Assault Assault [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved.(Up to 60%) 2 2

Grenier

Lance Phalanx Lance Phalanx [Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
2 2

Grenier

Precaution Precaution [Passive] When attacking, DEF increases by 12%. - 1

Grenier

Dream of Light Dream of Light [Fusion Power] Active skill. ATK & DEF increase significantly for all Legion of Glory allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). 3 2

Grenier

Block Block [Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%. - 1

Grenier


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