Note: This list may contain minor spoilers! Discretion while reading is advised.
This is a list of skills available to the player in Langrisser I & II.
Commanders are able to equip up to two skills at a time. New skills can be learned by unlocking classes on the Class Tree.
1-Star Skills[]
Skill Name | Effect | Description | Unlock Reward for |
---|---|---|---|
Acolyte | MGR + 5 | Acolytes are taught that faith is nurtured by daily prayer. | Sister |
Alluring Evil | DEF +10, MGR +10, AGL +5,
Mercenary DEF +10% |
Foolish prey drawn in by an alluring scent is quickly devoured. | Scylla |
Apprentice | MAG + 5 | Sorcerers' apprentices mostly just carry buckets of water. | Shaman, Warlock |
Beast Within | ATK +10, HP +20,
Mercenary ATK +10% |
A hunger for flesh and a thirst for blood. | Werewolf |
Rookie Sky Knight | DEX +1 | Those who conquer the skies own the battlefield. | Hawk Knight, Ledin or Elwin* |
Spoils of War | Mecenary ATK +5% | Nothing motivates mercenaries like the promise of plunder. | Pirate, Elwin* |
Squire | Commander Bonus:
DEF +5% |
Knights are trained early to lead men into battle. | Knight, Ledin or Elwin* |
Trainee Soldier | DEF +5 | New soldiers need to survive long enough to get better. | Fighter |
Way of the Sword | ATK +5 | The path of the blade is long and filled with strife. | Gladiator, Ledin or Elwin* |
*Depending upon the player's answers to Lucilis's questions in the character creation.
2-Star Skills[]
Skill Name | Effect | Description | Unlock Reward for |
---|---|---|---|
Agent of Night | Vs. Infantry +20% DMG,
Vs. Cavalry -20% DMG |
The power to strike down your foes without err. | Assassin, Elwin* |
Ancestry of Light | Mercenary ATK +5% | A pure heart and eyes that shine with hope embrace all. | |
Diligent Study | MGR +10, MP +4 | Magic isn't all about fireballs. It's mostly studying. | Sorcerer |
Guardian Blade | DEF +10 | Sword skills to defend oneself can also protect others. | Ledin or Elwin* |
Hawkeye | ATK +10, AGL +5 | A sharp eye can be just as important as a sharp blade. | Hawk Lord, Ledin or Elwin* |
Hellhound's Roar | ATK +20, DEF -10,
Vs. Spearmen +20% DMG |
Three heads means three slavering mouths to feed. | Cerberus |
Heretic's Guidance | MAG +10, MP +4 | Curiosity often leads one down dark paths. | Necromancer |
Knight Order | DEF +10, HP +10 | Proof of being recognized as a defender of the kingdom. | Silver Knight |
Lust for Knowledge | MAG +20, MGR +15,
HP -20 |
Even without a body, this soul still burns for knowledge. | Lich |
Magic Barrier | MGR +20 | Let your faith be as a shield against evil. | Cleric |
Monarch's Rule | ATK +5, DEF +5,
Mercenary ATK +5%, Mercenary DEF + 5% |
Those who rally the soldiers claim the crown of victory. | Lord |
Naval Boarding | ATK +10, DEX +5 | The quickest way to sink a ship is from behind the wheel. | Captain, Ledin or Elwin* |
Phalanx | Mercenary DEF +10%,
Vs. Cavalry +20% DMG |
The sight of soldiers in perfect formation can scatter armies. | Paladin, Elwin* |
Pride | ATK +10 | The right mix of skill and belief makes a strong knight. | Ledin or Elwin* |
Sturdy | HP +20 | In this harsh world, a sturdy body is key to survival. | Ledin or Elwin* |
Tsunami Charge | ATK +15, DEF +10,
Mercenary ATK +10% |
Nothing can stop the charge of an enraged sea serpent. | Serpent |
Vengeance Blade | ATK +20, MP -10,
Vs. Infantry +20% DMG |
Though its body is long gone, its drive for vengeance lives on. | Dullahan |
*Depending upon the player's answers to Lucilis's questions in the character creation.
3-Star Skills[]
Skill Name | Effect | Description | Unlock Reward for |
---|---|---|---|
Assault Medal | DEF +20,
Command Area +1 |
An accolade awarded for boldly charging the enemy lines. | Highlander |
Banquet of Ecstasy | MAG +20, AGL +10,
Command Area +1, Mercenary MGR +10% |
Countless adventurers have fallen to its temptations. | Succubus |
Battle Princess | ATK +20,
Mercenary ATK +10% |
Beloved by her soldiers, she joins them on the front lines. | Unicorn Knight |
Grudge Armor | ATK +20, DEF +20,
MGR +20, AGL -10 |
This once-polished armor is now stained black by hate. | Living Armor |
Loving Heart | MGR +20, MP +5,
Mercenary MGR +10% |
Strength wins wars, but love conquers all. | Priest |
Mad Charge | ATK +40, DEF -20,
MGR -20, HP +40 |
No wall or shield stands a chance against pure rage. | Minotuar |
Melee Master | ATK +20,
Vs. Spearmen +20% DMG |
Those who lead the charge are the first to claim glory. | Swordsman |
Miasma Wall | DEF +10, MAG +15,
MGR +10, MP +10 |
A barrier of dark fog that smells of death. | Summoner |
Raging Tentacles | ATK +20, DEF +15, DEX +10,
Vs. Marines +20% DMG |
Its thrashing arms can easily split a ship in half. | Kraken |
Raid Formation | ATK +25, MGR -20 | A reckless charge that throws enemy forces into disarray. | Dragon Knight |
Searing Feather | DEF -10, MAG +20,
MGR +20, MP +20 |
Its feathers, shining like the sun, are full of powerful magic. | Phoenix |
Skirmisher | Command Area +1, Mercenary ATK +10% | A support formation that makes good use of its mobility. | High Lord |
Steadfast Faith | DEF +20, MGR +15,
HP +20 |
Swords rust and magic fades. Only faith is everlasting. | Saint |
Suppressing Fire | DEF -10, MAG +25,
MP +10 |
Leaving advancing to the grunts and just keep tossing fireballs! | Mage |
Torrent Rider | DEF +10, MGR +10,
HP +20 |
Raging waves are like still water to a skilled Serpent Knight. | Serpent Knight |
4-Star Skills[]
Skill Name | Effect | Description | Unlock Reward for |
---|---|---|---|
Admiral | Command Area +1, Mercenary ATK +10%,
Vs. Marines +20% DMG, Vs. Aquatic Demons +20% DMG |
A rank denoting mastery of commanding armies at sea. | Serpent Lord |
Arcane Scholar | MAG +20, MGR +30,
HP -40, MP +20 |
Magic, like any other discipline, demands tireless study. | Arch Mage |
Holy Light | DEF +10, MAG +10,
MP +20 |
A blessing from the goddess for those with a pure heart. | Sage |
Iron Wall | DEF +30, MOV -1,
Mercenary DEF +15%, Vs. Cavalry +20% DMG |
Arrows, blades, and men alike are dashed upon this wall. | General |
Knight's Honor | DEF +10, MGR +10, Mercenary DEF +10% | The skills of one who has led men through countless battles. | Knight Master |
Maelstrom | ATK +20, MGR -20,
MP +20, DEX +10 |
Blow the enemy away, leaving only scorched earth behind. | Dragon Lord |
Sacred Veil | MAG +10, MGR +20, Mercenary MGR +10% | The goddess smiles on those who never forget to pray. | High Priest |
Skull Emblem | DEF -10, MAG +40,
HP -30 |
Those who master the art of evasion have nothing to fear. | Zauberer |
Stealth Force | ATK +20, MOV +2,
Mercenary Count -1 |
Your orders: flank the enemy and neutralize their commander. | Ranger |
Sword God's Roar | ATK +40, DEF -30 | A fluid, deadly strike is the culmination of the way of the sword. | Swordsmaster |
Stone Fist | ATK +20, DEF -10, Vs. Infantry +20% DMG,
Vs. Cavalry +20% DMG, Vs. Sky Knights -20% DMG |
There's no need for tricks when you have a giant stone arm. | Stone Golem |
Lord of the Dead | MAG +20, MP +20,
Mercenary ATK +15% |
Perfect soldiers, the dead follow orders without hesitation. | Vampire Lord |
Obsidian Scales | DEF +30, MGR +30,
AGL -5 |
Scales darker than night and harder than steel. | Great Dragon |
Deicide Venom | ATK +30, DEF +20, MGR -20,
Mercenary Count -1 |
Foul venom deadly enough to slay even gods. | Jormungand |
Vicious Instinct | ATK +30, MOV +1, HP +40,
Mercenary Count -1 |
The only thing on its mind is ripping its prey to shreds. | Dino Master |
5-Star Skills[]
Skill Name | Effect | Description | Unlock Reward for |
---|---|---|---|
Arcane Secrets | MAG +40, MGR +20,
Mercenary Count -1 |
At the end of decades of study: the truth of all things. | Wizard |
Courage | ATK +30, DEF +30, MOV +2, Mercenary Count -2,
Vs. Dragons +50% DMG |
It's in the most dire of crises that the soul shines brightest. | Hero |
Darkness's Blessing | MP +25,
Mercenary ATK +25% |
Blessed by Chaos, the maiden now prays for destruction. | Dark Princess |
Effortless Carnage | ATK +50, DEX +10,
Vs. Archers -30% DMG, Vs. Ballistae -10% DMG |
Foes fall like straw dolls before such overwhelming might. | Dragon Master |
Emperor's Authority | ATK +20, MOV -1,
Command Area +1, Mercenary ATK +25% |
By fear or by faith, an emperor will command his soldiers. | Emperor |
Empress' Gaze | ATK +20, MAG +30,
Mercenary ATK +20%, Mercenary DEF +20% |
One look and her soldiers will gladly charge to their deaths. | Queen |
Heavenly Messenger | DEF +20, MAG +30,
MGR +20 |
Proof that your actions are sanctioned by the goddess. | Agent |
Knight's Decree | MGR -10, HP +50,
Mercenary ATK +10%, Mercenary DEF +10% |
Their call gives soldiers the courage to fight on. | Royal Guard |
Light's Blessing | MP +20,
Mercenary DEF +20%, Mercenary MGR +20% |
Blessed by light, the maiden prays for salvation. | Princess |
Sea Devil | DEF +20, MAG +20,
MGR +20, MOV +1, Mercenary Count -1 |
The title of a great warrior feared across the seas. | Serpent Master |
Shadow Sorcery | MAG +50,
Command Area +1, Vs. Priests -20% DMG |
Cast aside everything for power, and power is all you'll need. | Dark Master |
Sovereign's Dignity | MOV -1, Command Area +1,
Mercenary DEF +20%, Mercenary MGR +20% |
Soldiers will give their all to serve a righteous king. | King |
Worth a Thousand | ATK +20, DEF +20,
MAG +20, MGR +20, DEX +10, Mercenary Count -2 |
With such power, subordinates only get in the way. | High Master |