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Template:CharacterAbout

General Builds Bio Misc Classic
Varna
Varna
Art by: Zlongame, Ltd.
Rarity
★Template:Hover
Appears in
Gender
Female
Voice Actor EN
?
Voice Actor JP
? (?)
Release Date
N/A

Template:HeroPageText

Stats

HP Font A ATK Font C
DEF Font B INT Font D
MDEF Font E SKILL Font A
Class Upgrade Tree
Varna class


Hero Background

Varna is the first of the four generals under Altemüller's command. She cares deeply for the field marshal and takes care of him when she is injured. Varna appears as a support commander for the Rigüler forces throughout the game. When the Velzerians capture her younger sister Anna, Varna is ordered to poison and kill Altemüller. She ultimately chooses to put her sister first and poisons the general. However, the amount of poison she administers is not enough to kill him.

Starting Stats
HP 254 ATK 41
INT 25 DEF 19
MDEF 25 SKILL 40
Unique Skill
1
2
3
4
5
6
Gift Tie

Powerful help

At the end of the action, add effects to all nearby friendly units: range skill damage increased by 10% for 1 turn


Unlockable Troops and Skills from Class Change

Class Troop Unlock HP DEF ATK MDEF Skill Class Skill 1 Class Skill 2
Shooter Archer 22 12 26 15 The soldier has no skills. Wanjian{{#tip-info: [Physical Injury] Deals 0.3 times range damage to all enemy units in the range, has special effects on [Flying Soldiers], and dispels a strengthened state. After the battle, you can get a chance to move again. }} Group reinforcement {{#tip-info: [Support] Active use, so that multiple units in the range attack, intelligence increased by 20%, and immune "attack, mental reduction", "can not use active skills" for 2 rounds. }}
- - - - - -
Sniper Dark Elf 24 13 31 20 When attacking a unit with 100% health, the attack increases by 10% after entering the battle. Aiming {{#tip-info: [Support] After use, the unit's physical damage increased by 10% for 1 round. After use, you can take 2 extra actions to attack again.}} -
Elite Hussar 28 16 29 16 When entering the battle actively, a 20% probability reduces the enemy's defense by 20% for 1 round.
Dragon Knight Griffin Cavalry 31 16 35 18 When the soldier's life is greater than 80%, the damage suffered is reduced by 10%. Wind pressure{{#tip-info: [Passive] After active combat, it causes 0.1 times range damage to all enemy forces around, and 50% probability applies a random weakening effect to each enemy. }} -
Little Devil 34 17 35 17 When attacking a unit with 100% health, the attack increases by 10% after entering the battle.
Genearl Rock 37 22 26 12 When the soldier's life is less than 70%, the defense is increased by 10%. reinforcement {{#tip-info: [Passive] At the end of the operation, restore 20% of your own troops. }} -
Fighter 31 17 34 14 When you enter the battle actively, the crit rate increases by 10%.
Ranger Dark elf shooter 31 17 40 26 When attacking a unit with 100% health, the attack and defense increase by 15% after entering the battle. Defense against large aids {{#tip-info: [Passive] At the end of the action, the two other friendly forces within the range of 2 are reduced by 15%, and the immune defenses are reduced, the magic defense is reduced, and the treatment cannot be treated for 1 }} Lame {{#tip-info: [Physical Injury] Attacks a single enemy, dealing 1.4 times of combat damage. After the battle, the enemy's movement is reduced by 2 for 1 round. }}
Assault hussar 36 20 37 20 Before entering the battle actively, the 30% probability reduces the enemy's mobility by 2, and the defense by 20% for 1 round.
Dragon Riding Royal gryphon 40 20 45 23 When the soldier's life is greater than 80%, the attack and defense increase by 10%. hold fast {{#tip-info: [Passive] When entering the battle, the defense of its own units increased by 7%. }} Wind language {{#tip-info: [Physical Injury] Deals 0.3 times the range of enemies around them, and applies a random weakening effect to each target. }}
BloodSucking Bat 43 22 45 22 When actively entering the battle, soldiers can recover 15% of their lives after the war.
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