Template:CharacterAbout
General | Builds | Bio | Misc | Classic |
Varna Varna | |
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Art by: Zlongame, Ltd. | |
Rarity
Template:Hover
Faction Type
Appears in
Gender
Female
Voice Actor EN
?
Voice Actor JP
? (?)
Release Date
N/A
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Template:HeroPageText
Stats
HP | ATK | ||
DEF | INT | ||
MDEF | SKILL |
Hero Background
Varna is the first of the four generals under Altemüller's command. She cares deeply for the field marshal and takes care of him when she is injured. Varna appears as a support commander for the Rigüler forces throughout the game. When the Velzerians capture her younger sister Anna, Varna is ordered to poison and kill Altemüller. She ultimately chooses to put her sister first and poisons the general. However, the amount of poison she administers is not enough to kill him.
Starting Stats
HP | 254 | ATK | 41 |
INT | 25 | DEF | 19 |
MDEF | 25 | SKILL | 40 |
Unlockable Troops and Skills from Class Change
Class | Troop Unlock | HP | DEF | ATK | MDEF | Skill | Class Skill 1 | Class Skill 2 | |
---|---|---|---|---|---|---|---|---|---|
Archer | 22 | 12 | 26 | 15 | The soldier has no skills. | {{#tip-info: [Physical Injury] Deals 0.3 times range damage to all enemy units in the range, has special effects on [Flying Soldiers], and dispels a strengthened state. After the battle, you can get a chance to move again. }} | {{#tip-info: [Support] Active use, so that multiple units in the range attack, intelligence increased by 20%, and immune "attack, mental reduction", "can not use active skills" for 2 rounds. }} | ||
- | - | - | - | - | - | ||||
Dark Elf | 24 | 13 | 31 | 20 | When attacking a unit with 100% health, the attack increases by 10% after entering the battle. | {{#tip-info: [Support] After use, the unit's physical damage increased by 10% for 1 round. After use, you can take 2 extra actions to attack again.}} | - | ||
Elite Hussar | 28 | 16 | 29 | 16 | When entering the battle actively, a 20% probability reduces the enemy's defense by 20% for 1 round. | ||||
Griffin Cavalry | 31 | 16 | 35 | 18 | When the soldier's life is greater than 80%, the damage suffered is reduced by 10%. | {{#tip-info: [Passive] After active combat, it causes 0.1 times range damage to all enemy forces around, and 50% probability applies a random weakening effect to each enemy. }} | - | ||
Little Devil | 34 | 17 | 35 | 17 | When attacking a unit with 100% health, the attack increases by 10% after entering the battle. | ||||
Rock | 37 | 22 | 26 | 12 | When the soldier's life is less than 70%, the defense is increased by 10%. | {{#tip-info: [Passive] At the end of the operation, restore 20% of your own troops. }} | - | ||
Fighter | 31 | 17 | 34 | 14 | When you enter the battle actively, the crit rate increases by 10%. | ||||
Dark elf shooter | 31 | 17 | 40 | 26 | When attacking a unit with 100% health, the attack and defense increase by 15% after entering the battle. | {{#tip-info: [Passive] At the end of the action, the two other friendly forces within the range of 2 are reduced by 15%, and the immune defenses are reduced, the magic defense is reduced, and the treatment cannot be treated for 1 }} | {{#tip-info: [Physical Injury] Attacks a single enemy, dealing 1.4 times of combat damage. After the battle, the enemy's movement is reduced by 2 for 1 round. }} | ||
Assault hussar | 36 | 20 | 37 | 20 | Before entering the battle actively, the 30% probability reduces the enemy's mobility by 2, and the defense by 20% for 1 round. | ||||
Royal gryphon | 40 | 20 | 45 | 23 | When the soldier's life is greater than 80%, the attack and defense increase by 10%. | {{#tip-info: [Passive] When entering the battle, the defense of its own units increased by 7%. }} | {{#tip-info: [Physical Injury] Deals 0.3 times the range of enemies around them, and applies a random weakening effect to each target. }} | ||
BloodSucking Bat | 43 | 22 | 45 | 22 | When actively entering the battle, soldiers can recover 15% of their lives after the war. |