Training Field

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Introduction[edit | edit source]

The Training Field is where the player can upgrade their Soldiers or unlock new soldier units. There are general "type specific" upgrades as well as unique upgrades for T2 and T3 soldiers.

To obtain materials to upgrade Soldiers, one must train in the various Aniki Gyms.

List of Unique Upgrades[edit | edit source]

Note: Listed values are when these upgrades are maxed. Increased ATK/DEF also means increased INT/MDEF in these cases.

Infantry

  • +30% ATK/DEF vs Lancers
  • +30% Damage Dealt if "Enemy HP% < Own HP%" (Future Revision: 20% ATK if "Enemy HP <= Own HP")
  • -20% Damage Taken if own HP>80%

Lancer

  • +30% ATK/DEF vs Cavalry
  • +30% Damage when counterattacking (Future Revision: +20% ATK when counterattacking)
  • -20% Damage Taken if own HP<50% (Future Revision: -20% Damage Taken if own HP<70%)

Cavalry

  • +30% ATK/DEF vs Infantry
  • +30% Damage Dealt when an ally is within 2 tiles
  • -20% Damage Taken when initiating attack

Archers

  • +30% ATK on Mountains and Forests (Future Revision: +20% ATK on all defensive terrain)
  • +20% ATK/DEF vs full health targets
  • -30% Damage Taken on Forests and Mountains (Future Revision: +30% ATK/DEF vs Fliers, +30% Damage Dealt on defensive terrain || Note: Yes, Archers lose the Damage Taken, but gain the Fliers boost and Damage Dealt.)

Assassins

  • +30% ATK on Mountains and Forests (Future Revision: +20% ATK on all defensive terrain)
  • +20% ATK/DEF vs full health targets
  • +30% Critical Damage Dealt vs full health targets

Fliers

  • +20% ATK/DEF if own HP>80%
  • +20% ATK/DEF vs full health targets
  • -20% Damage Taken on Defensive Terrain

Aquatic

  • +20% ATK/DEF vs full health targets
  • +20% ATK/DEF if own HP>80%
  • +30% Damage Dealt in Water

Holy

  • +30% ATK/DEF vs Demons
  • +30% Damage Dealt if own HP>80%
  • -30% Damage Taken if own HP>80%

Demons

  • +20% ATK/DEF vs Buffed target
  • +20% ATK/DEF vs Debuffed Target
  • +20% DEF when not fighting against Holy or Demonic enemies

Magicians

  • +20% ATK/DEF vs Buffed target
  • +20% ATK/DEF vs Debuffed Target
  • -30% Damage Taken if own HP=100%