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A resourceful and brave general of the Regenburg Federation, deeply respected by his soldiers. Though in an esteemed position, he doesn't shy away from the common people such as his lieutenants and subordinates.
"We have achieved this thanks to our mutual trust and our common goals."
Stat Tables
HP
ATK
DEF
INT
MDEF
SKL
Starting Stats
344
53
26
26
22
30
Stat Focus: Royal Knight
Max Stats: Royal Knight
4376
505
225
225
256
145
Stat Focus: Sword Saint
Max Stats: Sword Saint
4376
533
286
247
256
247
Innate Hero Boost
-
15%
15%
-
-
-
Max Hero Boost
10%
40%
40%
-
10%
-
Innate Talent & Skill
Star Rank
Description
Untarnished
3-Star
All allies within 2 blocks have their stats increased by 5% (excluding HP). This effect doesn't stack with Command.
4-Star
All allies within 2 blocks have their stats increased by 8% (excluding HP). This effect doesn't stack with Command.
5-Star
All allies within 2 blocks have their stats increased by 11% (excluding HP). This effect doesn't stack with Command.
6-Star
All allies within 2 blocks have their stats increased by 15% (excluding HP). This effect doesn't stack with Command.
Skill
Description
Cooldown
Point Cost
Javelin
[Physical Damage] Attacks a single enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). After taking action, gain another chance to move 2 blocks. When this hero is equipped with melee soldiers, the soldiers will also attack.
When attacking, damage taken is reduced by (10%-20%).
Paladin
When battling against [Demons], ATK & DEF increases by (20%-30%).
Griffin Rider
When Soldier HP is above 80%, damage taken is reduced by (10%-20%).
Lesser Imp
When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%).
Guardian Infantry
When attacked and your Soldier's HP is above 80%, DEF increases by (15%-45%).
Berserker
(Unlocked in the Training Field) Crit increased by (10%-30%). ATK increased by (5%-15%).
Vanguard Lancer
When Soldier HP is below 70%, ATK increases by (15%-45%).
Amazon Champion
(Unlocked in the Training Field) When attacking, ATK increases by (10%-30%). (30%-75%) chance to reduce enemy DEF by 20%. Lasts 1 turn.
Guardian Cavalry
When attacking, damage taken is reduced by (15%-45%).
Heavensguard
(Unlocked in the Training Field) Soldier ATK increases by (5%-15%) with each block passed before attacking. (15%-45% at most.)
Griffon Knight
When Soldier HP is above 80%, ATK & DEF increase by (10%-30%).
Skill
Description
Cooldown
Point Cost
Blast
[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
-
1
Roar
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.3x damage. Before battle starts, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
2
2
1 Block
Single
Mind's Eye
[Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
-
1
Chain Lightning
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Crit increases by 20%. If this skill kills an enemy, its cooldown is reduced by 4 turns. Deals fixed damage before this unit attacks. When landing a critical hit, this skill deals fixed damage again (damage is equal to 1x hero's ATK)
5
2
Endure
[Passive] When entering battle, DEF increases by 7%.
-
1
Ace Tactics
[Faction Buff]For all allies affiliated with the Strategic Masters faction, grant +20% ATK, +20% DEF, and +30% MDEF. If the unit is mixed (the hero and soldier are different types), damage is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Faction Buffs).
3
2
Chivalry
[Assist]Increases Unit's ATK by 30% and grants the [Immune], [Blast], and [Reinforcement] buffs. Lasts 2 turns. When cast, you can move another 3 blocks and attack.
Immune: Is Immune to all debuffs. Blast: When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. Reinforcement: After taking action, restores 20% Unit HP.
5
2
DEF Break
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.