Vargas (Mobile)/Builds

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Vargas Mobile Face.png

Introduction[edit | edit source]

Vargas is one of the best tanks in the game and is often considered the 2nd best tank (after Ledin, King of Tanks). Despite only being an SR, when he is a Royal Vanguard, Vargas has the highest DEF stat in the game (not counting the limited collab character Estelle from Trails in the Sky) and is in the top 10 for total HP. Vargas even takes less Physical Damage when Troop HP is high, and he can also revive himself one per battle! If you need to tank Physical Hits, Vargas is your man. His only weakness is MDEF, which is the 2nd lowest value in game (Aaron has the lowest). Needless to say, keep Vargas away from magic and he will perform extremely well.

However, Vargas can not only tank. He can also deal out impressive damage due to his DEF -> ATK conversion skills (Unbreakable Guardian, Power Stab). As Vargas has some of the highest DEF in the game, all of those multipliers will add up and help him tank and deal damage even more. While Freya may deal fixed damage and can kill targets, Vargas just smashes his foes when his buff is active. Ledin is still King of Tanks because of his Talent allows him to attack twice, he has a better conversion skill [Divine Guard], and the fact Ledin can take and guard against Magic Attacks.

So, why use Vargas?

  • You want an Empire/Strategist tank. Vargas is the best man for the job (beating out Bernhardt and Altemuller if they want to try tanking).
  • You want a tank who can actually deal damage as well as take it. Vargas makes excellent use of his conversion skills to accomplish this.
  • You need someone to take at least 2 hits, which Vargas can due to his single use revive. Basically, Vargas can't be oneshot like everyone else. He needs to be killed twice to remove him from the field.
  • Bald Man Best Family Man

In short, if you need to tank Physical Damage, Vargas is there. It helps that Vargas can also dish out damage as well due to his conversion skills.

Now, what about Royal Vanguard (Lancer) vs Brave (Infantry)? Typically, Royal Vanguard will be preferred for pure tanking due to the higher HP and DEF, as well as being in the Lancer class to hold off pesky Cavalry units. However, Brave is better in every other stat (ATK, INT, MDEF, SKL) and despite being Infantry, Vargas' lancer soldiers may be able to deal with incoming Cavalry threats.

To choose between the two, the main question to ask is: "Do I want to be effective against Cavalry (Royal Vanguard) or do I want more MDEF (Brave)?" Royal Vanguard is more for the min-maxed physical tanks and to deal with Cavalry threats, while Brave is more well-rounded and can handle magic attacks better than the Royal Vanguard class.

So, what class to choose?

  • Royal Vanguard: Min-Maxed Physical Tank (High HP & DEF)
  • Royal Vanguard: Handles Cavalry Threats
  • Brave: Well-Rounded Tank
  • Brave: Has more MDEF than Royal Vanguard (~60 points!)

Personally, by default I would go for Royal Vanguard for tanking because of the Lancer type. Cavalry units are a pain to deal with due to their extra movement while Infantry and Mages can be sniped off as they approach. // Brave can be used for tanking as well, mainly trading cavalry effectiveness for a substantial boost to MDEF. Oh, and Brave is better for building an Offensive Vargas, but we'll get to that later.

Anyways, onto the guide!


Wiki Build Guide - Royal Vanguard Vargas[edit | edit source]

Skills[edit | edit source]

Standard Loadout
Skill Unbreakable Guardian.png
Unbreakable Guardian
Skill Heavy Shield.png
Heavy Shield
Skill Last Stand.png
Last Stand
Standard skills based on Royal Vanguard progression. Vargas will tank for his allies with Unbreakable Guardian and dish out damage while the conversion is active. Heavy Shield helps Vargas survive longer against melee attacks, despite being RNG, while Last Stand helps Vargas survive when things look bad, when using the Hard Rock enchant, or after he revives.

If desired, Last Stand can be swapped out for Protect for the 5% damage reduction. This can be useful if Vargas tends to stay above 50% health, but it may become difficult to keep Vargas topped off in more difficult content.

Conversion Guardian (Cost: 2 Runestones)
Skill Power Stab.png
Power Stab
Skill Unbreakable Guardian.png
Unbreakable Guardian
Skill Last Stand.png
Last Stand
This build allows Vargas to easily maintain his ATK -> DEF conversion while becoming a hybrid between a DPS and a Tank. It does require Vargas to delve into the Brave tree to obtain Power Stab, but getting Power Stab for Vargas and running the "Conversion Guardian" build grants him excellent versatility.

Unbreakable Guardian is present to allow Vargas to tank for his allies as well as providing another source of conversion. Last Stand is used as insurance, the fact it works on both phases, and increases DEF.

Like before, Land Stand can be replaced by Protect for that 5% physical damage reduction.

If one wants to lean more in the offensive direction, Last Stand can also be replaced by Battle Cry. Battle Cry will debuff Vargas' foes as well as dispel a single buff if they happen to have one. Just remember that Battle Cry only works when actively attacking. It will not proc if enemies attack Vargas.

DPS Vanguard (Cost: 3 Runestones)
Skill Power Stab.png
Power Stab
Skill Armor Pierce.png
Armor Pierce
Skill Battle Cry.png
Battle Cry
A build for those who desire pure damage output. Power Stab grants Vargas that powerful DEF conversion, while Armor Pierce deals damage and reduces DEF on the target. Battle Cry is used to further debuff the enemy and dispel a buff on them if they have one.

This build is probably best used on a Brave Vargas as it uses none of the skills from the Royal Vanguard tree. However, if there are Cavalry targets that need to be taken out, Vanguard Vargas can do so. (Although one begins to ask, "why not just let them run into your spears?...")

If one desires just a tiny bit of protection, replace Battle Cry with Protect. The active skills will still mean Vargas is DPS focused, but he will be able to off-tank for adjacent allies if needed.

Equipment[edit | edit source]

SR Equipment
Equip Spear4.png
Blood Lance
Equip MetalArmor4.png
Mithril Armor
Equip MetalHelmet4.png
Chain Helmet
Standard Tanking Gear. All items boost DEF as their special effect. Even if Vargas goes on the offensive, he will rely on DEF conversion skills for his ATK.
SR Accessory
Equip Holy3.png
Icon
Equip Ring4.png
Protect Ring
Equip Boots2.png
Greaves
The Icon is the best accessory for Tanks as it grants extra HP and DEF while its special effect further increases DEF and incoming Healing.

The Protect Ring is a solid accessory, granting extra HP and DEF while increasing HP as its bonus.

Greaves are an okay accessory, granting DEF and MDEF while further increasing MDEF as a bonus.

SSR Equipment
Equip Spear11.png
Yggdrasil Branch
Equip MetalArmor12.png
Bloodline Magic Armor
Equip MetalHelmet13.png
Vampire Mask

The Yggdrasil Branch is the standard SSR weapon for Lancer Tanks. The bonus effects increase DEF and allows the user to ignore some of the enemy's DEF when in combat.

Bloodline Magic Armor is the best armor for pure survivability due to its ability to reduce incoming melee damage by 30%. Even though this damage reduction is RNG based, its effects are extremely powerful when it does activate. This damage reduction effect even stacks with other sources, such as from Vargas' Talent! The Bloodline Armor also increases HP and DEF as a bonus. // However, other armors work just as well, such as Aeneas' Armor or Gaea's Armor. They are more straightforward with their effects and can be used instead if one dislikes the RNG aspect of Bloodline.

Vampire Mask is the standard SSR helmet for Lancer Tanks. The bonus effects increase DEF and gives a chance to reduce nearby enemy's DEF by 20% for one turn.

SSR Accessory
Equip MagicProps4.png
Holy King Talisman
Equip Pendant6.png
Overlord Badge
Equip Holy4.png
Holy Ark

Holy King Talisman is the standard tanking accessory. Grants HP and DEF with a bonus effect that increases the wielder's DEF & MDEF when an ally is within 2 blocks. // A Giant Belt can be used in the meantime as it does the same thing, but for incoming melee attacks instead of being near an ally. The Giant Belt is also more useful for "solo tanks" that tend to operate away from the party (for whatever reason).

Overlord Badge is an alternative accessory for Tanks. Its main purpose is to be immune to Mobility Down which is the bane of any Tank. (Mobility Down will prevent the Tank from guarding allies.) If you have a healer or another unit with a Sage Hat that is glued to your Tank, you can pass on the Overlord Badge.

Holy Ark is used more for its melee reflect gimmick (30% at max) than anything else. Otherwise, it is not recommended.

Enchants[edit | edit source]

Enchants
Steel
HP +10%
Damage taken decreased by 10%.
Hard Rock
DEF and MDEF +5%
When HP < 50%, 50% chance to restore 15% HP after battle.
Ice
DEF and MDEF +5%
When attacked, 20% chance to render the attacker unable to attack for 1 turn after battle.
Steel and Hard Rock are the standard enchants for tanks. Steel is an easy 10% overall damage reduction that is always active while Hard Rock gives the chance for the tank to heal itself when below 50% total HP. For Hard Rock, this 15% heal affects both the Hero and Soldier HP. (There's also the mechanic where soldiers can soak up "overkill damage," but that is an advanced topic for a later time.)

For Vargas specifically, Hard Rock may be better due to synergy with his single revive and the Last Stand skill. However, if Tiaris is around or someone has Regenerate, Steel may be preferred instead for overall usability.

Ice is mostly used for RNG crowd control and for PvP instead of PvE. It can be nice when it works, but when it doesn't...

Soldiers[edit | edit source]

Soldier Description Evaluation
Lava Titan Lava Titan (Unlocked in the Training Field)
After taking action, casts [Burn] on 1 enemy within 2 blocks: Loses (10%-30% HP) after taking action.
Most Recommended
One of the best units in the game as they passively deal damage to enemies due to the Burn debuff. While they have no defensive ability, they still have suitable stats for tanking hits. Lava Titans are best when properly leveled to take advantage of their unique effect.
Stone Colossus Stone Colossus When Soldier HP is below 70%, damage taken is decreased by (10%-30%). Most Recommended
Wait, two most recommended soldier types? For the more defensive minded, Stone Colossus is the way to go. When their HP is below 70%, they decrease all damage taken, not just Physical. Combine Stone Colossus with Hard Rock and Last Stand and they can be difficult soldiers to take down. The hard part is getting them below 70% while keeping them above 0%...
Vanguard Lancer Vanguard Lancer When Soldier HP is below 70%, ATK increases by (15%-45%). A lancer soldier who gains ATK when at lower HP. Best to replace them as soon as possible and ignore them afterwards.
Guardian Infantry Guardian Infantry When attacked and your Soldier's HP is above 80%, DEF increases by (15%-45%). If you need defensive infantry for some reason, Guardian Infantry is present and ready for duty! Thing is, no one really needs defensive Infantry as there aren't many offensive Lancers in the game. So, you could probably skip on these guys.
Cyclops Cyclops (Unlocked in the Training Field)
When attacking enemies with lower HP, after entering battle, ATK & DEF increase by (10%-30%).
The bane of the player when AI controlled, Cyclops can be used to similar effect to scare the AI when in the hands of the player. However, Cyclops are not really tank soldiers and are more suited for offensive play (and thus the Brave class). They can be fun to field if your Vargas is OP and simply wishes to steamroll lower level content though.
Orc Berserker Orc Berserker When Soldier HP is above 80%, ATK increases by (15%-45%). As Royal Guardian Vargas is mostly built for tanking, Orc Berserkers do not have much of a role here. Pass on them.

Wiki Build Guide - Brave Vargas[edit | edit source]

Skills[edit | edit source]

Standard Loadout
Skill Power Stab.png
Power Stab
Skill ATK Intimidate.png
ATK Intimidate
Skill Battle Cry.png
Battle Cry
Standard skills based on main class progression. Brave Vargas is more offensive focused, but he is still reliant on the DEF conversion to deal the most damage. Power Stab is his signature skill, which deals 1.5x damage and grants him his DEF -> ATK conversion. ATK Intimidate is used for survivability when the brave man charges at a group of foes, while Battle Cry strips a single buff while debuffing his target before combat.

If one wants to maintain some degree of tanking, Battle Cry can be replaced with Protect. While there is no 2 range protection on it, sometimes just being adjacent to the tank is good enough.

Brave Guardian (Cost: 2 Runestones)
Skill Unbreakable Guardian.png
Unbreakable Guardian
Skill Heavy Shield.png
Heavy Shield
Skill Last Stand.png
Last Stand
Basically the Tanking skills from Royal Vanguard, but on Brave Vargas. I discussed the skills previously, so I will skip that here.

The main reason to run a Brave Vargas Tank to help Vargas deal with magic damage, as Brave Vargas has higher MDEF than his Royal Vanguard counterpart. His lancer soldiers should be enough to handle incoming cavalry threats while the Brave's more rounded stats and being an Infantry type helps Vargas be a little more versatile.

If one wanted to focus more on the conversion instead of pure tanking, Heavy Shield can be replaced for Power Stab.

DPS Guardian (Cost: 1 Runestone)
Skill Power Stab.png
Power Stab
Skill Armor Pierce.png
Armor Pierce
Skill Battle Cry.png
Battle Cry
We pick up Armor Pierce from the General class at the cost of spending a Runestone. If you wanted to run a DPS Vargas, this is the way to go. Not only the Brave class is more suited for offensive potential, the Brave class has soldiers more suitable for offensive play, such as Cyclops and Orc Berserkers. But this is the skill section, so we'll stick with that.

As always, Power Stab is a damage skill that activates the DEF conversion. Power Stab is another damage skill, but it decreases the target's armor by 30% after battle. Lastly, Battle Cry is used to debuff foes and to dispel a single buff they may have.

Battle Cry can be exchanged for Protect if Vargas need to off-tank a little bit. Sometimes just being adjacent to an off-tank is enough protection

Equipment[edit | edit source]

SR Equipment
Equip Sword9.png
Oath Sword
Equip MetalArmor4.png
Mithril Armor
Equip MetalHelmet4.png
Chain Helmet
Standard Tanking Gear. All items boost DEF as their special effect. Even if Vargas goes on the offensive, he will rely on DEF conversion skills for his ATK.
SR Accessory
Equip Holy3.png
Icon
Equip Ring4.png
Protect Ring
Equip Boots2.png
Greaves
The Icon is the best accessory for Tanks as it grants extra HP and DEF while its special effect further increases DEF and incoming Healing.

The Protect Ring is a solid accessory, granting extra HP and DEF while increasing HP as its bonus.

Greaves are an okay accessory, granting DEF and MDEF while further increasing MDEF as a bonus.

SSR Equipment
Equip Hammer6.png
Oath of Justice
Equip MetalArmor12.png
Bloodline Magic Armor
Equip MetalHelmet13.png
Vampire Mask

Vargas will be using the Oath of Justice hammer as an Infantry Tank. He can pretend he's Ledin with the extra boost to DEF and MDEF!

Bloodline Magic Armor is the best armor for pure survivability due to its ability to reduce incoming melee damage by 30%. Even though this damage reduction is RNG based, its effects are extremely powerful when it does activate. This damage reduction effect even stacks with other sources, such as from Vargas' Talent! The Bloodline Armor also increases HP and DEF as a bonus. // However, other armors work just as well, such as Aeneas' Armor or Gaea's Armor. They are more straightforward with their effects and can be used instead if one dislikes the RNG aspect of Bloodline.

Vampire Mask is the standard SSR helmet for Infantry Tanks. The bonus effects increase DEF and gives a chance to reduce nearby enemy's DEF by 20% for one turn.

SSR Accessory
Equip MagicProps4.png
Holy King Talisman
Equip Pendant6.png
Overlord Badge
Equip Holy4.png
Holy Ark

Holy King Talisman is the standard tanking accessory. Grants HP and DEF with a bonus effect that increases the wielder's DEF & MDEF when an ally is within 2 blocks. // A Giant Belt can be used in the meantime as it does the same thing, but for incoming melee attacks instead of being near an ally. The Giant Belt is also more useful for "solo tanks" that tend to operate away from the party (for whatever reason).

Overlord Badge is an alternative accessory for Tanks. Its main purpose is to be immune to Mobility Down which is the bane of any Tank. (Mobility Down will prevent the Tank from guarding allies.) If you have a healer or another unit with a Sage Hat that is glued to your Tank, you can pass on the Overlord Badge.

Holy Ark is used more for its melee reflect gimmick (30% at max) than anything else. Otherwise, it is not recommended.

Enchants[edit | edit source]

Enchants
Steel
HP +10%
Damage taken decreased by 10%.
Hard Rock
DEF and MDEF +5%
When HP < 50%, 50% chance to restore 15% HP after battle.
Ice
DEF and MDEF +5%
When attacked, 20% chance to render the attacker unable to attack for 1 turn after battle.
Steel and Hard Rock are the standard enchants for tanks. Steel is an easy 10% overall damage reduction that is always active while Hard Rock gives the chance for the tank to heal itself when below 50% total HP. For Hard Rock, this 15% heal affects both the Hero and Soldier HP. (There's also the mechanic where soldiers can soak up "overkill damage," but that is an advanced topic for a later time.)

For Vargas specifically, Hard Rock may be better due to synergy with his single revive and the Last Stand skill. However, if Tiaris is around or someone has Regenerate, Steel may be preferred instead for overall usability.

Ice is mostly used for RNG crowd control and for PvP instead of PvE. It can be nice when it works, but when it doesn't...

Soldiers[edit | edit source]

Soldier Description Evaluation
Lava Titan Lava Titan (Unlocked in the Training Field)
After taking action, casts [Burn] on 1 enemy within 2 blocks: Loses (10%-30% HP) after taking action.
Most Recommended
Even as a Brave, Lava Titans remain one of Vargas' best soldiers due to their Burn debuff and high defensive stats. Lava Titans are best when properly leveled to take advantage of their unique effect.
Stone Colossus Stone Colossus When Soldier HP is below 70%, damage taken is decreased by (10%-30%). Most Recommended
Unlike Royal Vanguard Vargas, Brave Vargas may prefer Stone Colossus as extra insurance against Cavalry threats as once the Lancer Soldiers are gone, Infantry Vargas is easily defeated by Cavalry. The ability to reduce all damage when below 70% HP is a godsend, the hard part is just keeping them between 0% HP and 70% HP...
Vanguard Lancer Vanguard Lancer When Soldier HP is below 70%, ATK increases by (15%-45%). A lancer soldier who gains ATK when at lower HP. Best to replace them as soon as possible and ignore them afterwards.
Guardian Infantry Guardian Infantry When attacked and your Soldier's HP is above 80%, DEF increases by (15%-45%). If you need defensive infantry for some reason, Guardian Infantry is present and ready for duty! Thing is, no one really needs defensive Infantry as there aren't many offensive Lancers in the game. So, you could probably skip on these guys.
Cyclops Cyclops (Unlocked in the Training Field)
When attacking enemies with lower HP, after entering battle, ATK & DEF increase by (10%-30%).
Recommended
The bane of the player when AI controlled, Cyclops can be used to similar effect to scare the AI when in the hands of the player. Cyclops are recommended for Brave Vargas when he is built for offensive duty (using Power Stab to keep his conversion up). Otherwise, they are not really tank soldiers and are best benched. However, they can be fun to field if your Vargas is OP and simply wishes to steamroll lower level content.
Orc Berserker Orc Berserker When Soldier HP is above 80%, ATK increases by (15%-45%). An alternative to Cyclops for offensive Brave Vargas, but Cyclops are just better overall. Go Orc Berserker if you really need pure firepower or don't have an AoE skill to soften up enemy targets before charging in with the Cyclops soldiers.


Other Builds[edit | edit source]

None at the moment!