Icon
|
Soldier
|
Type
|
Tier
|
Skills
|
HP
|
ATK
|
DEF
|
MDEF
|
Hero Availablity
|
|
Infantry |
Infantry |
1 |
None! |
28 |
26 |
15 |
12 |
Heroes
|
|
Elite Infantry |
Infantry |
2 |
When attacking, damage taken is reduced by (10%-20%). |
34 |
31 |
18 |
14 |
|
|
Maid |
Infantry |
2 |
When Soldier HP is above 80%, ATK increases by (10%-20%). |
28 |
31 |
18 |
18 |
|
|
Orc |
Infantry |
2 |
When attacking, ATK increases by (10%-20%). |
34 |
31 |
17 |
13 |
Heroes
|
|
Warrior |
Infantry |
2 |
When attacking, Crit increased by (10%-20%). |
31 |
34 |
17 |
14 |
Heroes
|
|
Berserker |
Infantry |
3 |
(Unlocked in the Training Field) Crit increased by (10%-30%). ATK increased by (5%-15%). |
40 |
43 |
22 |
19 |
Heroes
|
|
Cyclops |
Infantry |
3 |
(Unlocked in the Training Field) When attacking enemies with lower HP, after entering battle, ATK & DEF increase by (10%-30%). |
48 |
43 |
20 |
19 |
Heroes
|
|
Dark Guard |
Infantry |
3 |
(Unlocked in the Training Field) When attacking, after battle, deals damage equal to (5%-15%) Max HP to the enemy. Restores (10%-30%) Soldier HP. |
53 |
37 |
23 |
19 |
Heroes
|
|
Guardian Infantry |
Infantry |
3 |
When attacked and your Soldier's HP is above 80%, DEF increases by (15%-45%). |
53 |
37 |
23 |
19 |
Heroes
|
|
Heavy Infantry |
Infantry |
3 |
When attacking, Soldier ATK increases by (10%-30%). When attacked, Soldier DEF increases by (10%-30%). |
43 |
40 |
23 |
19 |
Heroes
|
|
Highland Warrior |
Infantry |
3 |
(Unlocked in the Training Field) ATK increases by (5%-15%) and damage taken reduced by (5%-15%). |
43 |
40 |
22 |
20 |
Heroes
|
|
Masked Maid |
Infantry |
3 |
(Unlocked in the Training Field) Before entering battle, Soldier ATK, DEF, & MDEF increase by (15%-45%), but Soldier loses 10% HP. |
36 |
40 |
23 |
23 |
Heroes
|
|
Orc Berserker |
Infantry |
3 |
When Soldier HP is above 80%, ATK increases by (15%-45%). |
43 |
40 |
22 |
17 |
Heroes
|
|
Lancer |
Lancer |
1 |
None! |
31 |
24 |
17 |
10 |
|
|
Amazon |
Lancer |
2 |
When attacking, ATK increases by (10%-20%). |
31 |
34 |
17 |
16 |
Heroes
|
|
Elite Lancer |
Lancer |
2 |
When attacked, damage dealt increases by (10%-20%). |
37 |
29 |
20 |
12 |
|
|
Rock Golem |
Lancer |
2 |
When Soldier HP is below 70%, DEF increases by (20%-30%). |
37 |
26 |
22 |
12 |
Heroes
|
|
Amazon Champion |
Lancer |
3 |
(Unlocked in the Training Field) When attacking, ATK increases by (10%-30%). (30%-75%) chance to reduce enemy DEF by 20%. Lasts 1 turn. |
40 |
43 |
22 |
20 |
Heroes
|
|
Dark Centurion |
Lancer |
3 |
(Unlocked in the Training Field) When attacked and your Soldiers' HP is above 10%, (30%-100%) chance to trigger Hero's [Barb] damage after battle. Barb: Deals x2 Hero's DEF as fixed damage. |
48 |
40 |
26 |
16 |
Heroes
|
|
Heavy Centurion |
Lancer |
3 |
(Unlocked in the Training Field) When attacked, ATK & DEF increases by (10%-30%). |
48 |
37 |
23 |
17 |
|
|
Lava Titan |
Lancer |
3 |
(Unlocked in the Training Field) After taking action, casts [Burn] on 1 enemy within 2 blocks: Loses (10%-30% HP) after taking action. |
53 |
34 |
26 |
19 |
Heroes
|
|
Phalanx |
Lancer |
3 |
Physical damage taken decreased by (10%-30%). |
48 |
37 |
26 |
16 |
|
|
Stone Colossus |
Lancer |
3 |
When Soldier HP is below 70%, damage taken is decreased by (10%-30%). |
48 |
34 |
28 |
16 |
Heroes
|
|
Vanguard Lancer |
Lancer |
3 |
When Soldier HP is below 70%, ATK increases by (15%-45%). |
43 |
40 |
23 |
17 |
Heroes
|
|
Cavalry |
Cavalry |
1 |
None! |
26 |
28 |
14 |
11 |
Heroes
|
|
Elite Cavalry |
Cavalry |
2 |
When attacking, damage taken is reduced by (10%-20%). |
31 |
34 |
17 |
13 |
|
|
Horned Dino |
Cavalry |
2 |
When Soldier HP is 100%, ATK increases by (10%-20%). |
28 |
35 |
16 |
14 |
Heroes
|
|
Paladin |
Cavalry |
2 |
When battling against [Demons], ATK & DEF increases by (20%-30%). |
31 |
31 |
17 |
20 |
Heroes
|
|
Bone Dino |
Cavalry |
3 |
When Soldier HP is above 80%, ATK increases by (15%-45%). |
36 |
45 |
20 |
19 |
Heroes
|
|
Dragoon |
Cavalry |
3 |
(Unlocked in the Training Field) When attacking, ATK & DEF increase by (10%-30%). |
43 |
43 |
22 |
19 |
Heroes
|
|
Guardian Cavalry |
Cavalry |
3 |
When attacking, damage taken is reduced by (15%-45%). |
43 |
40 |
23 |
17 |
Heroes
|
|
Heavensguard |
Cavalry |
3 |
(Unlocked in the Training Field) Soldier ATK increases by (5%-15%) with each block passed before attacking. (15%-45% at most.) |
36 |
43 |
22 |
22 |
Heroes
|
|
Heavy Cavalry |
Cavalry |
3 |
ATK increases by (7%-20%). |
40 |
43 |
22 |
17 |
|
|
Hell Hound |
Cavalry |
3 |
(Unlocked in the Training Field) When attacking, after battle, increases enemies' damage taken within 2 blocks by (10%-20%). |
40 |
45 |
20 |
19 |
Heroes
|
|
Royal Cavalry |
Cavalry |
3 |
(Unlocked in the Training Field) When Soldier HP is above 80%, damage taken is reduced by (15%-45%). |
43 |
43 |
23 |
17 |
Heroes
|
|
Templar Knight |
Cavalry |
3 |
(Unlocked in the Training Field) When battling against [Demons], ATK & DEF increase by (15%-45%). MDEF increases by (15%-45%). |
40 |
40 |
22 |
26 |
|
|
Hawk Rider |
Flier |
1 |
None! |
26 |
29 |
13 |
15 |
Heroes
|
|
Griffin Rider |
Flier |
2 |
When Soldier HP is above 80%, damage taken is reduced by (10%-20%). |
31 |
35 |
16 |
18 |
Heroes
|
|
Lesser Imp |
Flier |
2 |
When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%). |
34 |
35 |
17 |
17 |
Heroes
|
|
Pegasus Rider |
Flier |
2 |
When attacked with a ranged attacked, damage taken is decreased by (20%-30%). |
31 |
34 |
18 |
18 |
Heroes
|
|
Angel |
Flier |
3 |
(Unlocked in the Training Field) MDamage taken decreases by (15%-45%). When Soldier HP is above 50%, ATK & DEF increase by (7%-20%). |
43 |
43 |
22 |
26 |
Heroes
|
|
Gargoyle |
Flier |
3 |
(Unlocked in the Training Field) When Soldier HP is above 50%, ATK increases by (10%-30%). When Soldier HP is below 50%, DEF increases by (10%-30%). |
43 |
45 |
22 |
22 |
Heroes
|
|
Griffon Knight |
Flier |
3 |
When Soldier HP is above 80%, ATK & DEF increase by (10%-30%). |
40 |
45 |
20 |
23 |
Heroes
|
|
Holy Pegasus |
Flier |
3 |
(Unlocked in the Training Field) When Soldier HP is above 50%, before attacking, (30%-100%) chance to decrease damage taken by 50%. |
40 |
43 |
23 |
23 |
Heroes
|
|
Vampire Bat |
Flier |
3 |
After attacking, Soldiers can restore HP. (15%-45% of damage dealt) after battle. |
43 |
45 |
20 |
22 |
Heroes
|
|
Archer |
Archer |
1 |
None! |
22 |
26 |
12 |
15 |
Heroes
|
|
Crossbow Rider |
Archer |
1 |
None! |
23 |
24 |
13 |
13 |
Heroes
|
|
Ballista |
Archer |
2 |
Increases normal attack range by 1. When attacking, damage dealt is reduced by (40%-30%). |
24 |
29 |
13 |
16 |
Heroes
|
|
Dark Elf |
Archer |
2 |
When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%). |
24 |
31 |
13 |
20 |
Heroes
|
|
Elf |
Archer |
2 |
ATK increases by (10%-20%) in [Woods] or [Mountain] terrain. |
26 |
31 |
14 |
18 |
Heroes
|
|
Sharpshooter |
Archer |
2 |
When attacking, (20%-30%) chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
28 |
29 |
16 |
16 |
Heroes
|
|
Bolt Ranger |
Archer |
3 |
(Unlocked in the Training Field) If attacked when your HP is above 50%, (30%-100%) chance to decrease damage taken by 50% before entering battle. |
40 |
37 |
22 |
19 |
Heroes
|
|
Catapult |
Archer |
3 |
(Unlocked in the Training Field) Unit's normal attack range increased by 1. When attacking, unit deals (30%-10%) less damage and has a (7%-20%) chance to deal a random debuff. |
31 |
37 |
17 |
20 |
Heroes
|
|
Dark Elf Sniper |
Archer |
3 |
When attacking units with 100% HP, after entering battle, ATK increases by (15%-45%). |
31 |
40 |
17 |
26 |
Heroes
|
|
Demon Hunter |
Archer |
3 |
Before attacking, (30%-75%) chance to reduce enemy's mobility by 2 and decrease their DEF by 20%. Lasts 1 turn. |
36 |
37 |
20 |
20 |
Heroes
|
|
Firebrand Sniper |
Archer |
3 |
(Unlocked in the Training Field) When attacking, ATK increases by (10%-30%). Deals extra damage equal to (5%-15%) of the enemy's Max HP after battle. |
31 |
40 |
17 |
26 |
Heroes
|
|
High Elf |
Archer |
3 |
ATK & DEF increase by (10%-30%) in [Woods] and [Mountain] terrain. |
34 |
40 |
19 |
23 |
Heroes
|
|
Sky Archer |
Archer |
3 |
(Unlocked in the Training Field) While the Soldiers are alive, Terrain has no effect on Mobility. When attacking, ATK increases by (10%-30%). |
36 |
40 |
17 |
23 |
Heroes
|
|
Thief |
Assassin |
1 |
None! |
26 |
26 |
13 |
13 |
Heroes
|
|
Ambusher |
Assassin |
2 |
Crit increased by (20%-30%). |
31 |
31 |
16 |
16 |
Heroes
|
|
Kunoichi |
Assassin |
2 |
Crit increased by (20%-30%). Critical Hits deal 1 random debuff to enemies. |
31 |
29 |
17 |
20 |
Heroes
|
|
Bandit |
Assassin |
3 |
Crit increased by (10%-30%). ATK increased by (5%-15%). |
40 |
40 |
20 |
20 |
Heroes
|
|
Mist Dancer |
Assassin |
3 |
(Unlocked in the Training Field) Crit increased by (15%-45%). Critical Hits deal 1 random debuff to enemies. |
40 |
37 |
22 |
26 |
Heroes
|
|
Samurai |
Assassin |
3 |
(Unlocked in the Training Field) Unit attack is not reduced in melee. ATK increases by (7%-20%) during melee attacks while Crit increases by (7%-20%) during ranged attacks. |
40 |
40 |
20 |
20 |
Heroes
|
|
Shinobi |
Assassin |
3 |
(Unlocked in the Training Field) Crit increased by (10%-30%). Critical hits deal extra damage after battle (7%-20% of enemy unit's max HP). |
36 |
43 |
20 |
20 |
Heroes
|
|
Merman |
Aquatic |
1 |
None! |
28 |
26 |
15 |
12 |
Heroes
|
|
Lobster |
Aquatic |
2 |
When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%). |
34 |
29 |
20 |
12 |
Heroes
|
|
Merman Lord |
Aquatic |
2 |
During water battles, ATK increases by (10%-20%). |
34 |
31 |
18 |
14 |
|
|
Leviathan |
Aquatic |
3 |
(Unlocked in the Training Field) When in water, and attacking units above 50% HP, after entering battle, ATK increases by (15%-45%). |
43 |
40 |
23 |
19 |
Heroes
|
|
Lizardman |
Aquatic |
3 |
(Unlocked in the Training Field) When in water, ATK increases by (15%-45%). |
40 |
43 |
22 |
19 |
Heroes
|
|
Lobster Behemoth |
Aquatic |
3 |
When in water, damage taken is decreased by (15%-50%). |
43 |
37 |
26 |
16 |
Heroes
|
|
Tide Master |
Aquatic |
3 |
When in water, ATK & DEF increase by (10%-30%). |
43 |
40 |
23 |
19 |
Heroes
|
|
Holy |
Holy |
1 |
Normal attacks deal [MDamage]. |
22 |
20 |
12 |
18 |
Heroes
|
|
Inquisitor |
Holy |
2 |
Normal attacks deal [MDamage]. Hero heal effect increased by (5%-10%). |
26 |
24 |
14 |
22 |
Heroes
|
|
Monk |
Holy |
2 |
When battling against [Demons], ATK increases by an extra (20%-30%). |
31 |
29 |
17 |
16 |
|
|
Bishop |
Holy |
3 |
Normal attacks deal [MDamage]. Hero Healing Effects (+5%-15%). When Soldier HP is higher than 80%, DEF increases by (10%-30%). |
34 |
31 |
19 |
28 |
Heroes
|
|
Exorcist |
Holy |
3 |
When battling against [Demons], ATK increases by (10%-30%). Otherwise, DEF increases by (10%-30%). |
40 |
37 |
22 |
20 |
Heroes
|
|
Holy Knight |
Holy |
3 |
(Unlocked in the Training Field) Normal attacks deal [MDamage]. Hero Healing Effects (+5%-15%). When Soldier HP is higher than 80%, DEF increases by (10%-30%). |
34 |
34 |
19 |
26 |
Heroes
|
|
Shrine Maiden |
Holy |
3 |
(Unlocked in the Training Field) Normal attacks deal [MDamage]. When Soldiers are at 100% HP, physical damage taken by Heroes is reduced by (30%-75%). |
36 |
31 |
17 |
28 |
Heroes
|
|
Zealot |
Holy |
3 |
(Unlocked in the Training Field) When Soldier HP is above 80%, for every buff, increase Soldier's ATK, DEF, & MDEF by (5%-15%) to the maximum of (15%-45%). |
36 |
40 |
20 |
20 |
Heroes
|
|
Skeleton Archer |
Demon |
2 |
Resurrection: When Soldier HP is 0% and when attacking, restores (15%-??%) HP. |
26 |
31 |
16 |
14 |
Heroes
|
|
Skeleton Warrior |
Demon |
2 |
Resurrection: When Soldier HP is 0% and when attacking, restores (15%-??%) HP. |
34 |
31 |
17 |
14 |
Heroes
|
|
Hellfire Archer |
Demon |
3 |
(Unlocked in the Training Field) Resurrection: When Soldier HP is 0% and when attacking, restores (15%-45%) HP. After battle, deals extra damage (5%-15% Enemy's Max HP). |
34 |
40 |
20 |
19 |
Heroes
|
|
Skeleton Knight |
Demon |
3 |
Resurrection: When Soldier HP is 0% and when attacking, restores (15%-45%) HP. When attacked by units other than Demon or Holy, DEF increases by (10%-30%). |
43 |
40 |
22 |
19 |
Heroes
|
|
Undead Knight |
Demon |
3 |
(Unlocked in the Training Field) Resurrection: When Soldier HP is 0% and when attacking, restores (15%-45%) HP. When attacking units other than Demon or Holy, ATK increases by (10%-30%). |
40 |
40 |
22 |
20 |
Heroes
|
|
Warlock |
Mage |
1 |
Normal attacks deal [MDamage]. |
22 |
24 |
12 |
15 |
Heroes
|
|
Thaumaturge |
Mage |
2 |
Normal attacks deal [MDamage]. When attacking, ATK increases by (10%-20%). |
26 |
29 |
14 |
18 |
Heroes
|
|
Witch |
Mage |
2 |
Normal attacks deal [MDamage]. When Soldier HP is 100%, ATK increases by (10%-20%). |
26 |
31 |
13 |
22 |
Heroes
|
|
Sorceress |
Mage |
3 |
(Unlocked in the Training Field) Normal attacks deal [MDamage]. When Soldier HP is 100%, ATK & MDEF increase by (15%-45%). |
34 |
40 |
17 |
28 |
Heroes
|
|
Wizard |
Mage |
3 |
Normal attacks deal [MDamage]. When attacking, increases ATK & MDEF by (10%-30%). |
34 |
37 |
19 |
23 |
Heroes
|
|
Wolf |
Cavalry |
1 |
None! |
22 |
29 |
14 |
11 |
Heroes
|