Virash (Mobile)

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Virash
Lunar Adherent

Virash Mobile Face.png

Virash Mobile BtlFace.png

Art by: Zlongame, Ltd.
Rarity
★
Faction Type
Icon Group Meteor.png
Icon Group Crystal.png
Appears in
Gender
Male
Voice Actor EN
?
Voice Actor JP
Release Date


General Builds Bio Misc Classic

Character Introduction[edit | edit source]

In the age of the ancient Rune Kingdom of Crimzonia, society was divided into the ruling class and the working class, who were known as Crimzonians. As rune technology became increasingly powerful, this class division intensified, eventually leading to an all out war. Although the working class emerged victorious, they paid an enormous price. The formerly glorious and powerful Rune Kingdom had been destroyed. The world had descended into chaos. Virash is a descendant of the Crimzonian working class.

The price of war... will always be far greater than one expects.


Stat Tables[edit | edit source]

HP ATK DEF INT MDEF SKL
Starting Stats 369 55 28 28 23 33
Max Stats: Sealord Vindicator Font A.png Font S.png Font B.png Font D.png Font C.png Font C.png
Max Stats: Sealord Vindicator 4155 614 310 259 252 150

Max Stats: Sword Master Font A.png Font S.png Font A.png Font C.png Font C.png Font C.png
Max Stats: Sword Master 4472 582 334 285 271 150

Innate Soldier Boost 10% 15% 5% - 0% -
Max Soldier Boost 35% 40% 15% - 10% -
Max stats include maxed heart bonds and class masteries

HP ATK DEF INT MDEF SKL
Starting Stats 369 55 28 28 23 33
Max Stats: Sealord Vindicator Font A.png Font S.png Font B.png Font D.png Font C.png Font C.png
Max Stats: Sealord Vindicator 3922 572 293 240 237 150

Max Stats: Sword Master Font A.png Font S.png Font A.png Font C.png Font C.png Font C.png
Max Stats: Sword Master 4215 542 315 263 254 150

Innate Soldier Boost 10% 15% 5% - 0% -
Max Soldier Boost 35% 40% 15% - 10% -
Max stats include maxed heart bonds and class masteries

Innate Talent & Skill[edit | edit source]

Star Rank Description
Gift Virash.png
Crimzonian Zeal
3-Star The lower this unit's HP is, the higher its physical damage. (Max Increase: +20%). This unit won't die when taking fatal damage. Instead, they'll receive a buff entitled "The Immortal". This will prevent heroes from dying whenever they receive fatal damage. When this buff loses its effect, the hero will die at the end of that turn. This buff lasts 1 turn. Unyielding effects can be triggered up to 3 times per battle. (Cannot be dispelled. Ignores immunity.)
4-Star The lower this unit's HP is, the higher its physical damage. (Max Increase: +30%). This unit won't die when taking fatal damage. Instead, they'll receive a buff entitled "The Immortal". This will prevent heroes from dying whenever they receive fatal damage. When this buff loses its effect, the hero will die at the end of that turn. This buff lasts 2 turns. Unyielding effects can be triggered up to 4 times per battle. (Cannot be dispelled. Ignores immunity.)
5-Star The lower this unit's HP is, the higher its physical damage. (Max Increase: +40%). This unit won't die when taking fatal damage. Instead, they'll receive a buff entitled "The Immortal". This will prevent heroes from dying whenever they receive fatal damage. When this buff loses its effect, the hero will die at the end of that turn. This buff lasts 2 turns. Unyielding effects can be triggered up to 5 times per battle. (Cannot be dispelled. Ignores immunity.)
6-Star The lower this unit's HP is, the higher its physical damage. (Max Increase: +50%). This unit won't die when taking fatal damage. Instead, they'll receive a buff entitled "The Immortal". This will prevent heroes from dying whenever they receive fatal damage. When this buff loses its effect, the hero will die at the end of that turn. This buff lasts 3 turns. Unyielding effects can be triggered up to 6 times per battle. (Cannot be dispelled. Ignores immunity.)
Skill Description Cooldown Point Cost Range Span
Tidal Surge Tidal Surge [Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns.
When cast, can move an extra 2 blocks and attack.
3 2


Class Unlock Tree[edit | edit source]

Class Type Base Unlock 1st Unlock 2nd Unlock 3rd Unlock 4th Unlock
Virash class.png
Saber 02.png
Fighter
Occupation Infantryman.png
Melee.png
Soldier Merman.png
Merman
Aqua Blast
Aqua Blast
Class Mastery
+9 ATK, +36 HP
- -
SeaGladiator 02.png
Sealord Gladiator
Occupation Water.png
Melee.png
Soldier Merman Lord.png
Merman Lord
ATK Break
ATK Break
Soldier Monk.png
Monk
Class Mastery
+80 HP, +5 DEF
-
Saber 03.png
Swordsman
Occupation Infantryman.png
Melee.png
Soldier Elite Infantry.png
Elite Infantry
Last Stand
Last Stand
Soldier Elite Lancer.png
Elite Lancer
Class Mastery
+80 HP, +5 SKILL
-
Pike 03 1.png
Vanguard
Occupation Marines.png
Melee.png
Soldier Amazon.png
Amazon
Backbreaker
Backbreaker
Soldier Warrior.png
Warrior
Class Mastery
+8 DEF, +48 HP
-
SeaGladiator 03.png
Sealord Vindicator
Occupation Water.png
Melee.png
Skill Aid
Skill Aid
Soldier Tide Master.png
Tide Master
DEF Command
DEF Command
Soldier Exorcist.png
Exorcist
Class Mastery
+25 ATK, +90 HP, +10 DEF
Saber 04.png
Sword Master
Occupation Infantryman.png
Melee.png
Roar
Roar
Soldier Heavy Infantry.png
Heavy Infantry
Precaution
Precaution
Soldier Vanguard Lancer.png
Vanguard Lancer
Class Mastery
+25 ATK, +10 MDEF, +10 DEF


Skills[edit | edit source]

Skill Description Cooldown Point Cost Range Span
Aqua Blast Aqua Blast [Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. 2 2
ATK Break ATK Break [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. - 1
Last Stand Last Stand [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. - 1
Backbreaker Backbreaker [Physical Damage] When attacking a single enemy, damage will be increased by 1.2 times. If the enemy does not have a Guard effect active, they will be moved 1 block behind you after the attack. 1 Round 1
Skill Aid Skill Aid [Passive] After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to: "healing reversal (healing applied converted into damage)" and "inability to Act Again", for 1 turn. - 1
DEF Command DEF Command [Command] All allies within 2 blocks gain +10% DEF. - 2
Roar Roar [Physical Damage] Attacks a single enemy, dealing damage equal to 1.3x damage. Before battle starts, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. 2 2 1 Block Single
Precaution Precaution [Passive] When attacking, DEF increases by 12%. - 1


Heart Bonds[edit | edit source]

Hero Bonds[edit | edit source]

Name Intimacy Level Description Requirements
Legion Bond - Glory
Legion Bond - Glory
5 All soldier stats increase by 10%.
Hero's Bond - Light
Hero's Bond - Light
10 All Hero's Stats +10%. Win in the Arena 5 times using Virash.
Legion's Bond - Honor
Legion's Bond - Honor
15 HP & ATK of soldiers increase by 15%. Upgrade Virash's class to Sealord Vindicator.
Hero's Bond - Toughness
Hero's Bond - Toughness
23 Hero's HP & DEF & MDEF increase by 15%. Complete "Battle of the Ruins" with Lambda's help!
Hero's Bond - Strength
Hero's Bond - Strength
25 Hero's ATK & INT & SKILL increase by 15%. Complete "Super Magic Cannon" with Rainforce's help!


Heart Bond[edit | edit source]

Level Description
Skill Kizuna2.png 4 When class is Sealord Vindicator: If the unit's HP is below 70%, all damage taken will be reduced by 10%.
When class is Sword Master: All damage taken is reduced by 10% when initiating battle.
Skill Kizuna1.png 7 When class is Sealord Vindicator: All damage is increased by 10% when forced into battle.
When class is Sword Master: All damage dealt is increased by 10% when fighting units that have a debuff.
Skill Kizuna3.png 10 All Hero's Stats +5%.
Icon CenterHeartRed.png 10 HP +700, DEF +40, MDEF +40

Related Bonds[edit | edit source]

Brenda
Brenda

Help Virash complete his Gate of Fate 4.

Soldiers[edit | edit source]

Soldier Unit type Unit Tier Description
Lizardman Lizardman Aquatic 3 When in water, ATK increases by (15%-45%).
Tide Master Tide Master Aquatic 3 When in water, ATK & DEF increase by (10%-30%).
Exorcist Exorcist Holy 3 When battling against Demons, ATK increases by (10%-30%). When attacking units other than Demons, DEF increases by (10%-30%).
Berserker Berserker Infantry 3 Crit increased by (10%-30%), ATK increased by (5%-15%).
Heavy Infantry Heavy Infantry Infantry 3 When attacking, Soldier ATK increases by (10%-30%). When attacked, Soldier's DEF increases by (10%-30%).
Amazon Champion Amazon Champion Lancer 3 When attacking, ATK increases by (10%-30%). (30%-75%) chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Vanguard Lancer Vanguard Lancer Lancer 3 When Soldier HP is below 70%, ATK increases by (15%-45%).
Merman Lord Merman Lord Aquatic 2 During water battles, ATK increases by (10%-20%).
Monk Monk Holy 2 When battling against Demons, ATK increases by an extra (20%-30%).
Elite Infantry Elite Infantry Infantry 2 When attacking, damage taken is reduced by (10%-20%).
Warrior Warrior Infantry 2 When attacking, Crit increased by (10%-20%).
Amazon Amazon Lancer 2 When attacking, ATK increases by (10%-20%).
Elite Lancer Elite Lancer Lancer 2 When attacked, damage dealt increases by (10%-20%)
Merman Merman Aquatic 1