Global Release Date May 16th 2019
Template:CharacterAbout
General | Builds | Bio | Misc | Classic |
Rachel Little Sister | |
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Art by: Zlongame, Ltd. | |
Rarity
Template:Hover
Faction Type
Appears in
Gender
Female
Voice Actor EN
?
Voice Actor JP
Risa Taneda (種田 梨沙)
Release Date
N/A
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Stats
HP | ATK | ||
DEF | INT | ||
MDEF | SKILL |
Daughter of the Chief of Gotahl Village and adorable and outgoing adopted sister of Landius, Rachel can hold her own on the battlefield due to her powerful magical abilities, but the dark forces have also set their eyes upon her because of this. After being rescued from the Rune Laboratory by Landius, she also joined the ranks of the Union Rebellion and became great friends with the two Princesses of Caconsis. After Caconsis City was sieged because of Bruno's betrayal, she fell into the hands of Gizarof again. With her soul controlled by the Guyframe, she was forced to fight her brother and friends against her will. After the war ended, Rachel did more than she had done in battle by growing extremely precious herbs and saving countless lives during the plague that devastated Yeless afterward. This technology directly spurred the Agricultural Revolution and because of this, Rachel was remembered evermore. The summoned Rachel is still outgoing and kind. She is always seen with Landius and continues to help the Swordsmiths with her magic.
HP | 292 | ATK | 34 |
INT | 42 | DEF | 23 |
MDEF | 33 | SKILL | 21 |
Unlockable Troops and Skills from Class Change
Class | Troop Unlock | HP | DEF | ATK | MDEF | Skill | Class Skill 1 | Class Skill 2 | |
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Sergeant | 23 | 13 | 20 | 18 | Normal attack causes [magic damage]. | {{#tip-info: [Magic Damage] attacks a single enemy, causing 1.5 times damage, and has special effects on [cavalry]. }} | {{#tip-info: [Magic Injury] attacks a single enemy, dealing 1.5 damage, has special effects on [Magic], after the war, restores life to the teammates with the lowest life, the response is 4 times the intelligence of the caster }} | ||
- | - | - | - | - | - | ||||
Magic container | Witch | 26 | 13 | 31 | 22 | Normal attack causes [magic damage], when the soldier's life is 100%, the attack increases by 10%. | {{#tip-info: [Magic Damage] attacks a single enemy, causing 1.3 times damage, ignoring the enemy's 30% magic defense. After the war, restore 50% of the damage done. }} | - | |
Tianma | 31 | 18 | 31 | 18 | When attacked by a ranged attack into the battle, the damage taken is reduced by 20%. | ||||
Missionary | 28 | 16 | 24 | 22 | Normal attack causes [magic damage], and the effect of the hero's healing is increased by 5%. | {{#tip-info: [Magic Injury] Increases the critical strike rate by 15%, attacks multiple enemy units within the range of the attack, causes a range of damage of 0.3 times, and dispels a reinforced state, and has a special effect on [Magic] }} | - | ||
Dark Elf | 24 | 13 | 31 | 20 | When attacking a unit with 100% health, the attack increases by 10% after entering the battle. | ||||
Senior apprentice | 26 | 14 | 29 | 18 | The [magic damage] is caused in the battle, and the attack is increased by 10% when actively entering the battle. | {{#tip-info: [Passive] When the unit's health is higher than 90%, the intelligence magic defense in combat increases by 10%. }} | - | ||
Brake | 24 | 13 | 29 | 16 | The normal attack range of the unit is increased by 1. When you actively enter the battle, the damage of the unit is reduced by 40%. | ||||
Magic Energy Core | witch | 34 | 17 | 40 | 28 | Normal attack causes [magic damage], when the soldier's life is 100%, the magic defense is increased by 15%. | {{#tip-info: [Passive] At the end of the action, the adjacent one of the friendly "Magic Defense" is increased by 20%, and the immunity: "dizziness", "cannot suffer the strengthening effect", "lower mobility", lasts for 1 round. }} | {{#tip-info: [Magic Damage] Attacks multiple enemy units, dealing 0.36 times range damage. It has special effects on "Mage" and "Monks". And reduce the enemy's "magic defense" by 30% for 2 rounds. }} | |
Holy day horse | 40 | 23 | 43 | 23 | When the soldier's life is greater than 50%, the active attack will be reduced by 50% after entering the battle. | ||||
God officer | 36 | 20 | 31 | 28 | Normal attack causes [magic damage], the healing effect of the hero increases by 5%, and when the soldier's life is >80%, the defense increases by 10%. | {{#tip-info: [Passive] After the battle, 40% of the probability of restoring the lives of our other units, the amount of recovery is 15% of the upper limit of the unit's life. }} | {{#tip-info: [Support] Active use, so that the attack and defense of a single unit can be increased by 20% for 2 rounds, and all weakening effects are immunized for 1 round. }} | ||
Dark elf shooter | 31 | 17 | 40 | 26 | When attacking a unit with 100% health, the attack and defense increase by 15% after entering the battle. |